Пример #1
0
		public override void Edit(Monster monster)
		{
			InputAddedStatus savedDialog = new InputAddedStatus(allowMP);
			savedDialog.CostIsDelay = costIsDelay;
			savedDialog.DelRanks = delRanks;
			savedDialog.PotRanks = potRanks;
			savedDialog.DurRanks = durRanks;
			savedDialog.CoSRanks = cosRanks;
			savedDialog.Gravity = gravity;
			savedDialog.BaseStatus = baseStatus;
			if (savedDialog.ShowDialog() == DialogResult.OK)
			{
				slotCost = savedDialog.SlotCost();
				costIsDelay = savedDialog.CostIsDelay;
				if (savedDialog.CostIsDelay)
				{
					delayMod = savedDialog.DelayCost();
					addedCostString = " (Cost: " + delayMod.ToString() + " +D)";
					mpScale = 0;
				}
				else
				{
					mpScale = savedDialog.MPScale();
					addedCostString = " (Cost: " + mpScale.ToString() + " MP/Tier)";
					delayMod = 0;
				}
				cos = Int32.Parse(savedDialog.CoS());
				gravity = savedDialog.Gravity;
				baseStatus = savedDialog.BaseStatus;
				cosRanks = savedDialog.CoSRanks;
				durRanks = savedDialog.DurRanks;
				potRanks = savedDialog.PotRanks;
				delRanks = savedDialog.DelRanks;
				statusString = savedDialog.StatusString();
				name = "Added Status: " + savedDialog.CoS() + " CoS " + savedDialog.StatusString() + addedCostString;
				statusRiderText = " <" + savedDialog.CoS() + "% " + statusString + ">";
			}
		}
Пример #2
0
		public override bool Prepare(Monster m)
		{
			allowMP = true;
			if (this.GetParent() == m.BasicAttack)
			{
				allowMP = false;
			}
			if (base.Prepare(m))
			{
				InputAddedStatus savedDialog = new InputAddedStatus(allowMP);
				if (savedDialog.ShowDialog() == DialogResult.OK)
				{
					slotCost = savedDialog.SlotCost();
					costIsDelay = savedDialog.CostIsDelay;
					if (costIsDelay)
					{
						delayMod = savedDialog.DelayCost();
						addedCostString = " (Cost: " + delayMod.ToString() + " +D)";
					}
					else
					{
						mpScale = savedDialog.MPScale();
						addedCostString = " (Cost: " + mpScale.ToString() + " MP/Tier)";
					}
					cos = Int32.Parse(savedDialog.CoS());
					gravity = savedDialog.Gravity;
					baseStatus = savedDialog.BaseStatus;
					cosRanks = savedDialog.CoSRanks;
					durRanks = savedDialog.DurRanks;
					potRanks = savedDialog.PotRanks;
					delRanks = savedDialog.DelRanks;
					statusString = savedDialog.StatusString();
					name = "Added Status: " + cos + " CoS " + statusString + addedCostString;
					statusRiderText = " <" + cos + "% " + statusString + ">";
					return true;
				}
				else
				{
					return false;
				}
			}
			else
			{
				return false;
			}
		}