//// private void ApplyHit(NPC npc, ref int damage, ISet <ElementDefinition> attackElements, ISet <ElementDefinition> targetElements) { ISet <ElementDefinition> absorbedElems, afflictedElems; damage = ElementsNPC.ComputeDamage( npc, damage, attackElements, targetElements, out absorbedElems, out afflictedElems ); if (absorbedElems.Count > 0) { this.AbsorbedElements = absorbedElems; this.AbsorbAnimation = 120; } else if (afflictedElems.Count > 0) { this.AfflictedElements = afflictedElems; } }