Пример #1
0
        public void MakeDualityTarget()
        {
            if (DualityApp.ExecContext == DualityApp.ExecutionContext.Terminated)
            {
                return;
            }

            activeCamView = this;

            DualityApp.WindowSize      = this.activeState.RenderedImageSize;
            DualityApp.Mouse.Source    = this;
            DualityApp.Keyboard.Source = this;

            // If we have a CamView-local listener that is active, use that one.
            // Note: The GameViewCamViewState deactivates its own camera, since it uses the
            // regular Scene rendering setup, rather than providing its own.
            SoundListener localListener = this.CameraObj.GetComponent <SoundListener>();

            if (localListener != null && localListener.Active)
            {
                localListener.MakeCurrent();
            }
            // If we don't have a local listener, use the regular one from the current scene
            else
            {
                SoundListener sceneListener = Scene.Current.FindComponent <SoundListener>();
                if (sceneListener != null)
                {
                    sceneListener.MakeCurrent();
                }
            }
        }
Пример #2
0
        protected override void OnHandleDestroyed(EventArgs e)
        {
            base.OnHandleDestroyed(e);

            // If this was the active Camera View, stop assuming this.
            if (activeCamView == this)
            {
                activeCamView = null;
            }

            if (this.nativeCamObj != null)
            {
                this.nativeCamObj.Dispose();
            }

            this.UnregisterEditorEvents();

            this.SetCurrentState((CamViewState)null);
        }