Пример #1
0
        // Start is called before the first frame update
        void Start()
        {
            isDead    = false;
            _animator = gameObject.GetComponent <Animator>();
            _patrol   = gameObject.GetComponentInChildren <Patrol>();

            // _slashEffect = GetComponentInChildren<ParticleSystem>();
        }
Пример #2
0
        // Start is called before the first frame update
        void Start()
        {
            _lightCoroutine  = true;
            _collider        = GetComponent <PolygonCollider2D>();
            _collider.points = new Vector2[4];

            _patrol        = gameObject.GetComponentInParent <Patrol>();
            _originalSpeed = _patrol.speed;

            _playerDetected = false;

            _playerController = GameManager.instance.player.GetComponent <PlayerController>();
            _controller       = gameObject.GetComponentInParent <EnemyController>();
        }