Пример #1
0
        void FixPoints(EmojiList <EmojiIndex> list, int type, ref TextElementResult result)
        {
            for (int k = 0; k < list.Count; k++)
            {
                var pointval = list[k];

                int cacheval = 0;
                if (_cache.TryGetValue(pointval.Emojiindex - 1, out cacheval))
                {
                    pointval.TextIndex += cacheval;
                }
                //result.ParseGroup.emojitypeMap[emojiidx] = type + k *100;
                list[k] = pointval;
            }
        }
Пример #2
0
        public int DoStep(ref TextCotext context, EmojiEvent uievent)
        {
            if (uievent == EmojiEvent.PreRender)
            {
                for (int i = 0; i < context.AllTexts.Count; i++)
                {
                    InlineText text = context.AllTexts[i];
                    if (text == null)
                    {
                        continue;
                    }

                    if (!context.RebuildTexts.Contains(text))
                    {
                        continue;
                    }

                    _cache.Clear();

                    TextElementResult result = context.Results[i];

                    //if (result.ParseGroup.emojitypeMap == null)
                    //    result.ParseGroup.emojitypeMap = new Dictionary<int, int>();
                    //else
                    //result.ParseGroup.emojitypeMap.Clear();

                    int val = 0;
                    for (int k = 0; k < result.ParseGroup.fillplacemap.Count; k++)
                    {
                        val      += result.ParseGroup.fillplacemap[k];
                        _cache[k] = val;
                    }
                    //emoji
                    FixPoints(result.ParseGroup.EmojiResult.GetEmojiPoints(), 1, ref result);

                    //href

                    FixPoints(result.ParseGroup.HrefResult.GetHrefPoints(), 2, ref result);

                    context.Results[i] = result;
                }
            }

            return(0);
        }
Пример #3
0
        bool GetIsInVert(ref TextElementResult result, int emojiidx, int textidx, out int type)
        {
            bool isinvert = false;
            int  cacheval;

            if (!_cache.TryGetValue(emojiidx + textidx * 100, out cacheval))
            {
                isinvert = result.ParseGroup.IsInVert(emojiidx, textidx, out type);
                _cache.Add(emojiidx + textidx * 100, (isinvert ? 200 : 100) + type);
            }
            else
            {
                int c = cacheval / 100;
                isinvert = (c == 2);
                type     = cacheval % 100;
            }
            return(isinvert);
        }
Пример #4
0
        public int DoStep(ref TextCotext context, EmojiEvent uievent)
        {
            if (uievent == EmojiEvent.PreRender)
            {
                int errcode = 0;
                for (int i = 0; i < context.AllTexts.Count; i++)
                {
                    InlineText text = context.AllTexts[i];
                    if (text == null)
                    {
                        continue;
                    }

                    if (!context.RebuildTexts.Contains(text))
                    {
                        continue;
                    }

                    TextElementResult result = context.Results[i];

                    result.MeshGroup.TextMeshResult.Init();
                    result.GizmosResult.Clear();

                    //text
                    string currenttext = null;
                    if (result.ParseGroup.TextResult.FormatElements != null && result.ParseGroup.TextResult.FormatElements.Count > 0)
                    {
                        currenttext = result.ParseGroup.TextResult.FormatString;
                    }
                    else
                    {
                        currenttext = text.text;
                    }
                    errcode = FillText(text, currenttext, ref context, ref result);

                    context.Results[i] = result;
                }

                return(errcode);
            }

            return(0);
        }
Пример #5
0
        int Render(ref TextElementResult result, bool isvisiable, int emojiindex, bool fix = false)
        {
            float groupsize;

            if (!result.ParseGroup.TryGetSize(emojiindex, out groupsize))
            {
                return((int)EmojiErrorCode.GetSizeError);
            }

            if (fix)
            {
                m_TempEmojiVerts[1].position = m_TempEmojiVerts[0].position + new Vector3(groupsize, 0, 0);
                m_TempEmojiVerts[2].position = m_TempEmojiVerts[3].position + new Vector3(groupsize, 0, 0);
            }


            for (int i = 0; i < m_TempEmojiVerts.Length; i++)
            {
                result.MeshGroup.TextMeshResult.EmojiVerts.Add(m_TempEmojiVerts[i].position);
            }
            return(0);
        }
Пример #6
0
        public int DoStep(ref TextCotext context, EmojiEvent uievent)
        {
            if (uievent == EmojiEvent.PreRender)
            {
                int errcode = 0;
                foreach (var target in context.RebuildTexts)
                {
                    if (target == null)
                    {
                        continue;
                    }

                    string text = target.text;

                    if (text.Length > 16381) //65535/4-1
                    {
                        errcode = (int)EmojiErrorCode.TooMuchChars;
                        continue;
                    }

