Пример #1
0
        public static LayerResource Create(Type type)
        {
            System.Reflection.ConstructorInfo ci = type.GetConstructor(new Type[] { });
            LayerResource res = (LayerResource)ci.Invoke(new object[] { });

            return(res);
        }
Пример #2
0
        public LayerResource GetOrCreateLayerResource(Type type)
        {
            LayerResource res = this.GetResource(type);

            if (res == null)
            {
                res = LayerResource.Create(type);
                this._resources.Add(res.Tag, res);
            }
            return(res);
        }
Пример #3
0
        public static Dictionary <string, LayerResource> ReadLayerResources(BinaryPSDReader reader, Type inheritsType)
        {
            Prepare();

            Dictionary <string, LayerResource> result = new Dictionary <string, LayerResource>();

            while (true)
            {
                LayerResource res = ReadLayerResource(reader, inheritsType);
                if (res == null)
                {
                    break;
                }
                result.Add(res.Tag, res);
            }
            return(result);
        }
Пример #4
0
        public static LayerResource ReadLayerResource(BinaryPSDReader reader, Type inheritsType)
        {
            long   posBefore = reader.BaseStream.Position;
            string sHeader   = new string(reader.ReadPSDChars(4));

            if (sHeader != "8BIM")
            {
                reader.BaseStream.Position = posBefore; //back it up
                return(null);
            }

            string tag          = new string(reader.ReadPSDChars(4));
            Type   type         = null;
            bool   usingDefault = false;

            if (!ResourceTypes.ContainsKey(tag))
            {
                if (inheritsType == null)
                {
                    inheritsType = typeof(LayerResource);
                }
                //throw new Exception("LayerResource tag unknown: " + tag);
                type         = inheritsType;
                usingDefault = true;
                //LayerResource temp = new LayerResource(reader);
                //temp.Tag = tag;
                //return temp;
            }
            else
            {
                type = ResourceTypes[tag];
            }

            System.Reflection.ConstructorInfo ci = type.GetConstructor(new Type[] { typeof(BinaryPSDReader) });
            LayerResource res = (LayerResource)ci.Invoke(new object[] { reader });

            res.Tag = tag;

            return(res);
        }
Пример #5
0
        //public void AddChannel(Channel ch)
        //{
        //    this._channels.Add(ch.Usage, ch);
        //}

        public Layer(BinaryPSDReader reader, Document document)
        {
            this._document = document;

            this._rect = reader.ReadPSDRectangle();

            ushort numChannels = reader.ReadUInt16();

            this._channels = new Dictionary <int, Channel>();
            for (int channelNum = 0; channelNum < numChannels; channelNum++)
            {
                Channel ch = new Channel(reader, this);
                if (this._channels.ContainsKey(ch.Usage))
                {
                    continue; //TODO: !!
                }
                this._channels.Add(ch.Usage, ch);
            }

            string sHeader = new string(reader.ReadPSDChars(4));

            if (sHeader != "8BIM")
            {
                throw(new Exception("Layer Channelheader error!"));
            }

            //'levl'=Levels 'curv'=Curves 'brit'=Brightness/contrast 'blnc'=Color balance 'hue '=Old Hue/saturation, Photoshop 4.0 'hue2'=New Hue/saturation, Photoshop 5.0 'selc'=Selective color 'thrs'=Threshold 'nvrt'=Invert 'post'=Posterize
            this.BlendKey = new string(reader.ReadPSDChars(4));
            int nBlend = -1;

            try
            {
                nBlend = (int)Enum.Parse(typeof(_blendKeysPsd), this.BlendKey);
            }
            catch
            {
                throw new Exception("Unknown blend key: " + this.BlendKey);
            }
            if (nBlend >= 0)
            {
                BlendKeys key = (BlendKeys)nBlend;
                this.BlendKey = Enum.GetName(typeof(BlendKeys), key);
            }

            this.Opacity  = reader.ReadByte();
            this.Clipping = reader.ReadByte();
            this.Flags    = reader.ReadByte();

            reader.ReadByte();     //padding


            uint extraDataSize  = reader.ReadUInt32();
            long nChannelEndPos = reader.BaseStream.Position + (long)extraDataSize;

            if (extraDataSize > 0)
            {
                uint nLength;

                this._mask = new Mask(reader, this);
                if (this._mask.Rectangle == null)
                {
                    this._mask = null;
                }

