Пример #1
0
 protected override void OnEnable()
 {
     base.OnEnable();
     supportRichText = true;
     alignByGeometry = true;
     if (_inlineManager == null)
     {
         _inlineManager = GetComponentInParent <InlineManager>();
     }
 }
Пример #2
0
        protected override void Start()
        {
            base.Start();

            if (_inlineManager == null)
            {
                _inlineManager = GetComponentInParent <InlineManager>();
            }
            m_Text = GetOutputText(_text);
            SetVerticesDirty();
            SetLayoutDirty();
        }
Пример #3
0
 protected override void OnEnable()
 {
     base.OnEnable();
     supportRichText = true;
     alignByGeometry = true;
     if (_inlineManager == null)
     {
         _inlineManager = GetComponentInParent <InlineManager>();
     }
     //_inlineManager = ChatSystem.Instance.InlineMng;
     UpdateDrawSprite(true);
 }
Пример #4
0
        static void CreateCustomGameObject(MenuCommand menuCommand)
        {
            GameObject    go     = null;
            InlineManager inline = AssetDatabase.LoadAssetAtPath <InlineManager>("Assets/TextInlineSprite/Prefabs/TextInline.prefab");

            if (inline)
            {
                go = GameObject.Instantiate(inline).gameObject;
            }
            else
            {
                go = new GameObject();
                go.AddComponent <InlineText>();
            }
            go.name = "InlinText";
            GameObject parent = menuCommand.context as GameObject;

            if (parent == null)
            {
                parent       = new GameObject("Canvas");
                parent.layer = LayerMask.NameToLayer("UI");
                parent.AddComponent <Canvas>().renderMode = RenderMode.ScreenSpaceOverlay;
                parent.AddComponent <CanvasScaler>();
                parent.AddComponent <GraphicRaycaster>();

                EventSystem _es = GameObject.FindObjectOfType <EventSystem>();
                if (!_es)
                {
                    _es = new GameObject("EventSystem").AddComponent <EventSystem>();
                    _es.gameObject.AddComponent <StandaloneInputModule>();
                }
            }
            GameObjectUtility.SetParentAndAlign(go, parent);
            //注册返回事件
            Undo.RegisterCreatedObjectUndo(go, "Create " + go.name);
            Selection.activeObject = go;
        }