Пример #1
0
		public ImageResource(BinaryPSDReader reader)
		{
			this.ID = reader.ReadUInt16();
			this.Name = reader.ReadPascalString();
			uint settingLength = reader.ReadUInt32();
			this.Data = reader.ReadBytes((int)settingLength);
			if (reader.BaseStream.Position % 2 == 1)
				reader.ReadByte();
		}
Пример #2
0
 public DynVal(BinaryPSDReader r, bool asDescriptor)
 {
     if (asDescriptor)
     {
         uint version = r.ReadUInt32();
         string unknown = Endogine.Serialization.ReadableBinary.CreateHexEditorString(r.ReadBytes(6));
     }
     this.ObjectType = GetMeaningOfFourCC(ReadSpecialString(r));
     this.Children = DynVal.ReadValues(r);
 }
Пример #3
0
        //public LayerResource(LayerResource res)
        //{
        //    Prepare();
        //    this.Tag = res.Tag;
        //}

        public LayerResource(BinaryPSDReader reader)
        {
            //this.Tag = new string(reader.ReadPSDChars(4));
            uint settingLength = reader.ReadUInt32();

            this.Data = reader.ReadBytes((int)settingLength);
            if (!(this is EffectBase))
            {
                reader.JumpToEvenNthByte(2);
            }
        }
Пример #4
0
        public static DynVal ReadValue(BinaryPSDReader r, bool ignoreName)
        {
            DynVal vt = new DynVal();
            if (!ignoreName)
                vt.Name = GetMeaningOfFourCC(ReadSpecialString(r)); // r.ReadPascalString();
            //else
            //TODO: should be assigned a sequential number?
            string type = new string(r.ReadPSDChars(4));

            switch (type)
            {
                case "tdta":
                    vt.Value = Endogine.Serialization.ReadableBinary.CreateHexEditorString(r.ReadBytes(9));
                    vt.Children = new List<DynVal>();
                    while (true)
                    {
                        DynVal child = new DynVal();
                        vt.Children.Add(child);
                        if (child.ReadTdtaItem(r) == false)
                            break;
                    }

                    //r.BaseStream.Position += 9;
                    break;
                case "Objc": //Decriptor
                case "GlbO": //GlobalObject (same)
                    string uniName = r.ReadPSDUnicodeString();
                    //uint numSub = r.ReadUInt32();
                    //if (numSub > 1)
                    //{
                    //    //A unicode text here!? What does this have to do with numSub??
                    //    r.BaseStream.Position -= 4;
                    //    r.ReadPSDUnicodeString();
                    //    r.BaseStream.Position -= 2; //Ehh... What?!
                    //}
                    ////TODO: ah: 1 = 1 short = unknown...
                    //ushort unknown = r.ReadUInt16();
                    //vt.Children = ReadValues(r);
                    vt = new DynVal(r, false);
                    if (uniName.Length > 0)
                        vt.UnicodeName = uniName;
                    break;
                case "VlLs": //List
                    vt.Children = new List<DynVal>();
                    int numValues = (int)r.ReadUInt32();
                    for (int i = 0; i < numValues; i++)
                    {
                        DynVal ob = ReadValue(r, true);
                        if (ob != null)
                            vt.Children.Add(ob);
                    }
                    break;
                case "doub":
                    vt.Value = r.ReadPSDDouble();
                    break;
                case "UntF": //Unif float
                    //TODO: need a specific type for this, with a double and a type (percent/pixel)?
                    string tst = GetMeaningOfFourCC(new string(r.ReadPSDChars(4))); //#Prc #Pxl #Ang = percent / pixels / angle?
                    double d = r.ReadPSDDouble();
                    tst += ": " + d;
                    vt.Value = tst;
                    break;
                case "enum":
                    string namesp = ReadSpecialString(r);
                    string item = ReadSpecialString(r);
                    //vt.Value = namesp + "." + item; //TODO: cast to real enum
                    vt.Value = GetMeaningOfFourCC(namesp) + "." + GetMeaningOfFourCC(item);
                    break;
                case "long":
                    vt.Value = r.ReadInt32(); //64?
                    break;
                case "bool":
                    vt.Value = r.ReadBoolean();
                    break;
                //case "obj ": //reference
                //    break;
                case "TEXT":
                    vt.Value = r.ReadPSDUnicodeString();
                    break;
                //case "Enmr": //Enumerated
                //    break;
                //case "Clss": //Class
                //    break;
                //case "GlbC": //GlobalClass
                //    break;
                //case "alis": //Alias
                //    break;
                default:
                    throw new Exception("Unknown type: " + type);
            }
            if (vt.Value == null && vt.Children == null)
                return null;
            return vt;
        }
Пример #5
0
        public Document(string a_sFilename)
        {
            this.Init();