                //blending ranges
                this._blendRanges = new List <System.Drawing.Color>();
                nLength           = reader.ReadUInt32();
                //First come Composite gray blend source / destination; Contains 2 black values followed by 2 white values. Present but irrelevant for Lab & Grayscale.
                //Then 4+4 for each channel (source + destination colors)
                for (uint i = 0; i < nLength / 8; i++)
                {
                    this._blendRanges.Add(System.Drawing.Color.FromArgb((int)reader.ReadUInt32()));
                    this._blendRanges.Add(System.Drawing.Color.FromArgb((int)reader.ReadUInt32()));
                }

                //Name
                //nLength = (uint)reader.ReadByte();
                //reader.BaseStream.Position -= 1; //TODO: wtf did I do here?
                this.Name = reader.ReadPascalString();

                //TODO: sometimes there's a 2-byte padding here, but it's not 4-aligned... What is it?
                long posBefore = reader.BaseStream.Position;
                sHeader = new string(reader.ReadPSDChars(4));
                if (sHeader != "8BIM")
                {
                    reader.BaseStream.Position -= 2;
                    sHeader = new string(reader.ReadPSDChars(4));
                }
                if (sHeader != "8BIM")
                {
                    reader.BaseStream.Position = posBefore;
                }
                else
                {
                    reader.BaseStream.Position -= 4;
                    this._resources             = LayerResource.ReadLayerResources(reader, null);
                }
                if (reader.BaseStream.Position != nChannelEndPos)
                {
                    reader.BaseStream.Position = nChannelEndPos;
                }
            }
        }
Пример #6
0
        public Document(string a_sFilename)
        {
            this.Init();

            FileStream stream = new FileStream(a_sFilename,
                                               FileMode.Open, FileAccess.Read);
            //stream.
            BinaryPSDReader reader = new BinaryPSDReader(stream);

            string signature = new string(reader.ReadPSDChars(4));

            if (signature != "8BPS")
            {
                return;
            }

            this._header = new Header(reader);
            //this.Version = reader.ReadUInt16();
            //if (Version != 1)
            //    throw new Exception("Can not read .psd version " + Version);
            //byte[] buf = new byte[256];
            //reader.Read(buf, (int)reader.BaseStream.Position, 6); //6 bytes reserved
            //this.Channels = reader.ReadInt16();
            //this.Rows = reader.ReadUInt32();
            //this.Columns = reader.ReadUInt32();
            //this.BitsPerPixel = (int)reader.ReadUInt16();
            //this.ColorMode = (ColorModes)reader.ReadInt16();

            #region Palette
            uint nPaletteLength = reader.ReadUInt32();
            if (nPaletteLength > 0)
            {
                this.ColorTable = new List <Color>();
                for (int i = 0; i < nPaletteLength; i += 3)
                {
                    this.ColorTable.Add(Color.FromArgb((int)reader.ReadByte(), (int)reader.ReadByte(), (int)reader.ReadByte()));
                }
                //this.ColorTable.Add(Color.FromArgb(255, 10, 20));

                if (this.ColorMode == ColorModes.Duotone)
                {
                }
                else
                {
                }
            }
            #endregion


            uint nResLength = reader.ReadUInt32(); //? Number of bytes, or number of entries??
            if (nResLength > 0)
            {
                //read settings
                this._imageResources = ImageResource.ReadImageResources(reader);
            }


