protected override void CreateInternal(out Vehicle vehicle, out AdvancedPed[] peds) { vehicle = EntityCreator.CreateEMSVehicle(SpawnLocation.Position, SpawnLocation.Heading); int seats = Math.Min(vehicle.PassengerCapacity + 1, 2); Paramedics = new Paramedic[seats]; peds = new AdvancedPed[seats]; for (int i = 0; i < seats; i++) { Paramedic p = new Paramedic(Vector3.Zero, 0.0f); p.PreferedVehicleSeatIndex = i - 1; p.Ped.WarpIntoVehicle(vehicle, i - 1); Paramedics[i] = p; peds[i] = p; } }
protected override void CreateInternal() { Ambulance = EntityCreator.CreateEMSVehicle(AmbulanceSpawn.Position, AmbulanceSpawn.Heading); }