public void ListEmotionResult(Uri imageUri, ListBox resultListBox, Emotion[] emotionResult) { if (emotionResult != null) { EmotionResultDisplay[] resultDisplay = new EmotionResultDisplay[8]; List <EmotionResultDisplayItem> itemSource = new List <EmotionResultDisplayItem>(); for (int i = 0; i < emotionResult.Length; i++) { Emotion emotion = emotionResult[i]; resultDisplay[0] = new EmotionResultDisplay { EmotionString = "Anger", Score = emotion.Scores.Anger }; resultDisplay[1] = new EmotionResultDisplay { EmotionString = "Contempt", Score = emotion.Scores.Contempt }; resultDisplay[2] = new EmotionResultDisplay { EmotionString = "Disgust", Score = emotion.Scores.Disgust }; resultDisplay[3] = new EmotionResultDisplay { EmotionString = "Fear", Score = emotion.Scores.Fear }; resultDisplay[4] = new EmotionResultDisplay { EmotionString = "Happiness", Score = emotion.Scores.Happiness }; resultDisplay[5] = new EmotionResultDisplay { EmotionString = "Neutral", Score = emotion.Scores.Neutral }; resultDisplay[6] = new EmotionResultDisplay { EmotionString = "Sadness", Score = emotion.Scores.Sadness }; resultDisplay[7] = new EmotionResultDisplay { EmotionString = "Surprise", Score = emotion.Scores.Surprise }; Array.Sort(resultDisplay, CompareDisplayResults); String[] emotionStrings = new String[3]; for (int j = 0; j < 3; j++) { emotionStrings[j] = resultDisplay[j].EmotionString + ":" + resultDisplay[j].Score.ToString("0.000000");; } itemSource.Add(new EmotionResultDisplayItem { ImageSource = imageUri, UIRect = new Int32Rect(emotion.FaceRectangle.Left, emotion.FaceRectangle.Top, emotion.FaceRectangle.Width, emotion.FaceRectangle.Height), Emotion1 = emotionStrings[0], Emotion2 = emotionStrings[1], Emotion3 = emotionStrings[2] }); } resultListBox.ItemsSource = itemSource; } }
public void ListVideoEmotionResult(ListBox resultListBox, VideoAggregateEvent aggregateEvent) { if (aggregateEvent != null) { EmotionResultDisplay[] resultDisplay = new EmotionResultDisplay[8]; List <EmotionResultDisplayItem> itemSource = new List <EmotionResultDisplayItem>(); Scores meanScores = aggregateEvent.WindowMeanScores; resultDisplay[0] = new EmotionResultDisplay { EmotionString = "Anger", Score = meanScores.Anger, OriginalIndex = 0 }; resultDisplay[1] = new EmotionResultDisplay { EmotionString = "Contempt", Score = meanScores.Contempt, OriginalIndex = 1 }; resultDisplay[2] = new EmotionResultDisplay { EmotionString = "Disgust", Score = meanScores.Disgust, OriginalIndex = 2 }; resultDisplay[3] = new EmotionResultDisplay { EmotionString = "Fear", Score = meanScores.Fear, OriginalIndex = 3 }; resultDisplay[4] = new EmotionResultDisplay { EmotionString = "Happiness", Score = meanScores.Happiness, OriginalIndex = 4 }; resultDisplay[5] = new EmotionResultDisplay { EmotionString = "Neutral", Score = meanScores.Neutral, OriginalIndex = 5 }; resultDisplay[6] = new EmotionResultDisplay { EmotionString = "Sadness", Score = meanScores.Sadness, OriginalIndex = 6 }; resultDisplay[7] = new EmotionResultDisplay { EmotionString = "Surprise", Score = meanScores.Surprise, OriginalIndex = 7 }; Array.Sort(resultDisplay, CompareDisplayResults); for (int j = 0; j < 3; j++) { string emotion = resultDisplay[j].EmotionString + ":" + resultDisplay[j].Score.ToString("0.000000"); itemSource.Add(new EmotionResultDisplayItem { ImageSource = new Uri("pack://application:,,,/EmotionAPI-WPF-Samples;component/Assets/Emotions.png"), UIRect = new Int32Rect(resultDisplay[j].OriginalIndex * 96, 0, 96, 96), Emotion1 = emotion }); } resultListBox.ItemsSource = itemSource; } }
