public HlslSemantic(HlslTypeDefinition type, String name, bool multipleResourcesSupported) { Type = type; Name = name; MultipleResourcesSupported = multipleResourcesSupported; ResourceNumber = -1; }
static public HlslTypeDefinition CreateArray(HlslType type, int size) { HlslTypeDefinition typedef = new HlslTypeDefinition(type); typedef.SetArray(size); return(typedef); }
static public HlslTypeDefinition CreateMatrix(HlslType type, int rows, int columns) { HlslTypeDefinition typedef = new HlslTypeDefinition(type); typedef.SetMatrix(rows, columns); return(typedef); }
public HlslSemantic(HlslTypeDefinition type, String name, bool multipleResourcesSupported) { Type = type; Name = name; MultipleResourcesSupported = multipleResourcesSupported; ResourceNumber = -1; }
// Static creation methods static public HlslTypeDefinition CreateVector(HlslType type, int size) { HlslTypeDefinition typedef = new HlslTypeDefinition(type); typedef.SetVector(size); return(typedef); }
static VertexShader() { Input = new List <HlslSemantic>(); Output = new List <HlslSemantic>(); // Initialize input semantics Input.Add(new HlslSemantic(HlslTypeDefinition.CreateVector(HlslType.Float, 4), "BINORMAL", true)); Input.Add(new HlslSemantic(new HlslTypeDefinition(HlslType.Uint), "BLENDINDICES", true)); Input.Add(new HlslSemantic(new HlslTypeDefinition(HlslType.Float), "BLENDWEIGHT", true)); Input.Add(new HlslSemantic(HlslTypeDefinition.CreateVector(HlslType.Float, 4), "COLOR", true)); Input.Add(new HlslSemantic(HlslTypeDefinition.CreateVector(HlslType.Float, 4), "NORMAL", true)); Input.Add(new HlslSemantic(HlslTypeDefinition.CreateVector(HlslType.Float, 4), "POSITION", true)); Input.Add(new HlslSemantic(HlslTypeDefinition.CreateVector(HlslType.Float, 4), "POSITIONT", false)); Input.Add(new HlslSemantic(new HlslTypeDefinition(HlslType.Float), "PSIZE", true)); Input.Add(new HlslSemantic(HlslTypeDefinition.CreateVector(HlslType.Float, 4), "TANGENT", true)); Input.Add(new HlslSemantic(HlslTypeDefinition.CreateVector(HlslType.Float, 1), "TEXCOORD", true)); Input.Add(new HlslSemantic(HlslTypeDefinition.CreateVector(HlslType.Float, 2), "TEXCOORD", true)); Input.Add(new HlslSemantic(HlslTypeDefinition.CreateVector(HlslType.Float, 3), "TEXCOORD", true)); Input.Add(new HlslSemantic(HlslTypeDefinition.CreateVector(HlslType.Float, 4), "TEXCOORD", true)); // Initialize output semantics Output.Add(new HlslSemantic(HlslTypeDefinition.CreateVector(HlslType.Float, 4), "COLOR", true)); Output.Add(new HlslSemantic(new HlslTypeDefinition(HlslType.Float), "FOG", false)); Output.Add(new HlslSemantic(HlslTypeDefinition.CreateVector(HlslType.Float, 4), "POSITION", true)); Output.Add(new HlslSemantic(new HlslTypeDefinition(HlslType.Float), "PSIZE", false)); Output.Add(new HlslSemantic(new HlslTypeDefinition(HlslType.Float), "TESSFACTOR", true)); Output.Add(new HlslSemantic(HlslTypeDefinition.CreateVector(HlslType.Float, 1), "TEXCOORD", true)); Output.Add(new HlslSemantic(HlslTypeDefinition.CreateVector(HlslType.Float, 2), "TEXCOORD", true)); Output.Add(new HlslSemantic(HlslTypeDefinition.CreateVector(HlslType.Float, 3), "TEXCOORD", true)); Output.Add(new HlslSemantic(HlslTypeDefinition.CreateVector(HlslType.Float, 4), "TEXCOORD", true)); }
public EffectParameterDefinition(String name, HlslTypeDefinition type, HlslSemantic semantic) { Name = name; Type = type; HasStorageClass = false; HasSemantic = true; StorageClass = StorageClass.None; Semantic = semantic; }
public EffectParameterDefinition(String name, HlslTypeDefinition type, StorageClass storageClass) { Name = name; Type = type; HasStorageClass = true; HasSemantic = false; StorageClass = storageClass; Semantic = new HlslSemantic(); }
static PixelShader() { Input = new List <HlslSemantic>(); Output = new List <HlslSemantic>(); // Initialize input semantics Input.Add(new HlslSemantic(HlslTypeDefinition.CreateVector(HlslType.Float, 4), "COLOR", true)); Input.Add(new HlslSemantic(HlslTypeDefinition.CreateVector(HlslType.Float, 1), "TEXCOORD", true)); Input.Add(new HlslSemantic(HlslTypeDefinition.CreateVector(HlslType.Float, 2), "TEXCOORD", true)); Input.Add(new HlslSemantic(HlslTypeDefinition.CreateVector(HlslType.Float, 3), "TEXCOORD", true)); Input.Add(new HlslSemantic(HlslTypeDefinition.CreateVector(HlslType.Float, 4), "TEXCOORD", true)); Input.Add(new HlslSemantic(new HlslTypeDefinition(HlslType.Float), "VFACE", false)); Input.Add(new HlslSemantic(HlslTypeDefinition.CreateVector(HlslType.Float, 2), "VPOS", false)); // Initialize output semantics Output.Add(new HlslSemantic(HlslTypeDefinition.CreateVector(HlslType.Float, 4), "COLOR", true)); Output.Add(new HlslSemantic(new HlslTypeDefinition(HlslType.Float), "DEPTH", true)); }
static public HlslTypeDefinition CreateMatrix(HlslType type, int rows, int columns) { HlslTypeDefinition typedef = new HlslTypeDefinition(type); typedef.SetMatrix(rows, columns); return typedef; }
static public HlslTypeDefinition CreateArray(HlslType type, int size) { HlslTypeDefinition typedef = new HlslTypeDefinition(type); typedef.SetArray(size); return typedef; }
// Static creation methods static public HlslTypeDefinition CreateVector(HlslType type, int size) { HlslTypeDefinition typedef = new HlslTypeDefinition(type); typedef.SetVector(size); return typedef; }