            FileStream stream = new FileStream(a_sFilename,
                FileMode.Open, FileAccess.Read);
            //stream.
            BinaryPSDReader reader = new BinaryPSDReader(stream);

            string signature = new string(reader.ReadPSDChars(4));
            if (signature != "8BPS")
                return;

            this._header = new Header(reader);
            //this.Version = reader.ReadUInt16();
            //if (Version != 1)
            //    throw new Exception("Can not read .psd version " + Version);
            //byte[] buf = new byte[256];
            //reader.Read(buf, (int)reader.BaseStream.Position, 6); //6 bytes reserved
            //this.Channels = reader.ReadInt16();
            //this.Rows = reader.ReadUInt32();
            //this.Columns = reader.ReadUInt32();
            //this.BitsPerPixel = (int)reader.ReadUInt16();
            //this.ColorMode = (ColorModes)reader.ReadInt16();

            #region Palette
            uint nPaletteLength = reader.ReadUInt32();
            if (nPaletteLength > 0)
            {
                this.ColorTable = new List<Color>();
                for (int i = 0; i < nPaletteLength; i+=3)
                {
                    this.ColorTable.Add(Color.FromArgb((int)reader.ReadByte(), (int)reader.ReadByte(), (int)reader.ReadByte()));
                }
                //this.ColorTable.Add(Color.FromArgb(255, 10, 20));

                if (this.ColorMode == ColorModes.Duotone)
                {
                }
                else
                {
                }
            }
            #endregion

            uint nResLength = reader.ReadUInt32(); //? Number of bytes, or number of entries??
            if (nResLength > 0)
            {
                //read settings
                this._imageResources = ImageResource.ReadImageResources(reader);
            }

            //reader.JumpToEvenNthByte(4);
            uint nTotalLayersBytes = reader.ReadUInt32();
            long nAfterLayersDefinitions = reader.BaseStream.Position + nTotalLayersBytes;

            if (nTotalLayersBytes == 8)
            {
                stream.Position += nTotalLayersBytes;
                //this.Unknown = Endogine.Serialization.ReadableBinary.CreateHexEditorString(reader.ReadBytes((int)reader.BytesToEnd));
            }
            else
            {
                uint nSize = reader.ReadUInt32(); //What's the difference between nTotalLayersBytes and nSize really?
                long nLayersEndPos = reader.BaseStream.Position + nSize;

                short nNumLayers = reader.ReadInt16();
                bool bSkipFirstAlpha = false;

                if (nNumLayers < 0)
                {
                    bSkipFirstAlpha = true;
                    nNumLayers = (short)-nNumLayers;
                }

                List<Layer> loadOrderLayers = new List<Layer>();
                this._layers = new List<Layer>(); // new Dictionary<int, Layer>();
                for (int nLayerNum = 0; nLayerNum < nNumLayers; nLayerNum++)
                {
                    Layer layerInfo = new Layer(reader, this);
                    layerInfo.DebugLayerLoadOrdinal = nLayerNum;
                    //if (layerInfo.LayerID < 0)
                    //    layerInfo.LayerID = nLayerNum;
                    //if (this._layers.ContainsKey(layerInfo.LayerID))
                    //    throw(new Exception("Duplicate layer IDs! " + layerInfo.LayerID.ToString()));
                    //else
                    //    this._layers.Add(layerInfo.LayerID, layerInfo);
                    this._layers.Add(layerInfo);
                    loadOrderLayers.Add(layerInfo);
                }

                for (int layerNum = 0; layerNum < nNumLayers; layerNum++)
                {
                    Layer layer = (Layer)loadOrderLayers[layerNum];
                    layer.ReadPixels(reader);
                }

                reader.JumpToEvenNthByte(4);
                if (reader.BaseStream.Position != nLayersEndPos)
                    reader.BaseStream.Position = nLayersEndPos; // nAfterLayersDefinitions;

