Пример #1
0
        private bool UpdateActions(PlayerInputAction a, ComboChecker checker)
        {
            if (a.Start.Given && timer >= tap_delay)
            {
                timer     = 0;
                a.started = true;
            }

            if (a.started)
            {
                if (a.Finish.Given)
                {
                    if (timer > time_hold)
                    {
                        checker.AddAction(a.Hold);
                    }
                    else
                    {
                        checker.AddAction(a.Tap);
                    }

                    a.started = false;
                    timer     = 0;
                }
                else if (timer > time_holdMax)
                {
                    checker.AddAction(a.Hold);
                    a.started = false;
                    timer     = 0;
                }

                return(true);
            }
            return(false);
        }
Пример #2
0
        public PlayerInput()
        {
            Light = new PlayerInputAction(Command.KeyPr(Keys.A), Command.KeyRel(Keys.A), ComboAction.Light, ComboAction.Light_H);
            Heavy = new PlayerInputAction(Command.KeyPr(Keys.S), Command.KeyRel(Keys.S), ComboAction.Heavy, ComboAction.Heavy_H);
            Special = new PlayerInputAction(Command.KeyPr(Keys.W), Command.KeyRel(Keys.W), ComboAction.Special, ComboAction.Special_H);

            DashLs = Command.KeyPr(Keys.Left);

            DashRs = Command.KeyPr(Keys.Right);
        }
Пример #3
0
        public PlayerInput()
        {
            Light   = new PlayerInputAction(Command.KeyPr(Keys.A), Command.KeyRel(Keys.A), ComboAction.Light, ComboAction.Light_H);
            Heavy   = new PlayerInputAction(Command.KeyPr(Keys.S), Command.KeyRel(Keys.S), ComboAction.Heavy, ComboAction.Heavy_H);
            Special = new PlayerInputAction(Command.KeyPr(Keys.W), Command.KeyRel(Keys.W), ComboAction.Special, ComboAction.Special_H);

            DashLs = Command.KeyPr(Keys.Left);

            DashRs = Command.KeyPr(Keys.Right);
        }
Пример #4
0
        private bool UpdateActions(PlayerInputAction a, ComboChecker checker)
        {
            if (a.Start.Given && timer >= tap_delay)
            {
                timer = 0;
                a.started = true;
            }

            if (a.started)
            {
                if (a.Finish.Given)
                {
                    if (timer > time_hold) checker.AddAction(a.Hold);
                    else checker.AddAction(a.Tap);

                    a.started = false;
                    timer = 0;
                }
                else if (timer > time_holdMax)
                {
                    checker.AddAction(a.Hold);
                    a.started = false;
                    timer = 0;
                }

                return true;
            }
            return false;
        }