Пример #1
0
 public override void Serialize(BigEndianWriter writer)
 {
     writer.WriteUShort((ushort) SpellsId.Length);
     foreach (var entry in SpellsId)
     {
         writer.WriteShort(entry);
     }
     writer.WriteShort(BoostPoint);
 }
Пример #2
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 public override void Serialize(BigEndianWriter writer)
 {
     base.Serialize(writer);
     writer.WriteShort(Days);
     writer.WriteShort(Hours);
     writer.WriteShort(Minutes);
 }
 public override void Serialize(BigEndianWriter writer)
 {
     base.Serialize(writer);
     writer.WriteShort(HumanoidInfo.TypeId);
     HumanoidInfo.Serialize(writer);
     writer.WriteInt(AccountId);
 }
 public virtual void Serialize(BigEndianWriter writer)
 {
     writer.WriteShort(ActionId);
     writer.WriteInt(SourceId);
     writer.WriteShort(Effect.TypeId);
     Effect.Serialize(writer);
 }
Пример #5
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        private void BuildPacket(BigEndianWriter writer)
        {
            byte[] data = writer.Data;

            writer.Clear();

            int messageLenghtType = ComputeTypeLen(data.Length);
            short header = ComputeStaticHeader((int) MessageId, messageLenghtType);

            writer.WriteShort(header);

            switch (messageLenghtType)
            {
                case 1:
                    writer.WriteByte((byte) data.Length);
                    break;
                case 2:
                    writer.WriteShort((short) data.Length);
                    break;
                case 3:
                    writer.WriteByte((byte) (data.Length >> 16 & 255));
                    writer.WriteShort((short) (data.Length & 65535));
                    break;
            }