public void ListEmotionResult(Uri imageUri, ListBox resultListBox, Emotion[] emotionResult) { if (emotionResult != null) { EmotionResultDisplay[] resultDisplay = new EmotionResultDisplay[8]; List <EmotionResultDisplayItem> itemSource = new List <EmotionResultDisplayItem>(); for (int i = 0; i < emotionResult.Length; i++) { Emotion emotion = emotionResult[i]; resultDisplay[0] = new EmotionResultDisplay { EmotionString = "Anger", Score = emotion.Scores.Anger }; resultDisplay[1] = new EmotionResultDisplay { EmotionString = "Contempt", Score = emotion.Scores.Contempt }; resultDisplay[2] = new EmotionResultDisplay { EmotionString = "Disgust", Score = emotion.Scores.Disgust }; resultDisplay[3] = new EmotionResultDisplay { EmotionString = "Fear", Score = emotion.Scores.Fear }; resultDisplay[4] = new EmotionResultDisplay { EmotionString = "Happiness", Score = emotion.Scores.Happiness }; resultDisplay[5] = new EmotionResultDisplay { EmotionString = "Neutral", Score = emotion.Scores.Neutral }; resultDisplay[6] = new EmotionResultDisplay { EmotionString = "Sadness", Score = emotion.Scores.Sadness }; resultDisplay[7] = new EmotionResultDisplay { EmotionString = "Surprise", Score = emotion.Scores.Surprise }; Array.Sort(resultDisplay, delegate(EmotionResultDisplay result1, EmotionResultDisplay result2) { return((result1.Score == result2.Score) ? 0 : ((result1.Score < result2.Score) ? 1 : -1)); }); StackPanel itemPanel = new StackPanel(); itemPanel.Orientation = Orientation.Horizontal; String[] emotionStrings = new String[3]; for (int j = 0; j < 3; j++) { StackPanel emotionPanel = new StackPanel(); emotionPanel.Orientation = Orientation.Vertical; TextBlock emotionText = new TextBlock(); emotionText.Text = resultDisplay[j].EmotionString + ":" + resultDisplay[j].Score.ToString("0.000000"); itemPanel.Children.Add(emotionPanel); emotionStrings[j] = resultDisplay[j].EmotionString + ":" + resultDisplay[j].Score.ToString("0.000000");; } itemSource.Add(new EmotionResultDisplayItem { ImageSource = imageUri, UIRect = new Int32Rect(emotion.FaceRectangle.Left, emotion.FaceRectangle.Top, emotion.FaceRectangle.Width, emotion.FaceRectangle.Height), Emotion1 = emotionStrings[0], Emotion2 = emotionStrings[1], Emotion3 = emotionStrings[2] }); } resultListBox.ItemsSource = itemSource; } }
private int CompareDisplayResults(EmotionResultDisplay result1, EmotionResultDisplay result2) { return ((result1.Score == result2.Score) ? 0 : ((result1.Score < result2.Score) ? 1 : -1)); }
public void ListVideoEmotionResult(ListBox resultListBox, VideoAggregateEvent aggregateEvent) { if (aggregateEvent != null) { EmotionResultDisplay[] resultDisplay = new EmotionResultDisplay[8]; List<EmotionResultDisplayItem> itemSource = new List<EmotionResultDisplayItem>(); Scores meanScores = aggregateEvent.WindowMeanScores; resultDisplay[0] = new EmotionResultDisplay { EmotionString = "Anger", Score = meanScores.Anger, OriginalIndex = 0 }; resultDisplay[1] = new EmotionResultDisplay { EmotionString = "Contempt", Score = meanScores.Contempt, OriginalIndex = 1 }; resultDisplay[2] = new EmotionResultDisplay { EmotionString = "Disgust", Score = meanScores.Disgust, OriginalIndex = 2 }; resultDisplay[3] = new EmotionResultDisplay { EmotionString = "Fear", Score = meanScores.Fear, OriginalIndex = 3 }; resultDisplay[4] = new EmotionResultDisplay { EmotionString = "Happiness", Score = meanScores.Happiness, OriginalIndex = 4 }; resultDisplay[5] = new EmotionResultDisplay { EmotionString = "Neutral", Score = meanScores.Neutral, OriginalIndex = 5 }; resultDisplay[6] = new EmotionResultDisplay { EmotionString = "Sadness", Score = meanScores.Sadness, OriginalIndex = 6 }; resultDisplay[7] = new EmotionResultDisplay { EmotionString = "Surprise", Score = meanScores.Surprise, OriginalIndex = 7 }; Array.Sort(resultDisplay, CompareDisplayResults); for (int j = 0; j < 3; j++) { string emotion = resultDisplay[j].EmotionString + ":" + resultDisplay[j].Score.ToString("0.000000"); itemSource.Add(new EmotionResultDisplayItem { ImageSource = new Uri("pack://application:,,,/EmotionAPI-WPF-Samples;component/Assets/Emotions.png"), UIRect = new Int32Rect(resultDisplay[j].OriginalIndex * 96, 0, 96, 96), Emotion1 = emotion }); } resultListBox.ItemsSource = itemSource; } }
