/// <summary>
        /// 随机1个性格
        /// </summary>
        /// <returns></returns>
        public TemperamentData RandomTemperament()
        {
            //随机1个性格
            int _index = RandomTool.Random(0, TemperamentDatas.Count);

            //返回值
            return(TemperamentDatas[_index]);
        }
        /// <summary>
        /// 随机[回复]
        /// (当Bear说话后,Bug需要回复一句话)
        /// </summary>
        /// <param name="_id">性格数据的编号</param>
        /// <returns>随机出来的话的编号</returns>
        public int RandomReply(int _id)
        {
            //首先,获取性格数据
            TemperamentData _temperamentData = GetTemperament(_id);

            //然后,随机1个Bug的回复
            int _randomIndex = RandomTool.Random(0, _temperamentData.BugStringInReply.Count);

            //返回值
            return(_randomIndex);
        }
        /// <summary>
        /// 随机[创建]
        /// (当创建1个Bug时,需要随机1个Bug说的话)
        /// </summary>
        /// <param name="_id">性格数据的编号</param>
        /// <param name="_bug">Bug说的话</param>
        public void RandomCreate(out int _id, out string _bug)
        {
            //随机1个性格
            TemperamentData _temperamentData = RandomTemperament();

            _id = _temperamentData.Id;

            //然后,随机1个Bug说的话
            int _bugIndex = RandomTool.Random(0, _temperamentData.BugStringInCreate.Count);

            _bug = _temperamentData.BugStringInCreate[_bugIndex];
        }