// Token: 0x060003D4 RID: 980 RVA: 0x00034010 File Offset: 0x00032210
 static TextureImporterFormatDatabase()
 {
     TextureImporterFormatDatabase.Add(1, 1, 1, 8f, true, false, false, false, 0, 0, 0, false, false, true, "Alpha 8");
     TextureImporterFormatDatabase.Add(2, 2, 2, 16f, true, false, false, false, 0, 0, 0, false, false, false, "ARGB 16 bit");
     TextureImporterFormatDatabase.Add(3, 3, 3, 24f, false, false, false, false, 0, 0, 0, false, false, true, "RGB 24 bit");
     TextureImporterFormatDatabase.Add(4, 4, 4, 32f, true, false, false, false, 0, 0, 0, false, false, true, "RGBA 32 bit");
     TextureImporterFormatDatabase.Add(5, 5, 5, 32f, true, false, false, false, 0, 0, 0, false, false, true, "ARGB 32 bit");
     TextureImporterFormatDatabase.Add(7, 7, 7, 16f, false, false, false, false, 0, 0, 0, false, false, false, "RGB 16 bit");
     TextureImporterFormatDatabase.Add(10, 3, 10, 4f, false, false, false, true, 0, 4, 4, false, true, true, "RGB Compressed DXT1");
     TextureImporterFormatDatabase.Add(12, 4, 12, 8f, true, false, false, true, 0, 4, 4, false, true, true, "RGBA Compressed DXT5");
     TextureImporterFormatDatabase.Add(13, 13, 13, 16f, true, false, false, false, 0, 0, 0, false, false, false, "RGBA 16 bit");
     TextureImporterFormatDatabase.Add(17, 17, 17, 16f, true, false, false, false, 0, 0, 0, false, false, false, "RGBA Half");
     TextureImporterFormatDatabase.Add(24, 3, 24, 8f, false, false, false, true, 0, 4, 4, false, false, false, "RGB HDR Compressed BC6H");
     TextureImporterFormatDatabase.Add(25, 3, 25, 8f, true, false, false, true, 0, 4, 4, false, false, false, "RGB(A) Compressed BC7");
     TextureImporterFormatDatabase.Add(26, 3, 26, 4f, false, false, false, true, 0, 4, 4, false, false, false, "R Compressed BC4");
     TextureImporterFormatDatabase.Add(27, 3, 27, 8f, false, false, false, true, 0, 4, 4, false, false, false, "RG Compressed BC5");
     TextureImporterFormatDatabase.Add(28, 3, 28, 4f, false, false, false, true, 0, 4, 4, true, false, true, "RGB Crunched DXT1");
     TextureImporterFormatDatabase.Add(29, 4, 29, 8f, true, false, false, true, 0, 4, 4, true, false, true, "RGBA Crunched DXT5");
     TextureImporterFormatDatabase.Add(30, 3, 30, 2f, true, true, true, true, 8, 0, 4, true, false, false, "ARGB 16 bit");
     TextureImporterFormatDatabase.Add(31, 4, 31, 2f, true, true, true, true, 8, 0, 4, true, false, false, "RGBA Compressed PVRTC 2 bits");
     TextureImporterFormatDatabase.Add(32, 3, 32, 4f, false, true, true, true, 8, 0, 4, true, false, false, "RGB Compressed PVRTC 4 bits");
     TextureImporterFormatDatabase.Add(33, 4, 33, 4f, true, true, true, true, 8, 0, 4, true, false, false, "RGBA Compressed PVRTC 4 bits");
     TextureImporterFormatDatabase.Add(34, 3, 34, 4f, false, false, true, true, 0, 4, 4, true, false, false, "RGB Compressed ETC 4 bits");
     TextureImporterFormatDatabase.Add(41, 3, 41, 4f, false, false, true, true, 0, 4, 4, true, false, false, "R Compressed EAC 4 bit");
     TextureImporterFormatDatabase.Add(42, 3, 42, 4f, false, false, true, true, 0, 4, 4, true, false, false, "EAC_R_SIGNED");
     TextureImporterFormatDatabase.Add(43, 3, 43, 4f, false, false, true, true, 0, 4, 4, true, false, false, "EAC_RG");
     TextureImporterFormatDatabase.Add(44, 3, 44, 4f, false, false, true, true, 0, 4, 4, true, false, false, "EAC_RG_SIGNED");
     TextureImporterFormatDatabase.Add(45, 3, 45, 4f, false, false, false, true, 0, 4, 4, true, false, false, "RGB Compressed ETC2 4 bits");
     TextureImporterFormatDatabase.Add(46, 4, 46, 4f, true, false, false, true, 0, 4, 4, true, false, false, "RGB+1 bit Alpha Compressed ETC2 4 bits");
     TextureImporterFormatDatabase.Add(47, 4, 47, 8f, true, false, false, true, 0, 4, 4, true, false, false, "RGBA Compressed ETC2 8 bits");
     TextureImporterFormatDatabase.Add(48, 3, 48, 0f, false, false, false, true, 0, 0, 4, true, false, false, "RGB Compressed ASTC 4x4 block");
     TextureImporterFormatDatabase.Add(49, 3, 49, 0f, false, false, false, true, 0, 0, 5, true, false, false, "RGB Compressed ASTC 5x5 block");
     TextureImporterFormatDatabase.Add(50, 3, 50, 0f, false, false, false, true, 0, 0, 6, true, false, false, "RGB Compressed ASTC 6x6 block");
     TextureImporterFormatDatabase.Add(51, 3, 51, 0f, false, false, false, true, 0, 0, 8, true, false, false, "RGB Compressed ASTC 8x8 block");
     TextureImporterFormatDatabase.Add(52, 3, 52, 0f, false, false, false, true, 0, 0, 10, true, false, false, "RGB Compressed ASTC 10x10 block");
     TextureImporterFormatDatabase.Add(53, 3, 53, 0f, false, false, false, true, 0, 0, 12, true, false, false, "RGB Compressed ASTC 12x12 block");
     TextureImporterFormatDatabase.Add(54, 4, 54, 0f, true, false, false, true, 0, 0, 4, true, false, false, "RGBA Compressed ASTC 4x4 block");
     TextureImporterFormatDatabase.Add(55, 4, 55, 0f, true, false, false, true, 0, 0, 5, true, false, false, "RGBA Compressed ASTC 5x5 block");
     TextureImporterFormatDatabase.Add(56, 4, 56, 0f, true, false, false, true, 0, 0, 6, true, false, false, "RGBA Compressed ASTC 6x6 block");
     TextureImporterFormatDatabase.Add(57, 4, 57, 0f, true, false, false, true, 0, 0, 8, true, false, false, "RGBA Compressed ASTC 8x8 block");
     TextureImporterFormatDatabase.Add(58, 4, 58, 0f, true, false, false, true, 0, 0, 10, true, false, false, "RGBA Compressed ASTC 10x10 block");
     TextureImporterFormatDatabase.Add(59, 4, 59, 0f, true, false, false, true, 0, 0, 12, true, false, false, "RGBA Compressed ASTC 12x12 block");
     TextureImporterFormatDatabase.Add(64, 3, 64, 4f, false, true, true, true, 0, 4, 4, true, false, false, "RGB Crunched ETC 4 bits");
     TextureImporterFormatDatabase.Add(65, 4, 65, 8f, true, false, false, true, 0, 4, 4, true, false, false, "RGBA Crunched ETC2 8 bits");
     TextureImporterFormatDatabase.Add(63, 63, 63, 8f, false, false, false, true, 0, 0, 0, false, false, false, "R 8");
 }