                //Global layer mask
                uint maskLength = reader.ReadUInt32();
                this._tempGlobalLayerMask = null;
                if (maskLength > 0)
                {
                    this._tempGlobalLayerMask = reader.ReadBytes((int)maskLength);

                    //TODO: the docs are obviously wrong here...
                    //ushort overlayColorSpace = reader.ReadUInt16(); //undefined in docs
                    //for (int i = 0; i < 4; i++)
                    //    reader.ReadUInt16(); //TODO: UInt16 if 16-bit color? Color components - says *both* 4*2 bytes, and 8 bytes in the docs?
                    //reader.ReadUInt16(); //opacity (0-100)
                    //reader.ReadByte(); //Kind: 0=Color selectedi.e. inverted; 1=Color protected;128=use value stored per layer.
                    //reader.ReadByte(); //padding
                }

                //hmm... another section of "global" layer resources..?
                while (true)
                {
                    long cpPos = reader.BaseStream.Position;
                    string sHeader = new string(reader.ReadPSDChars(4));
                    reader.BaseStream.Position = cpPos; //TODO: -= 4 should work, but sometimes ReadPSDChars advances 5?!?!
                    if (sHeader != "8BIM")
                    {
                        break;
                    }
                    LayerResource res = LayerResource.ReadLayerResource(reader, null);
                    this._globalLayerResources.Add(res);
                }
            }

            bool readGlobalImage = true;
            if (readGlobalImage)
            {
                this._globalImage = new GlobalImage(this);
                this._globalImage.Load(reader);
                //the big merged bitmap (which is how the photoshop document looked when it was saved)
                //Bitmap bmp = this._globalImage.Bitmap;
            }

            reader.Close();
            stream.Close();
        }
Пример #6
0
        public Document(string a_sFilename)
        {
            this.Init();

            FileStream stream = new FileStream(a_sFilename,
                                               FileMode.Open, FileAccess.Read);
            //stream.
            BinaryPSDReader reader = new BinaryPSDReader(stream);

            string signature = new string(reader.ReadPSDChars(4));

            if (signature != "8BPS")
            {
                return;
            }

            this._header = new Header(reader);
            //this.Version = reader.ReadUInt16();
            //if (Version != 1)
            //    throw new Exception("Can not read .psd version " + Version);
            //byte[] buf = new byte[256];
            //reader.Read(buf, (int)reader.BaseStream.Position, 6); //6 bytes reserved
            //this.Channels = reader.ReadInt16();
            //this.Rows = reader.ReadUInt32();
            //this.Columns = reader.ReadUInt32();
            //this.BitsPerPixel = (int)reader.ReadUInt16();
            //this.ColorMode = (ColorModes)reader.ReadInt16();

            #region Palette
            uint nPaletteLength = reader.ReadUInt32();
            if (nPaletteLength > 0)
            {
                this.ColorTable = new List <Color>();
                for (int i = 0; i < nPaletteLength; i += 3)
                {
                    this.ColorTable.Add(Color.FromArgb((int)reader.ReadByte(), (int)reader.ReadByte(), (int)reader.ReadByte()));
                }
                //this.ColorTable.Add(Color.FromArgb(255, 10, 20));

                if (this.ColorMode == ColorModes.Duotone)
                {
                }
                else
                {
                }
            }
            #endregion


            uint nResLength = reader.ReadUInt32(); //? Number of bytes, or number of entries??
            if (nResLength > 0)
            {
                //read settings
                this._imageResources = ImageResource.ReadImageResources(reader);
            }


