Пример #1
0
        public static void OnLoad(EventArgs args)
        {
            if (ObjectManager.Player.CharData.BaseSkinName != "Vi")
            {
                return;
            }

            Notifications.AddNotification("ElVi by jQuery v1.0.0.1", 5000);
            _ignite = Player.GetSpellSlot("summonerdot");
            _flash  = Player.GetSpellSlot("SummonerFlash");


            Spells[ElVi.Spells.Q].SetSkillshot(
                Spells[ElVi.Spells.Q].Instance.SData.SpellCastTime, Spells[ElVi.Spells.Q].Instance.SData.LineWidth,
                Spells[ElVi.Spells.Q].Instance.SData.MissileSpeed, false, SkillshotType.SkillshotLine);
            Spells[ElVi.Spells.Q].SetCharged("ViQ", "ViQ", 100, 860, 1f);
            Spells[ElVi.Spells.E].SetSkillshot(
                Spells[ElVi.Spells.E].Instance.SData.SpellCastTime, Spells[ElVi.Spells.E].Instance.SData.LineWidth,
                Spells[ElVi.Spells.E].Instance.SData.MissileSpeed, false, SkillshotType.SkillshotLine);
            Spells[ElVi.Spells.R].SetTargetted(0.15f, 1500f);

            ElViMenu.Initialize();
            Game.OnUpdate                      += OnUpdate;
            Drawing.OnDraw                     += Drawings.Drawing_OnDraw;
            Orbwalking.AfterAttack             += OrbwalkingAfterAttack;
            AntiGapcloser.OnEnemyGapcloser     += AntiGapcloser_OnEnemyGapcloser;
            Interrupter2.OnInterruptableTarget += Interrupter2_OnInterruptableTarget;
        }
Пример #2
0
        public static void OnLoad()
        {
            if (ObjectManager.Player.CharData.BaseSkinName != "Vi")
            {
                return;
            }

            ignite = Player.GetSpellSlot("summonerdot");
            flash  = Player.GetSpellSlot("SummonerFlash");

            Spells[ElVi.Spells.Q].SetCharged(100, 860, 1f, 0.5f, int.MaxValue, 75);
            Spells[ElVi.Spells.E].SetSkillshot(0.15f, 150f, float.MaxValue, false, SkillshotType.SkillshotLine);
            Spells[ElVi.Spells.R].SetTargetted(0.15f, 1500f);

            ElViMenu.Initialize();
            Game.OnUpdate                      += OnUpdate;
            Drawing.OnDraw                     += Drawings.Drawing_OnDraw;
            Orbwalker.OnPostAttack             += OrbwalkingAfterAttack;
            AntiGapcloser.OnEnemyGapcloser     += AntiGapcloser_OnEnemyGapcloser;
            Interrupter2.OnInterruptableTarget += Interrupter2_OnInterruptableTarget;
        }