/// <summary>
        /// 依赖项属性发生改变时,触发的事件:
        /// 当PriorityTypeProperty依赖项属性,的属性值发生改变的时候,调用这个方法
        /// </summary>
        /// <param name="sender">依赖项对象</param>
        /// <param name="e">依赖项属性改变事件 的参数(里面有这个属性的新的值,和旧的值)</param>
        private static void OnPriorityTypeChanged(DependencyObject sender, DependencyPropertyChangedEventArgs e)
        {
            //获取控件
            PriorityBubbleButtonControl _priorityBubbleButtonControl = sender as PriorityBubbleButtonControl;

            //判断值
            switch ((PriorityType)e.NewValue)
            {
            //如果是空
            case PriorityType.None:
                _priorityBubbleButtonControl.TextBorder.Background = null;
                break;

            //如果是低
            case PriorityType.Low:
                _priorityBubbleButtonControl.TextBorder.Background = _priorityBubbleButtonControl.LowImage;
                break;

            //如果是中
            case PriorityType.Mid:
                _priorityBubbleButtonControl.TextBorder.Background = _priorityBubbleButtonControl.MidImage;
                break;

            //如果是高
            case PriorityType.High:
                _priorityBubbleButtonControl.TextBorder.Background = _priorityBubbleButtonControl.HighImage;
                break;
            }
        }
Пример #2
0
        void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target)
        {
            switch (connectionId)
            {
            case 1:
                this.PriorityBubbleButtonUserControl = ((EasyBugManager.PriorityBubbleButtonControl)(target));
                return;

            case 2:
                this.BaseButton = ((System.Windows.Controls.Button)(target));

            #line 22 "..\..\..\..\..\..\Xaml\Control\Perfab\BugUi\PriorityBubbleButtonControl.xaml"
                this.BaseButton.PreviewMouseLeftButtonDown += new System.Windows.Input.MouseButtonEventHandler(this.Button_OnPreviewMouseDown);

            #line default
            #line hidden

            #line 23 "..\..\..\..\..\..\Xaml\Control\Perfab\BugUi\PriorityBubbleButtonControl.xaml"
                this.BaseButton.PreviewMouseLeftButtonUp += new System.Windows.Input.MouseButtonEventHandler(this.Button_OnPreviewMouseUp);

            #line default
            #line hidden

            #line 24 "..\..\..\..\..\..\Xaml\Control\Perfab\BugUi\PriorityBubbleButtonControl.xaml"
                this.BaseButton.MouseEnter += new System.Windows.Input.MouseEventHandler(this.BaseButton_OnMouseEnter);

            #line default
            #line hidden

            #line 25 "..\..\..\..\..\..\Xaml\Control\Perfab\BugUi\PriorityBubbleButtonControl.xaml"
                this.BaseButton.MouseLeave += new System.Windows.Input.MouseEventHandler(this.BaseButton_OnMouseLeave);

            #line default
            #line hidden

            #line 26 "..\..\..\..\..\..\Xaml\Control\Perfab\BugUi\PriorityBubbleButtonControl.xaml"
                this.BaseButton.Click += new System.Windows.RoutedEventHandler(this.Button_OnClick);

            #line default
            #line hidden
                return;

            case 3:
                this.BubbleBorder = ((System.Windows.Controls.Border)(target));
                return;

            case 4:
                this.TextBorder = ((System.Windows.Controls.Border)(target));
                return;

            case 5:
                this.BaseButtonScaleTransform = ((System.Windows.Media.ScaleTransform)(target));
                return;
            }
            this._contentLoaded = true;
        }