Пример #1
0
        /// <summary>
        /// Creates a Character
        /// </summary>
        /// <param name="name">Character Name</param>
        /// <param name="classId">Class</param>
        /// <param name="strength">Strength</param>
        /// <param name="health">Health</param>
        /// <param name="intelligence">Intelligence</param>
        /// <param name="wisdom">Wisdom</param>
        /// <param name="agility">Agility</param>
        /// <param name="face">Face Style</param>
        /// <param name="hair">Hair Style</param>
        public int CreateCharacter(string name, byte classId, byte strength, byte health, byte intelligence,
                                   byte wisdom, byte agility, byte face, byte hair)
        {
            ServerConsole.WriteLine("Creating character called {0} for {1}.", name, user.Username);

            ///
            /// Configure the stats correctly foreach class
            ///
            switch (classId)
            {
            case 0:
                strength     += 18;
                health       += 16;
                intelligence += 8;
                wisdom       += 8;
                agility      += 10;
                break;

            case 1:
                strength     += 8;
                health       += 10;
                intelligence += 18;
                wisdom       += 16;
                agility      += 8;
                break;

            case 2:
                strength     += 14;
                health       += 10;
                intelligence += 8;
                wisdom       += 10;
                agility      += 18;
                break;
            }

            ///
            /// Add random extra stats
            ///
            for (int i = 0; i < 5; i++)
            {
                switch (Server.ServerRandom.Next(0, 4))
                {
                case 0: strength += 1; break;

                case 1: health += 1; break;

                case 2: intelligence += 1; break;

                case 3: wisdom += 1; break;

                case 4: agility += 1; break;
                }
            }

            ///
            /// Character Creation
            ///
            Player p;

            using (session = Server.Factory.OpenSession())
                using (ITransaction transaction = session.BeginTransaction())
                {
                    ///
                    /// Create Player
                    ///
                    p              = new Player();
                    p.UserId       = user.UserId;
                    p.Status       = 1;
                    p.Name         = name;
                    p.ClassId      = (int)classId;
                    p.Level        = 1;
                    p.Job          = 0;
                    p.Strength     = (int)strength;
                    p.Health       = (int)health;
                    p.Intelligence = (int)intelligence;
                    p.Wisdom       = (int)wisdom;
                    p.Agility      = (int)agility;
                    p.Face         = (int)face;
                    p.Hair         = (int)hair;
                    p.X            = 257491;
                    p.Y            = 258584;
                    p.Z            = 16120;

                    session.Save(p);
                    transaction.Commit();
                }

            return(p.PlayerId);
        }