public override void LoadFromResponse( string apiname, dynamic data ) {
			base.LoadFromResponse( apiname, (object)data );

			BaseAirAttack = new PhaseBaseAirAttack( this );
			AirBattle = new PhaseAirBattle( this );
			Support = new PhaseSupport( this );
			OpeningASW = new PhaseOpeningASW( this, true );
			OpeningTorpedo = new PhaseTorpedo( this, 0 );
			Shelling1 = new PhaseShelling( this, 1, "1", false );
			Shelling2 = new PhaseShelling( this, 2, "2", false );
			Shelling3 = new PhaseShelling( this, 3, "3", true );
			Torpedo = new PhaseTorpedo( this, 4 );


			BaseAirAttack.EmulateBattle( _resultHPs, _attackDamages );
			AirBattle.EmulateBattle( _resultHPs, _attackDamages );
			Support.EmulateBattle( _resultHPs, _attackDamages );
			OpeningASW.EmulateBattle( _resultHPs, _attackDamages );
			OpeningTorpedo.EmulateBattle( _resultHPs, _attackDamages );
			Shelling1.EmulateBattle( _resultHPs, _attackDamages );
			Shelling2.EmulateBattle( _resultHPs, _attackDamages );
			Shelling3.EmulateBattle( _resultHPs, _attackDamages );
			Torpedo.EmulateBattle( _resultHPs, _attackDamages );
			
		}
		public override void LoadFromResponse( string apiname, dynamic data ) {
			base.LoadFromResponse( apiname, (object)data );

			AirBattle = new PhaseAirBattle( this );
			Support = new PhaseSupport( this );
			AirBattle2 = new PhaseAirBattle( this, "2" );

			AirBattle.EmulateBattle( _resultHPs, _attackDamages );
			Support.EmulateBattle( _resultHPs, _attackDamages );
			AirBattle2.EmulateBattle( _resultHPs, _attackDamages );

		}