Пример #1
0
        public static void DrawStraightLine(SpriteBatch spriteBatch, Color color, float opacity, int x1, int y1, int dir, int length)
        {
            SelectionUtil.lazyInitialize(spriteBatch.GraphicsDevice);

            Rectangle rect = new Rectangle(-1, -1, -1, -1);

            if (dir == 0)
            {
                rect = new Rectangle(x1, y1, 1, -length);
            }
            if (dir == 1)
            {
                rect = new Rectangle(x1, y1, length, 1);
            }
            if (dir == 2)
            {
                rect = new Rectangle(x1, y1, 1, length);
            }
            if (dir == 3)
            {
                rect = new Rectangle(x1, y1, -length, 1);
            }

            if (rect.X != -1 && rect.Y != -1 && rect.Width != -1 && rect.Height != -1)
            {
                spriteBatch.Draw(pixel, rect, color * opacity);
            }
        }
Пример #2
0
        public static void DrawRectangle(SpriteBatch spriteBatch, Color color, float opacity, Rectangle rectangle)
        {
            SelectionUtil.lazyInitialize(spriteBatch.GraphicsDevice);

            spriteBatch.Draw(pixel, new Rectangle(rectangle.X, rectangle.Y, rectangle.Width, 1), color * opacity);
            spriteBatch.Draw(pixel, new Rectangle(rectangle.X + rectangle.Width, rectangle.Y, 1, rectangle.Height), color * opacity);
            spriteBatch.Draw(pixel, new Rectangle(rectangle.X, rectangle.Y + rectangle.Height, rectangle.Width + 1, 1), color * opacity);
            spriteBatch.Draw(pixel, new Rectangle(rectangle.X, rectangle.Y, 1, rectangle.Height), color * opacity);
        }
Пример #3
0
        public static void FillRectangle(SpriteBatch spriteBatch, Color color, Rectangle rectangle)
        {
            SelectionUtil.lazyInitialize(spriteBatch.GraphicsDevice);

            spriteBatch.Draw(pixel, rectangle, color);
        }