Пример #1
0
 public MineAsteroidParameters(Ship ship, AsteroidBelt asteroidBelt)
 {
     _ship = ship;
     _asteroidBelt = asteroidBelt;
 }
Пример #2
0
        public void SetUp()
        {
            _solarSystem = new SolarSystem();
            _asteroid = new AsteroidBelt { Ore = ItemCode.Veldnium, Difficulty = 1, Richness = 500, AmountRemaining = 1000, Position = new Position(_solarSystem, Vector.Parse("1,0")) };
            _difficultAsteroid = new AsteroidBelt { Ore = ItemCode.Veldnium, Difficulty = 2, Richness = 500, AmountRemaining = 1000, Position = new Position(_solarSystem, Vector.Parse("1,0")) };
            _solarSystem.Satellites.Add(_asteroid);

            var shipInfo = new ShipState(ItemCode.LightFrigate)
            {
                HardPoints = new[]
                {
                    new HardPointState { Position = HardPointPosition.Bottom, Weapon = new WeaponState { Code = ItemCode.MiningLaser }, Speed = 1d },
                    new HardPointState { Position = HardPointPosition.Top, Weapon = new WeaponState { Code = ItemCode.MissileLauncher } }
                }
            };

            var builder = Ship.Builder.Build(_solarSystem, shipInfo);
            var frigate = new ShipInfo { Code = ItemCode.LightFrigate };
            var missileLauncher = TestItems.Weapon(ItemCode.MissileLauncher);
            var miningLaser = TestItems.Weapon(ItemCode.MiningLaser);

            IIdResolver resolver = new IdResolutionContext(new IObject[] { missileLauncher, miningLaser, frigate });
            _ship = builder.Build(resolver);
        }