protected override void DoMapEntryInteraction(string colonistName)
 {
     Filename = colonistName;
     ColonistSaver.SaveToFile(PrepareCarefully.Instance, CharMakerPage, Filename);
     Messages.Message("SavedAs".Translate(new object[] {
         Filename
     }), MessageSound.Standard);
     Close(true);
 }
Пример #2
0
 public void SaveCharacter(CustomPawn pawn, string filename)
 {
     if (string.IsNullOrEmpty(filename))
     {
         Log.Warning("Trying to save a character without a name");
         return;
     }
     ColonistSaver.SaveToFile(pawn, filename);
     state.AddMessage("SavedAs".Translate(filename));
 }
        protected override void DoSpecialSaveLoadGUI(Rect inRect)
        {
            GUI.BeginGroup(inRect);
            bool  flag = Event.current.type == EventType.KeyDown && Event.current.keyCode == KeyCode.Return;
            float top  = inRect.height - 52;

            Text.Font   = GameFont.Small;
            Text.Anchor = TextAnchor.MiddleLeft;
            GUI.SetNextControlName("ColonistNameField");
            Rect   rect = new Rect(5, top, 400, 35);
            string text = Widgets.TextField(rect, Filename);

            if (GenText.IsValidFilename(text))
            {
                Filename = text;
            }
            if (!this.focusedColonistNameArea)
            {
                GUI.FocusControl("ColonistNameField");
                this.focusedColonistNameArea = true;
            }
            Rect butRect = new Rect(420, top, inRect.width - 400 - 20, 35);

            if (Widgets.ButtonText(butRect, "EdB.DialogSaveColonistButton".Translate(), true, false, true) || flag)
            {
                if (Filename.Length == 0)
                {
                    Messages.Message("NeedAName".Translate(), MessageSound.RejectInput);
                }
                else
                {
                    ColonistSaver.SaveToFile(PrepareCarefully.Instance, CharMakerPage, Filename);
                    Messages.Message("SavedAs".Translate(new object[] {
                        Filename
                    }), MessageSound.Standard);
                    Close(true);
                }
            }
            Text.Anchor = TextAnchor.UpperLeft;
            GUI.EndGroup();
        }