                    ParseTextResult result = new ParseTextResult();
                    int             index  = context.AllTexts.IndexOf(target);
                    if (index != -1)
                    {
                        result = context.Results[index].ParseGroup.TextResult;
                        result.Clear();
                    }

                    if (_sb == null)
                    {
                        _sb = new StringBuilder();
                    }

                    _sb.Capacity = text.Length;

                    int textstart = -1;
                    int start     = 0;
                    int flag      = 0;
                    for (int i = 0; i < text.Length; i++)
                    {
                        char subchar = text[i];
                        if (subchar == ParsetLeft)
                        {
                            if (flag == 0)
                            {
                                start = i;
                                result.GetPoints().Add(_sb.Length);
                            }

                            flag++;
                        }
                        else if (subchar == ParsetRight)
                        {
                            flag--;
                            if (flag == 0)
                            {
                                string substr = text.Substring(start, i - start + 1);

                                result.GetElements().Add(substr);
                                //
                                textstart = -1;
                            }
                        }
                        else if (flag == 0)//正常显示内容
                        {
                            if (textstart < 0)
                            {
                                textstart = i;
                            }
                            _sb.Append(subchar);
                        }
                    }

                    if (flag > 0)
                    {
                        string substr = text.Substring(start);
                        _sb.Append(substr);
                    }

                    result.FormatString = _sb.ToString();

                    FillPart(target, result.FormatString, 0, result.FormatString.Length - 1, ref result);

                    _sb.Length = 0;

                    //assign
                    if (index == -1)
                    {
                        TextElementResult elementresult = new TextElementResult();
                        elementresult.RenderId = target.GetHashCode();
                        elementresult.ParseGroup.TextResult   = result;
                        elementresult.ParseGroup.fillplacemap = new EmojiList <int>(64);
                        context.AllTexts.Add(target);
                        context.Results.Add(elementresult);
                    }
                    else
                    {
                        TextElementResult elementresult = context.Results[index];
                        elementresult.ParseGroup.TextResult = result;
                        elementresult.ParseGroup.fillplacemap.Clear();

                        context.Results[index] = elementresult;
                    }
                }

                return(errcode);
            }

            return(0);
        }
Пример #7
0
        int FillText(InlineText text, string currenttext, ref TextCotext context, ref TextElementResult result)
        {
            int errcode = 0;
            //text generate
            Vector2 extents  = text.rectTransform.rect.size;
            var     settings = text.GetGenerationSettings(extents);

            text.cachedTextGenerator.PopulateWithErrors(currenttext, settings, text.gameObject);

            // Apply the offset to the vertices
            IList <UIVertex> verts         = text.cachedTextGenerator.verts;
            float            unitsPerPixel = 1 / text.pixelsPerUnit;
            //Last 4 verts are always a new line... (\n)
            int     vertCount      = verts.Count - 4;
            Vector2 roundingOffset = new Vector2(verts[0].position.x, verts[0].position.y) * unitsPerPixel;

            roundingOffset = text.PixelAdjustPoint(roundingOffset) - roundingOffset;

            bool rdeq = roundingOffset != Vector2.zero;

            int emojiindex = 0;

            _cache.Clear();

            for (int vertidx = 0; vertidx < vertCount; ++vertidx)
            {
                int  tempVertsIndex = vertidx & 3;
                int  textidx        = vertidx / 4;
                int  ctype;
                bool isinvert = GetIsInVert(ref result, emojiindex, textidx, out ctype);

                bool isvisiable = IsVisiableType(ctype);

                ; if (context.Settings.DoubleRender || isvisiable || !isinvert)
                {
                    FillTextVerts(verts, vertidx, unitsPerPixel, roundingOffset, rdeq);
                    if (tempVertsIndex == 3)
                    {
                        for (int m = 0; m < 4; m++)
                        {
                            result.MeshGroup.TextMeshResult.TextVerts.Add(m_TempVerts[m]);
                        }
                    }
                }

                if (isinvert)
                {
                    int  nexttype;
                    int  lasttype;
                    bool nextisinvert = GetIsInVert(ref result, emojiindex, textidx + 1, out nexttype);
                    bool lastisinvert = GetIsInVert(ref result, emojiindex, textidx - 1, out lasttype);

                    bool next = nextisinvert && nexttype == ctype;
                    bool last = lastisinvert && lasttype == ctype;

