public uint GetVitalAlgorithm(EdkDll.EE_EmotivSuite_t suite) { uint pVitalAlgorithmBitVectorOut = 0; EmoEngine.errorHandler(EdkDll.EE_OptimizationGetVitalAlgorithm(this.hOptimizationParam, suite, out pVitalAlgorithmBitVectorOut)); return(pVitalAlgorithmBitVectorOut); }
public EEG_Logger() { // 创建engine engine = EmoEngine.Instance; engine.UserAdded += new EmoEngine.UserAddedEventHandler(engine_UserAdded_Event); engine.EmoStateUpdated += new EmoEngine.EmoStateUpdatedEventHandler(engine_EmoStateUpdated); engine.EmoEngineEmoStateUpdated += new EmoEngine.EmoEngineEmoStateUpdatedEventHandler(engine_EmoEngineEmoStateUpdated); engine.CognitivEmoStateUpdated += new EmoEngine.CognitivEmoStateUpdatedEventHandler(engine_CognitivEmoStateUpdated); engine.CognitivTrainingStarted += new EmoEngine.CognitivTrainingStartedEventEventHandler(engine_CognitivTrainingStarted); engine.CognitivTrainingSucceeded += new EmoEngine.CognitivTrainingSucceededEventHandler(engine_CognitivTrainingSucceeded); engine.CognitivTrainingCompleted += new EmoEngine.CognitivTrainingCompletedEventHandler(engine_CognitivTrainingCompleted); engine.CognitivTrainingRejected += new EmoEngine.CognitivTrainingRejectedEventHandler(engine_CognitivTrainingRejected); // engine.EmoEngineConnected += new EmoEngine.EmoEngineConnectedEventHandler(engine_Connected_Event); //engine.EmoEngineDisconnected += new EmoEngine.EmoEngineDisconnectedEventHandler(engine_DisConnected_Event); // 连接耳机 engine.Connect(); // 创建输出文件的列头名称 WriteHeader(); }
static void Main(string[] args) { Console.WriteLine("==========================================================================="); Console.WriteLine("Example to show how to log Motion Data from EmoDriver/EmoComposer."); Console.WriteLine("==========================================================================="); MotionDataLogger p = new MotionDataLogger(); // create the engine engine = EmoEngine.Instance; engine.UserAdded += new EmoEngine.UserAddedEventHandler(engine_UserAdded_Event); // connect to Emoengine. engine.Connect(); string header = "COUNTER, GYROX, GYROY, GYROZ, ACCX, " + "ACCY, ACCZ, MAGX, MAGY, MAGZ, TIMESTAMP"; file.WriteLine(header); while (true) { if (Console.KeyAvailable) break; // Handle any waiting events engine.ProcessEvents(); p.Run(); Thread.Sleep(10); } file.Close(); engine.Disconnect(); }
public MindReader(IEventStore store, StreamName streamName, EmoEngine engine) { this.engine = engine; this.store = store; this.streamName = streamName; RegisterHandlers(); }
public byte[] GetBytes() { uint pProfileSizeOut = 0; EmoEngine.errorHandler(EdkDll.EE_GetUserProfileSize(this.hProfile, out pProfileSizeOut)); byte[] destBuffer = new byte[pProfileSizeOut]; EmoEngine.errorHandler(EdkDll.EE_GetUserProfileBytes(this.hProfile, destBuffer, pProfileSizeOut)); return(destBuffer); }
void mainLoop() { engine = EmoEngine.Instance; engine.EmoStateUpdated += new EmoEngine.EmoStateUpdatedEventHandler(engine_EmoStateUpdated); engine.Connect(); while (true) { engine.ProcessEvents(1000); } }
int userID = -1; // userID is used to uniquely identify a user's headset #endregion Fields #region Constructors MotionDataLogger() { // create the engine engine = EmoEngine.Instance; engine.UserAdded += new EmoEngine.UserAddedEventHandler(engine_UserAdded_Event); // connect to Emoengine. engine.Connect(); // create a header for our output file WriteHeader(); }
