Implements abstract multi-render texture
Наследование: IDisposable
Пример #1
0
 public PlanetInfo(string name, string tier, string speed, string distance, string owner,
     string isHabited, string population, string growthRate, string taxRate, bool isOwnedByPlayer,
     TextureBase planetMapTexture)
 {
     Name = name;
     Tier = tier;
     Speed = speed;
     Distance = distance;
     Owner = owner;
     IsHabited = isHabited;
     Population = population;
     PopIncreaseRate = growthRate;
     TaxRate = taxRate;
     IsOwnedByPlayer = isOwnedByPlayer;
     PlanetMapTexture = planetMapTexture;
 }
Пример #2
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        /// <summary>
        /// Draws the geometry texture.
        /// </summary>
        /// <param name="buffer">The buffer.</param>
        /// <param name="position">The position.</param>
        /// <param name="texture">The texture.</param>
        /// <param name="opacity">The opacity.</param>
        /// <param name="depth">The depth.</param>
        public override void DrawGeometryTexture(GeometryBuffer buffer, PointF position, TextureBase texture, float opacity, float depth)
        {
            if (basicEffect == null)
            {
                basicEffect = new BasicEffect(GraphicsDevice);
            }

            basicEffect.Alpha = opacity;
            basicEffect.DiffuseColor = new Vector3(1, 1, 1);
            basicEffect.Texture = texture.GetNativeTexture() as Texture2D;
            basicEffect.VertexColorEnabled = false;
            basicEffect.TextureEnabled = true;

            DrawGeometry(buffer, position, depth);
        }
Пример #3
0
        /// <summary>
        /// Draws the specified texture.
        /// </summary>
        /// <param name="texture">The texture.</param>
        /// <param name="position">The position.</param>
        /// <param name="renderSize">Size of the render.</param>
        /// <param name="color">The color.</param>
        /// <param name="source">The source.</param>
        /// <param name="centerOrigin">if set to <c>true</c> [center origin].</param>
        public override void Draw(TextureBase texture, PointF position, Size renderSize, ColorW color, Rect source, bool centerOrigin)
        {
            testRectangle.X = (int)position.X;
            testRectangle.Y = (int)position.Y;
            testRectangle.Width = (int)renderSize.Width;
            testRectangle.Height = (int)renderSize.Height;
            if (isClipped && !spriteBatch.GraphicsDevice.ScissorRectangle.Intersects(testRectangle))
            {
                return;
            }

            sourceRect.X = (int)source.X;
            sourceRect.Y = (int)source.Y;
            sourceRect.Width = (int)source.Width;
            sourceRect.Height = (int)source.Height;
            vecColor.PackedValue = color.PackedValue;
            Texture2D native = texture.GetNativeTexture() as Texture2D;
            spriteBatch.Draw(native, testRectangle, sourceRect, vecColor, 0, Vector2.Zero, SpriteEffects.None, 0);
        }
Пример #4
0
 /// <summary>
 /// Draws the geometry texture.
 /// </summary>
 /// <param name="buffer">The buffer.</param>
 /// <param name="position">The position.</param>
 /// <param name="texture">The texture.</param>
 /// <param name="opacity">The opacity.</param>
 /// <param name="depth">The depth.</param>
 public override void DrawGeometryTexture(GeometryBuffer buffer, PointF position, TextureBase texture, float opacity, float depth)
 {
     XenkoGeometryBuffer paradoxBuffer = buffer as XenkoGeometryBuffer;
     Texture2D nativeTexture = texture.GetNativeTexture() as Texture2D;
     paradoxBuffer.EffectInstance.Parameters.Set(SpriteEffectKeys.Color, Color.White * opacity);
     paradoxBuffer.EffectInstance.Parameters.Set(TexturingKeys.Texture0, nativeTexture);
     DrawGeometry(buffer, position, depth);
 }
Пример #5
0
        /// <summary>
        /// Draws the specified texture.
        /// </summary>
        /// <param name="texture">The texture.</param>
        /// <param name="position">The position.</param>
        /// <param name="renderSize">Size of the render.</param>
        /// <param name="color">The color.</param>
        /// <param name="source">The source.</param>
        /// <param name="centerOrigin">if set to <c>true</c> [center origin].</param>
        public override void Draw(TextureBase texture, PointF position, Size renderSize, ColorW color, Rect source, bool centerOrigin)
        {
            testRectangle.X = (int)position.X;
            testRectangle.Y = (int)position.Y;
            testRectangle.Width = (int)renderSize.Width;
            testRectangle.Height = (int)renderSize.Height;
            if (isClipped && !currentScissorRectangle.Intersects(testRectangle))
            {
                return;
            }

            sourceRect.X = (int)source.X;
            sourceRect.Y = (int)source.Y;
            sourceRect.Width = (int)source.Width;
            sourceRect.Height = (int)source.Height;
            vecColor.A = color.A;
            vecColor.R = color.R;
            vecColor.G = color.G;
            vecColor.B = color.B;
            if (centerOrigin)
            {
                origin.X = testRectangle.Width / 2f;
                origin.Y = testRectangle.Height / 2f;
            }

            Texture2D native = texture.GetNativeTexture() as Texture2D;
            spriteBatch.Draw(native, testRectangle, sourceRect, vecColor, 0, origin);
        }
Пример #6
0
 /// <summary>
 /// Draws the geometry texture.
 /// </summary>
 /// <param name="buffer">The buffer.</param>
 /// <param name="position">The position.</param>
 /// <param name="texture">The texture.</param>
 /// <param name="opacity">The opacity.</param>
 /// <param name="depth">The depth.</param>
 public abstract void DrawGeometryTexture(GeometryBuffer buffer, PointF position, TextureBase texture, float opacity, float depth);
Пример #7
0
 /// <summary>
 /// Draws the specified texture.
 /// </summary>
 /// <param name="texture">The texture.</param>
 /// <param name="position">The position.</param>
 /// <param name="renderSize">Size of the render.</param>
 /// <param name="color">The color.</param>
 /// <param name="source">The source.</param>
 /// <param name="centerOrigin">if set to <c>true</c> [center origin].</param>
 public abstract void Draw(TextureBase texture, PointF position, Size renderSize, ColorW color, Rect source, bool centerOrigin);