FixIntersectingEdges() публичный статический Метод

public static FixIntersectingEdges ( List &nodes, List &edges ) : bool
nodes List
edges List
Результат bool
Пример #1
0
        void StartBuild(Action <List <Node>, List <Edge> > onFinished)
        {
            // Create first edge from root to first target
            float  toClosest;
            Target initTarget = GetClosestNonVisitedTarget(m_rootNode, out toClosest, false);

            m_visitedTargets.Add(initTarget);

            m_currentNode = new Node(initTarget.position);
            nodes.Add(m_currentNode);
            m_nodeStack.Push(m_currentNode);

            m_currentNode.adjacents.Add(m_rootNode.ID);
            m_rootNode.adjacents.Add(m_currentNode.ID);

            edges.Add(new Edge(m_rootNode.ID, m_currentNode.ID, m_edgeWidth));

            // Get next target and advance to it
            Target currentTarget = GetClosestNonVisitedTarget(m_currentNode, out toClosest, false);

            AdvanceUntilClosest(ref m_currentNode, currentTarget, toClosest);

            // Build other edges
            BuildEdgesRecursive();

            EdgeGraphUtility.FixIntersectingEdges(ref nodes, ref edges);

            if (onFinished != null)
            {
                onFinished(nodes, edges);
            }
        }