/// <summary>
        /// Given the output position of a wire and an adjacent tile to check
        /// this method returns true if the adjacent tile has a connection
        /// input point that is intersecting the origin tiles output point
        ///
        /// originP = the two connection points of the WireTile that is doing the checking
        /// adjP = the two connection points of the WireTile that is being checked
        /// Adjtile = the direction to the adjacent tile
        /// </summary>
        public static bool IsConnectedToTile(ConnPoint originP, AdjDir adjTile, ConnPoint adjP)
        {
            if (adjTile == AdjDir.SW)
            {
                //SouthWest can't connect yet (future todo)
                return(false);
            }
            if (adjTile == AdjDir.NW)
            {
                //NorthWest can't connect yet (future todo)
                return(false);
            }
            if (adjTile == AdjDir.NE)
            {
                //NorthEast can't connect yet (future todo)
                return(false);
            }
            if (adjTile == AdjDir.SE)
            {
                //SouthEast can't connect yet (future todo)
                return(false);
            }
            if (adjTile == AdjDir.N)
            {
                if (originP.pointA == 1 || originP.pointB == 1)
                {
                    if (adjP.pointA == 2 || adjP.pointB == 2)
                    {
                        return(true);
                    }
                }
            }
            if (adjTile == AdjDir.E)
            {
                if (originP.pointA == 4 || originP.pointB == 4)
                {
                    if (adjP.pointA == 8 || adjP.pointB == 8)
                    {
                        return(true);
                    }
                }
            }
            if (adjTile == AdjDir.S)
            {
                if (originP.pointA == 2 || originP.pointB == 2)
                {
                    if (adjP.pointA == 1 || adjP.pointB == 1)
                    {
                        return(true);
                    }
                }
            }
            if (adjTile == AdjDir.W)
            {
                if (originP.pointA == 8 || originP.pointB == 8)
                {
                    if (adjP.pointA == 4 || adjP.pointB == 4)
                    {
                        return(true);
                    }
                }
            }
            if (adjTile == AdjDir.Overlap)
            {
                if (originP.pointA == 0 || originP.pointB == 0 ||
                    originP.pointA == 1 && originP.pointB == 2 ||
                    originP.pointA == 2 && originP.pointB == 1 ||
                    originP.pointA == 4 && originP.pointB == 8 ||
                    originP.pointA == 8 && originP.pointB == 4)
                {
                    if (adjP.pointA == 0 || adjP.pointB == 0)
                    {
                        return(true);
                    }
                }
            }

            return(false);
        }