                    if (tempVertsIndex == 0)
                    {
                        if (!last)//qi点
                        {
                            FillEmojiTextVerts(verts, vertidx, unitsPerPixel, roundingOffset, rdeq);
                        }
                        //else
                        //{
                        //    //skip
                        //}
                    }
                    else if (tempVertsIndex == 1)
                    {
                        if (!next)
                        {
                            FillEmojiTextVerts(verts, vertidx, unitsPerPixel, roundingOffset, rdeq);
                        }
                        //else
                        //{
                        //    //skip
                        //}
                    }
                    else if (tempVertsIndex == 2)
                    {
                        if (!next)
                        {
                            FillEmojiTextVerts(verts, vertidx, unitsPerPixel, roundingOffset, rdeq);
                            if (last)//终点
                            {
                                bool needfix = result.ParseGroup.NeedFix(emojiindex);
                                errcode = Render(ref result, isvisiable, emojiindex, needfix);
                            }
                        }
                        //else
                        //{
                        //    //skip
                        //}
                    }
                    else if (tempVertsIndex == 3)
                    {
                        if (!last)
                        {
                            FillEmojiTextVerts(verts, vertidx, unitsPerPixel, roundingOffset, rdeq);

                            if (!next)//终点
                            {
                                bool needfix = result.ParseGroup.NeedFix(emojiindex);
                                errcode = Render(ref result, isvisiable, emojiindex, needfix);
                                emojiindex++;
                            }
                        }
                        else if (last && !next)
                        {
                            emojiindex++;
                        }
                        //else
                        //{
                        //    //skip
                        //}
                    }
                }
            }
            return(errcode);
        }
Пример #8
0
        void Fill(InlineText target, SpriteInfoGroup group, int elementidx, ref float linesize, ref TextElementResult textresult, out int fillsize)
        {
            fillsize = 0;

            float spacesize = Mathf.Max(_placesize.x, _placesize.y);
            float minsize   = Mathf.Min(group.size, Mathf.Min(_placesize.x, _placesize.y));

            if (minsize > 0.1f)
            {
                float autosize     = Mathf.Min(group.size, spacesize);
                int   fillspacecnt = Mathf.CeilToInt(autosize / minsize);;

                if (target.horizontalOverflow != HorizontalWrapMode.Overflow && fillspacecnt > 0)
                {
                    float wid       = target.rectTransform.rect.width;
                    float fillwidth = fillspacecnt * (minsize + _space);

                    //填充字符之间穿插了换行的情况 进行检测
                    if (wid - linesize < fillwidth)
                    {
                        fillspacecnt = 1;
                        linesize     = 0;
                        textresult.ParseGroup.EmojiResult.GetFixedIndex().Add(elementidx);
                    }
                    else
                    {
                        linesize += fillwidth;
                    }
                }

                fillsize = fillspacecnt;

                textresult.ParseGroup.EmojiResult.GetEmojiSize().Add(autosize);
                textresult.ParseGroup.EmojiResult.GetGroups().Add(group);
            }
        }
Пример #9
0
        bool InsertEmoji(InlineText text, ref TextElementResult result, ref int emojiidx, ref TextCotext context, ref float linesize, ref int emojistart, ref int addedcnt)
        {
            if (emojiidx >= result.ParseGroup.TextResult.FormatElements.Count)
            {
                return(false);
            }

            string info = result.ParseGroup.TextResult.FormatElements[emojiidx];

            int    atlasId = 0;
            string tagKey  = null;

            if (!ParseElement(text, info, ref context, out atlasId, out tagKey))
            {
                return(false);
            }

            int fillplacecnt = 0;
            //Fill
            SpriteInfoGroup group;
            bool            canrender = CanRender(atlasId, tagKey, ref context, out group);

            if (canrender && atlasId >= 0)
            {
                Fill(text, group, emojiidx, ref linesize, ref result, out fillplacecnt);
                //Calculate
                result.ParseGroup.EmojiResult.GetEmojiPoints().Add(new EmojiIndex(emojiidx, emojistart, fillplacecnt));

                //Fill placeholder
                if (canrender && fillplacecnt > 0)
                {
                    for (int k = 0; k < fillplacecnt; k++)
                    {
                        _sb.Insert(emojistart + k + addedcnt, Placeholder);
                    }
                }

                addedcnt += fillplacecnt;
                emojiidx++;
                if (emojiidx < result.ParseGroup.TextResult.GetPoints().Count)
                {
                    emojistart = result.ParseGroup.TextResult.GetPoints()[emojiidx];
                }
                else
                {
                    emojistart = -1;
                }

                //
                result.ParseGroup.AddExternFill(emojiidx - 1, fillplacecnt);
            }
            else
            {
                emojiidx++;
                if (emojiidx < result.ParseGroup.TextResult.GetPoints().Count)
                {
                    emojistart = result.ParseGroup.TextResult.GetPoints()[emojiidx];
                }
                else
                {
                    emojistart = -1;
                }
                result.ParseGroup.AddExternFill(emojiidx - 1, 0);
            }

            return(true);
        }