            writer.WriteBytes(data);
        }
 public override void Serialize(BigEndianWriter writer)
 {
     base.Serialize(writer);
     writer.WriteShort(MarkId);
     writer.WriteInt(TriggeringCharacterId);
     writer.WriteShort(TriggeredSpellId);
 }
Пример #7
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 public override void Serialize(BigEndianWriter writer)
 {
     base.Serialize(writer);
     writer.WriteShort(DiceNum);
     writer.WriteShort(DiceSide);
     writer.WriteShort(DiceConst);
 }
 public override void Serialize(BigEndianWriter writer)
 {
     writer.WriteUShort((ushort) Cells.Length);
     foreach (var entry in Cells)
     {
         writer.WriteShort(entry);
     }
 }
Пример #9
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 public override void Serialize(BigEndianWriter writer)
 {
     writer.WriteUShort((ushort) InteractiveElements.Length);
     foreach (var entry in InteractiveElements)
     {
         writer.WriteShort(entry.TypeId);
         entry.Serialize(writer);
     }
 }
Пример #10
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 public virtual void Serialize(BigEndianWriter writer)
 {
     writer.WriteUShort((ushort) Objects.Length);
     foreach (var entry in Objects)
     {
         writer.WriteShort(entry);
     }
     writer.WriteInt(Kamas);
 }
 public override void Serialize(BigEndianWriter writer)
 {
     writer.WriteShort(DungeonId);
     writer.WriteUShort((ushort) Players.Length);
     foreach (var entry in Players)
     {
         entry.Serialize(writer);
     }
 }
Пример #12
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 public override void Serialize(BigEndianWriter writer)
 {
     writer.WriteUShort((ushort) Fighters.Length);
     foreach (var entry in Fighters)
     {
         writer.WriteShort(entry.TypeId);
         entry.Serialize(writer);
     }
 }
Пример #13
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 public override void Serialize(BigEndianWriter writer)
 {
     writer.WriteUShort((ushort) IgnoredList.Length);
     foreach (var entry in IgnoredList)
     {
         writer.WriteShort(entry.TypeId);
         entry.Serialize(writer);
     }
 }
Пример #14
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 public override void Serialize(BigEndianWriter writer)
 {
     writer.WriteUShort((ushort) KeyMovements.Length);
     foreach (var entry in KeyMovements)
     {
         writer.WriteShort(entry);
     }
     writer.WriteInt(ActorId);
 }
 public override void Serialize(BigEndianWriter writer)
 {
     base.Serialize(writer);
     writer.WriteShort(DungeonId);
     writer.WriteUShort((ushort) PlayersDungeonReady.Length);
     foreach (var entry in PlayersDungeonReady)
     {
         writer.WriteBoolean(entry);
     }
 }
Пример #16
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 public override void Serialize(BigEndianWriter writer)
 {
     writer.WriteSByte(BarType);
     writer.WriteUShort((ushort) Shortcuts.Length);
     foreach (var entry in Shortcuts)
     {
         writer.WriteShort(entry.TypeId);
         entry.Serialize(writer);
     }
 }
 public override void Serialize(BigEndianWriter writer)
 {
     base.Serialize(writer);
     writer.WriteShort(StepId);
     writer.WriteUShort((ushort) Objectives.Length);
     foreach (var entry in Objectives)
     {
         writer.WriteShort(entry.TypeId);
         entry.Serialize(writer);
     }
 }
Пример #18
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 public override void Serialize(BigEndianWriter writer)
 {
     writer.WriteShort(ActionId);
     writer.WriteInt(SourceId);
 }
Пример #19
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 public override void Serialize(BigEndianWriter writer)
 {
     base.Serialize(writer);
     writer.WriteByte(Level);
     writer.WriteUShort((ushort) Additional.Length);
     foreach (var entry in Additional)
     {
         writer.WriteShort(entry.TypeId);
         entry.Serialize(writer);
     }
 }
Пример #20
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 public override void Serialize(BigEndianWriter writer)
 {
     base.Serialize(writer);
     writer.WriteShort(Cells);
 }
Пример #21
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 public virtual void Serialize(BigEndianWriter writer)
 {
     writer.WriteInt(GuestId);
     writer.WriteInt(HostId);
     writer.WriteUTF(Name);
     GuestLook.Serialize(writer);
     writer.WriteSByte(Breed);
     writer.WriteBoolean(Sex);
     writer.WriteShort(Status.TypeId);
     Status.Serialize(writer);
 }
Пример #22
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 public override void Serialize(BigEndianWriter writer)
 {
     writer.WriteShort(OldCellId);
     writer.WriteShort(NewCellId);
 }
Пример #23
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 public override void Serialize(BigEndianWriter writer)
 {
     writer.WriteShort(DungeonId);
     writer.WriteInt(BuddyId);
 }
 public override void Serialize(BigEndianWriter writer)
 {
     base.Serialize(writer);
     writer.WriteInt(TargetId);
     writer.WriteShort(Amount);
 }
Пример #25
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 public override void Serialize(BigEndianWriter writer)
 {
     base.Serialize(writer);
     writer.WriteInt(Arg1);
     writer.WriteInt(Arg2);
     writer.WriteInt(Arg3);
     writer.WriteShort(Delay);
 }
Пример #26
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 public override void Serialize(BigEndianWriter writer)
 {
     writer.WriteShort(IgnoreAdded.TypeId);
     IgnoreAdded.Serialize(writer);
     writer.WriteBoolean(Session);
 }
 public override void Serialize(BigEndianWriter writer)
 {
     base.Serialize(writer);
     writer.WriteInt(PlayerId);
     writer.WriteUShort((ushort) Skills.Length);
     foreach (var entry in Skills)
     {
         writer.WriteShort(entry);
     }
 }
Пример #28
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 public override void Serialize(BigEndianWriter writer)
 {
     writer.WriteShort(ReplyId);
 }
Пример #29
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 public override void Serialize(BigEndianWriter writer)
 {
     base.Serialize(writer);
     writer.WriteShort(TitleId);
     writer.WriteUTF(TitleParam);
 }
 public override void Serialize(BigEndianWriter writer)
 {
     base.Serialize(writer);
     writer.WriteShort(FirstNameId);
     writer.WriteShort(LastNameId);
     writer.WriteByte(Level);
     writer.WriteInt(GuildId);
     writer.WriteInt(Uid);
 }