Пример #1
0
 public EiDamage ConfigHealing(EiCombatData data, EiHealth target)
 {
     data.Convert();
     this.damageType = data.damageType;
     this.data       = data;
     this.target     = target;
     this.damage     = data.flatAmount + target.CurrentHealth * data.currentHealthPercentage + target.MaxHealth * data.maxHealthPercentage;
     return(this);
 }
Пример #2
0
 protected override void AttachComponents()
 {
     healthComponent = GetComponent <EiHealth> ();
     base.AttachComponents();
 }
Пример #3
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 protected override void AttachComponents()
 {
     damageTarget = GetComponentInParent <EiHealth> ();
     base.AttachComponents();
 }
Пример #4
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 public EiDamage ConfigDamage(EiCombatData data, EiHealth target)
 {
     this.target = target;
     this.damage = data.flatAmount + target.CurrentHealth * data.currentHealthPercentage + target.MaxHealth * data.maxHealthPercentage;
     return(ConfigDamage(data));
 }
Пример #5
0
 protected override void AttachComponents()
 {
     targetRootToDestroy = this.transform;
     healthComponent     = GetComponent <EiHealth> ();
     base.AttachComponents();
 }