            //reader.JumpToEvenNthByte(4);
            uint nTotalLayersBytes       = reader.ReadUInt32();
            long nAfterLayersDefinitions = reader.BaseStream.Position + nTotalLayersBytes;

            if (nTotalLayersBytes == 8)
            {
                stream.Position += nTotalLayersBytes;
                //this.Unknown = Endogine.Serialization.ReadableBinary.CreateHexEditorString(reader.ReadBytes((int)reader.BytesToEnd));
            }
            else
            {
                uint nSize         = reader.ReadUInt32(); //What's the difference between nTotalLayersBytes and nSize really?
                long nLayersEndPos = reader.BaseStream.Position + nSize;

                short nNumLayers      = reader.ReadInt16();
                bool  bSkipFirstAlpha = false;

                if (nNumLayers < 0)
                {
                    bSkipFirstAlpha = true;
                    nNumLayers      = (short)-nNumLayers;
                }


                List <Layer> loadOrderLayers = new List <Layer>();
                this._layers = new List <Layer>(); // new Dictionary<int, Layer>();
                for (int nLayerNum = 0; nLayerNum < nNumLayers; nLayerNum++)
                {
                    Layer layerInfo = new Layer(reader, this);
                    layerInfo.DebugLayerLoadOrdinal = nLayerNum;
                    //if (layerInfo.LayerID < 0)
                    //    layerInfo.LayerID = nLayerNum;
                    //if (this._layers.ContainsKey(layerInfo.LayerID))
                    //    throw(new Exception("Duplicate layer IDs! " + layerInfo.LayerID.ToString()));
                    //else
                    //    this._layers.Add(layerInfo.LayerID, layerInfo);
                    this._layers.Add(layerInfo);
                    loadOrderLayers.Add(layerInfo);
                }

                for (int layerNum = 0; layerNum < nNumLayers; layerNum++)
                {
                    Layer layer = (Layer)loadOrderLayers[layerNum];
                    layer.ReadPixels(reader);
                }

                reader.JumpToEvenNthByte(4);
                if (reader.BaseStream.Position != nLayersEndPos)
                {
                    reader.BaseStream.Position = nLayersEndPos; // nAfterLayersDefinitions;
                }
                //Global layer mask
                uint maskLength = reader.ReadUInt32();
                this._tempGlobalLayerMask = null;
                if (maskLength > 0)
                {
                    this._tempGlobalLayerMask = reader.ReadBytes((int)maskLength);

                    //TODO: the docs are obviously wrong here...
                    //ushort overlayColorSpace = reader.ReadUInt16(); //undefined in docs
                    //for (int i = 0; i < 4; i++)
                    //    reader.ReadUInt16(); //TODO: UInt16 if 16-bit color? Color components - says *both* 4*2 bytes, and 8 bytes in the docs?
                    //reader.ReadUInt16(); //opacity (0-100)
                    //reader.ReadByte(); //Kind: 0=Color selectedi.e. inverted; 1=Color protected;128=use value stored per layer.
                    //reader.ReadByte(); //padding
                }

                //hmm... another section of "global" layer resources..?
                while (true)
                {
                    long   cpPos   = reader.BaseStream.Position;
                    string sHeader = new string(reader.ReadPSDChars(4));
                    reader.BaseStream.Position = cpPos; //TODO: -= 4 should work, but sometimes ReadPSDChars advances 5?!?!
                    if (sHeader != "8BIM")
                    {
                        break;
                    }
                    LayerResource res = LayerResource.ReadLayerResource(reader, null);
                    this._globalLayerResources.Add(res);
                }
            }

            bool readGlobalImage = true;
            if (readGlobalImage)
            {
                this._globalImage = new GlobalImage(this);
                this._globalImage.Load(reader);
                //the big merged bitmap (which is how the photoshop document looked when it was saved)
                //Bitmap bmp = this._globalImage.Bitmap;
            }

            reader.Close();
            stream.Close();
        }
Пример #7
0
 //public LayerResource(LayerResource res)
 //{
 //    Prepare();
 //    this.Tag = res.Tag;
 //}
 public LayerResource(BinaryPSDReader reader)
 {
     //this.Tag = new string(reader.ReadPSDChars(4));
     uint settingLength = reader.ReadUInt32();
     this.Data = reader.ReadBytes((int)settingLength);
     if (!(this is EffectBase))
         reader.JumpToEvenNthByte(2);
 }
Пример #8
0
 public DynVal(BinaryPSDReader r, bool asDescriptor)
 {
     if (asDescriptor)
     {
         uint   version = r.ReadUInt32();
         string unknown = Endogine.Serialization.ReadableBinary.CreateHexEditorString(r.ReadBytes(6));
     }
     this.ObjectType = GetMeaningOfFourCC(ReadSpecialString(r));
     this.Children   = DynVal.ReadValues(r);
 }
Пример #9
0
        public static DynVal ReadValue(BinaryPSDReader r, bool ignoreName)
        {
            DynVal vt = new DynVal();

