protected virtual void Dispose(bool disposing) { if (!disposed) { RTC.DeleteScene(scenePtr); disposed = true; } }
private void Dispose(bool disposing) { if (!disposed) { RTC.DeleteScene(NativePtr); disposed = true; } }
protected virtual void Dispose(bool disposing) { if (!disposed) { RTC.DeleteScene(scenePtr); disposed = true; } }
private void Dispose(bool disposing) { if (!disposed) { RTC.DeleteScene(NativePtr); disposed = true; } }