            //reader.JumpToEvenNthByte(4);
            uint nTotalLayersBytes       = reader.ReadUInt32();
            long nAfterLayersDefinitions = reader.BaseStream.Position + nTotalLayersBytes;

            if (nTotalLayersBytes == 8)
            {
                stream.Position += nTotalLayersBytes;
                //this.Unknown = Endogine.Serialization.ReadableBinary.CreateHexEditorString(reader.ReadBytes((int)reader.BytesToEnd));
            }
            else
            {
                uint nSize         = reader.ReadUInt32(); //What's the difference between nTotalLayersBytes and nSize really?
                long nLayersEndPos = reader.BaseStream.Position + nSize;

                short nNumLayers      = reader.ReadInt16();
                bool  bSkipFirstAlpha = false;

                if (nNumLayers < 0)
                {
                    bSkipFirstAlpha = true;
                    nNumLayers      = (short)-nNumLayers;
                }


                List <Layer> loadOrderLayers = new List <Layer>();
                this._layers = new List <Layer>(); // new Dictionary<int, Layer>();
                for (int nLayerNum = 0; nLayerNum < nNumLayers; nLayerNum++)
                {
                    Layer layerInfo = new Layer(reader, this);
                    layerInfo.DebugLayerLoadOrdinal = nLayerNum;
                    //if (layerInfo.LayerID < 0)
                    //    layerInfo.LayerID = nLayerNum;
                    //if (this._layers.ContainsKey(layerInfo.LayerID))
                    //    throw(new Exception("Duplicate layer IDs! " + layerInfo.LayerID.ToString()));
                    //else
                    //    this._layers.Add(layerInfo.LayerID, layerInfo);
                    this._layers.Add(layerInfo);
                    loadOrderLayers.Add(layerInfo);
                }

                for (int layerNum = 0; layerNum < nNumLayers; layerNum++)
                {
                    Layer layer = (Layer)loadOrderLayers[layerNum];
                    layer.ReadPixels(reader);
                }

                reader.JumpToEvenNthByte(4);
                if (reader.BaseStream.Position != nLayersEndPos)
                {
                    reader.BaseStream.Position = nLayersEndPos; // nAfterLayersDefinitions;
                }
                //Global layer mask
                uint maskLength = reader.ReadUInt32();
                this._tempGlobalLayerMask = null;
                if (maskLength > 0)
                {
                    this._tempGlobalLayerMask = reader.ReadBytes((int)maskLength);

                    //TODO: the docs are obviously wrong here...
                    //ushort overlayColorSpace = reader.ReadUInt16(); //undefined in docs
                    //for (int i = 0; i < 4; i++)
                    //    reader.ReadUInt16(); //TODO: UInt16 if 16-bit color? Color components - says *both* 4*2 bytes, and 8 bytes in the docs?
                    //reader.ReadUInt16(); //opacity (0-100)
                    //reader.ReadByte(); //Kind: 0=Color selectedi.e. inverted; 1=Color protected;128=use value stored per layer.
                    //reader.ReadByte(); //padding
                }

                //hmm... another section of "global" layer resources..?
                while (true)
                {
                    long   cpPos   = reader.BaseStream.Position;
                    string sHeader = new string(reader.ReadPSDChars(4));
                    reader.BaseStream.Position = cpPos; //TODO: -= 4 should work, but sometimes ReadPSDChars advances 5?!?!
                    if (sHeader != "8BIM")
                    {
                        break;
                    }
                    LayerResource res = LayerResource.ReadLayerResource(reader, null);
                    this._globalLayerResources.Add(res);
                }
            }

            bool readGlobalImage = true;
            if (readGlobalImage)
            {
                this._globalImage = new GlobalImage(this);
                this._globalImage.Load(reader);
                //the big merged bitmap (which is how the photoshop document looked when it was saved)
                //Bitmap bmp = this._globalImage.Bitmap;
            }

            reader.Close();
            stream.Close();
        }