            if (!ignoreName)
            {
                vt.Name = GetMeaningOfFourCC(ReadSpecialString(r)); // r.ReadPascalString();
            }
            //else
            //TODO: should be assigned a sequential number?
            string type = new string(r.ReadPSDChars(4));

            switch (type)
            {
            case "tdta":
                vt.Value    = Endogine.Serialization.ReadableBinary.CreateHexEditorString(r.ReadBytes(9));
                vt.Children = new List <DynVal>();
                while (true)
                {
                    DynVal child = new DynVal();
                    vt.Children.Add(child);
                    if (child.ReadTdtaItem(r) == false)
                    {
                        break;
                    }
                }

                //r.BaseStream.Position += 9;
                break;

            case "Objc":     //Decriptor
            case "GlbO":     //GlobalObject (same)
                string uniName = r.ReadPSDUnicodeString();
                //uint numSub = r.ReadUInt32();
                //if (numSub > 1)
                //{
                //    //A unicode text here!? What does this have to do with numSub??
                //    r.BaseStream.Position -= 4;
                //    r.ReadPSDUnicodeString();
                //    r.BaseStream.Position -= 2; //Ehh... What?!
                //}
                ////TODO: ah: 1 = 1 short = unknown...
                //ushort unknown = r.ReadUInt16();
                //vt.Children = ReadValues(r);
                vt = new DynVal(r, false);
                if (uniName.Length > 0)
                {
                    vt.UnicodeName = uniName;
                }
                break;

            case "VlLs":     //List
                vt.Children = new List <DynVal>();
                int numValues = (int)r.ReadUInt32();
                for (int i = 0; i < numValues; i++)
                {
                    DynVal ob = ReadValue(r, true);
                    if (ob != null)
                    {
                        vt.Children.Add(ob);
                    }
                }
                break;

            case "doub":
                vt.Value = r.ReadPSDDouble();
                break;

            case "UntF":                                                        //Unif float
                //TODO: need a specific type for this, with a double and a type (percent/pixel)?
                string tst = GetMeaningOfFourCC(new string(r.ReadPSDChars(4))); //#Prc #Pxl #Ang = percent / pixels / angle?
                double d   = r.ReadPSDDouble();
                tst     += ": " + d;
                vt.Value = tst;
                break;

            case "enum":
                string namesp = ReadSpecialString(r);
                string item   = ReadSpecialString(r);
                //vt.Value = namesp + "." + item; //TODO: cast to real enum
                vt.Value = GetMeaningOfFourCC(namesp) + "." + GetMeaningOfFourCC(item);
                break;

            case "long":
                vt.Value = r.ReadInt32();     //64?
                break;

            case "bool":
                vt.Value = r.ReadBoolean();
                break;

            //case "obj ": //reference
            //    break;
            case "TEXT":
                vt.Value = r.ReadPSDUnicodeString();
                break;

            //case "Enmr": //Enumerated
            //    break;
            //case "Clss": //Class
            //    break;
            //case "GlbC": //GlobalClass
            //    break;
            //case "alis": //Alias
            //    break;
            default:
                throw new Exception("Unknown type: " + type);
            }
            if (vt.Value == null && vt.Children == null)
            {
                return(null);
            }
            return(vt);
        }
Пример #10
0
 public ImageResource(BinaryPSDReader reader)
 {
     this.ID = reader.ReadUInt16();
     this.Name = reader.ReadPascalString();
     uint settingLength = reader.ReadUInt32();
     this.Data = reader.ReadBytes((int)settingLength);
     if (reader.BaseStream.Position % 2 == 1)
         reader.ReadByte();
 }