protected override void CreateInternal(out Vehicle vehicle, out AdvancedPed[] peds)
        {
            vehicle = EntityCreator.CreateEMSVehicle(SpawnLocation.Position, SpawnLocation.Heading);

            int seats = Math.Min(vehicle.PassengerCapacity + 1, 2);

            Paramedics = new Paramedic[seats];
            peds       = new AdvancedPed[seats];
            for (int i = 0; i < seats; i++)
            {
                Paramedic p = new Paramedic(Vector3.Zero, 0.0f);
                p.PreferedVehicleSeatIndex = i - 1;
                p.Ped.WarpIntoVehicle(vehicle, i - 1);

                Paramedics[i] = p;
                peds[i]       = p;
            }
        }
Пример #2
0
 protected override void CreateInternal()
 {
     Ambulance = EntityCreator.CreateEMSVehicle(AmbulanceSpawn.Position, AmbulanceSpawn.Heading);
 }