public EnemyData(EnemyAsset asset) { Asset = asset; m_Health = asset.StartHealth; }
public EnemyData(EnemyAsset asset) { m_Health = asset.StartHealth; this.Asset = asset; }
public EnemyData(EnemyAsset mAsset) { m_Asset = mAsset; m_Health = mAsset.StartHealth; }
public EnemyData(EnemyAsset asset) { m_Health = asset.StartHealth; m_IsFlying = asset.IsFlyingEnemy; m_Speed = asset.Speed; }