public EmotivDevice() { // create the engine _engine = EmoEngine.Instance; _engine.UserAdded += new EmoEngine.UserAddedEventHandler(engine_UserAdded_Event); _engine.EmoEngineConnected += (s, e) => { Debug.WriteLine("emotiv connected"); }; _engine.EmoEngineDisconnected += (s, e) => { Debug.WriteLine("emotiv disconnected"); }; // emotiv state has changed _engine.EmoStateUpdated += (s, e) => { var smileExtent = e.emoState.ExpressivGetLowerFaceActionPower(); var frownExtent = e.emoState.ExpressivGetUpperFaceActionPower(); if (smileExtent > frownExtent) { if (smileExtent >= TARGET_SMILE_VALUE) { Magnitude = smileExtent; Emotion = EmotivEmotion.HAPPY; } else if (frownExtent >= TARGET_FROWN_VALUE) { Magnitude = frownExtent; Emotion = EmotivEmotion.ANGRY; } else { Magnitude = 0; Emotion = EmotivEmotion.NEUTRAL; } } else if (smileExtent <= frownExtent) { if (frownExtent >= TARGET_FROWN_VALUE) { Magnitude = frownExtent; Emotion = EmotivEmotion.ANGRY; } else if (smileExtent >= TARGET_SMILE_VALUE) { Magnitude = smileExtent; Emotion = EmotivEmotion.HAPPY; } else { Magnitude = 0; Emotion = EmotivEmotion.NEUTRAL; } } //var smileExtent = e.emoState.ExpressivGetLowerFaceActionPower(); //var frownExtent = e.emoState.ExpressivGetUpperFaceActionPower(); //if (smileExtent >= TARGET_SMILE_VALUE) //{ // Magnitude = smileExtent; // Emotion = EmotivEmotion.HAPPY; //} //else if (frownExtent >= TARGET_FROWN_VALUE) //{ // Magnitude = frownExtent; // Emotion = EmotivEmotion.ANGRY; //} //else //{ // Magnitude = 0; // Emotion = EmotivEmotion.NEUTRAL; //} }; }
/// <summary> /// /// </summary> void emo() { engine = EmoEngine.Instance; EmoLabel.Content = "EmoStatus: EmoEngine Instance Created"; System.Diagnostics.Debug.WriteLine("EmoStatus: EmoEngine Instance Created"); // connection and state engine.EmoEngineConnected +=new EmoEngine.EmoEngineConnectedEventHandler(engine_EmoEngineConnected); engine.InternalStateChanged +=new EmoEngine.InternalStateChangedEventHandler(engine_InternalStateChanged); engine.EmoEngineEmoStateUpdated +=new EmoEngine.EmoEngineEmoStateUpdatedEventHandler(engine_EmoEngineEmoStateUpdated); engine.UserAdded +=new EmoEngine.UserAddedEventHandler(engine_UserAdded); bConnectionType = true; #region connect Engine if (bConnectionType) { //When your trying to connect directly System.Diagnostics.Debug.WriteLine("Connect"); EmoLabel.Content = "EmoStatus: Connect"; engine.Connect(); } else { // if you are using SDKlite or wish to connect your application to EmoComposer or Emotiv Control Panel. System.Diagnostics.Debug.WriteLine("remote connect"); EmoLabel.Content = "EmoStatus: remote connect"; engine.RemoteConnect("127.0.0.1",1726); } #endregion processEventsThread = new Thread(new ThreadStart(staticProcessEvents)); processEventsThread.Name = "processEventsThread"; processEventsThread.Start(); }
//Contructor public DeviceEmotivEpocNode() { try { mEngine = EmoEngine.Instance; //Register event handler mEngine.EmoEngineConnected += new EmoEngine.EmoEngineConnectedEventHandler(EmoEngineConnectedCB); mEngine.EmoEngineDisconnected += new EmoEngine.EmoEngineDisconnectedEventHandler(EmoEngineDisconnectedCB); mEngine.EmoEngineEmoStateUpdated += new EmoEngine.EmoEngineEmoStateUpdatedEventHandler(EmoEngineEmoStateUpdatedCB); } catch(EmoEngineException e) { FLogger.Log(LogType.Debug, e.ToString()); } }
public void SetVitalAlgorithm(EdkDll.EE_EmotivSuite_t suite, uint vitalAlgorithmBitVector) { EmoEngine.errorHandler(EdkDll.EE_OptimizationSetVitalAlgorithm(this.hOptimizationParam, suite, vitalAlgorithmBitVector)); }
public EEGCollector(FusionData fusionData) { eegEngine = EmoEngine.Instance; fd = fusionData; }