public MainMenuScene(Game game) : base(game) { background = RexPaintImageLoader.LoadImage("Assets/MainMenu/Background.xp"); backgroundColor = new TCODColor(0, 32, 64); creditsDoneRendering = false; GenerateStarfield(); GenerateClouds(); }
public PersonnelWoundsScene(Game game, BaseScene previousScene, List<Character> characters, int selected = 0) : base(game) { PreviousScene = previousScene; Characters = characters; UiLayout = Ui.UiLayout.Load("Assets/Layouts/CharacterScreenWounds.ui"); CharacterList = new Ui.UiList<Character>(Characters, RenderCharacterListItem); CharacterList.SelectedIndex = selected; }
public MapGenTestScene(Game game) : base(game) { Map = new ExcursionMap(game.Settings.ScreenWidth, game.Settings.ScreenHeight); }
public BaseScene(Game game) { Game = game; }
public TaskBoardScene(Game game, BaseScene previousScene) : base(game) { PreviousScene = previousScene; TaskList = new Ui.UiList<Task>(Game.State.Tasks, RenderTaskListItem); }