public void ListEmotionResult(Uri imageUri, ListBox resultListBox, Emotion[] emotionResult) { if (emotionResult != null) { EmotionResultDisplay[] resultDisplay = new EmotionResultDisplay[8]; List<EmotionResultDisplayItem> itemSource = new List<EmotionResultDisplayItem>(); for (int i = 0; i < emotionResult.Length; i++) { Emotion emotion = emotionResult[i]; resultDisplay[0] = new EmotionResultDisplay { EmotionString = "Anger", Score = emotion.Scores.Anger }; resultDisplay[1] = new EmotionResultDisplay { EmotionString = "Contempt", Score = emotion.Scores.Contempt }; resultDisplay[2] = new EmotionResultDisplay { EmotionString = "Disgust", Score = emotion.Scores.Disgust }; resultDisplay[3] = new EmotionResultDisplay { EmotionString = "Fear", Score = emotion.Scores.Fear }; resultDisplay[4] = new EmotionResultDisplay { EmotionString = "Happiness", Score = emotion.Scores.Happiness }; resultDisplay[5] = new EmotionResultDisplay { EmotionString = "Neutral", Score = emotion.Scores.Neutral }; resultDisplay[6] = new EmotionResultDisplay { EmotionString = "Sadness", Score = emotion.Scores.Sadness }; resultDisplay[7] = new EmotionResultDisplay { EmotionString = "Surprise", Score = emotion.Scores.Surprise }; Array.Sort(resultDisplay, CompareDisplayResults); String[] emotionStrings = new String[3]; for (int j = 0; j < 3; j++) { emotionStrings[j] = resultDisplay[j].EmotionString + ":" + resultDisplay[j].Score.ToString("0.000000"); ; } itemSource.Add(new EmotionResultDisplayItem { ImageSource = imageUri, UIRect = new Int32Rect(emotion.FaceRectangle.Left, emotion.FaceRectangle.Top, emotion.FaceRectangle.Width, emotion.FaceRectangle.Height), Emotion1 = emotionStrings[0], Emotion2 = emotionStrings[1], Emotion3 = emotionStrings[2] }); } resultListBox.ItemsSource = itemSource; } }
private int CompareDisplayResults(EmotionResultDisplay result1, EmotionResultDisplay result2) { return((result1.Score == result2.Score) ? 0 : ((result1.Score < result2.Score) ? 1 : -1)); }
public void ListEmotionResult(Uri imageUri, ListBox resultListBox, Emotion[] emotionResult) { if (emotionResult != null) { EmotionResultDisplay[] resultDisplay = new EmotionResultDisplay[8]; List<EmotionResultDisplayItem> itemSource = new List<EmotionResultDisplayItem>(); for (int i = 0; i < emotionResult.Length; i++) { Emotion emotion = emotionResult[i]; resultDisplay[0] = new EmotionResultDisplay { EmotionString = "Anger", Score = emotion.Scores.Anger }; resultDisplay[1] = new EmotionResultDisplay { EmotionString = "Contempt", Score = emotion.Scores.Contempt }; resultDisplay[2] = new EmotionResultDisplay { EmotionString = "Disgust", Score = emotion.Scores.Disgust }; resultDisplay[3] = new EmotionResultDisplay { EmotionString = "Fear", Score = emotion.Scores.Fear }; resultDisplay[4] = new EmotionResultDisplay { EmotionString = "Happiness", Score = emotion.Scores.Happiness }; resultDisplay[5] = new EmotionResultDisplay { EmotionString = "Neutral", Score = emotion.Scores.Neutral }; resultDisplay[6] = new EmotionResultDisplay { EmotionString = "Sadness", Score = emotion.Scores.Sadness }; resultDisplay[7] = new EmotionResultDisplay { EmotionString = "Surprise", Score = emotion.Scores.Surprise }; Array.Sort(resultDisplay, delegate (EmotionResultDisplay result1, EmotionResultDisplay result2) { return ((result1.Score == result2.Score) ? 0 : ((result1.Score < result2.Score) ? 1 : -1)); }); StackPanel itemPanel = new StackPanel(); itemPanel.Orientation = Orientation.Horizontal; String[] emotionStrings = new String[3]; for (int j = 0; j < 3; j++) { StackPanel emotionPanel = new StackPanel(); emotionPanel.Orientation = Orientation.Vertical; TextBlock emotionText = new TextBlock(); emotionText.Text = resultDisplay[j].EmotionString + ":" + resultDisplay[j].Score.ToString("0.000000"); itemPanel.Children.Add(emotionPanel); emotionStrings[j] = resultDisplay[j].EmotionString + ":" + resultDisplay[j].Score.ToString("0.000000"); ; } itemSource.Add(new EmotionResultDisplayItem { ImageSource = imageUri, UIRect = new Int32Rect(emotion.FaceRectangle.Left, emotion.FaceRectangle.Top, emotion.FaceRectangle.Width, emotion.FaceRectangle.Height), Emotion1 = emotionStrings[0], Emotion2 = emotionStrings[1], Emotion3 = emotionStrings[2] }); } resultListBox.ItemsSource = itemSource; } }