Пример #1
0
        /// <summary>
        /// Checks for errors before applying a rule.
        /// </summary>
        /// <param name="node">The node instance to check.</param>
        /// <param name="dataList">Optional data collected during inspection of sources.</param>
        /// <param name="data">Private data to give to Apply() upon return.</param>
        /// <returns>True if an error occured.</returns>
        public override bool CheckConsistency(IProcedureFeature node, IDictionary <ISourceTemplate, object> dataList, out object data)
        {
            data = null;
            bool Success = true;

            IName EntityName = (IName)((IFeatureWithName)node).EntityName;

            // This is ensured because the root node is valid.
            Debug.Assert(node.OverloadList.Count > 0);

            ICommandOverload FirstOverload     = node.OverloadList[0];
            ICompiledBody    FirstOverloadBody = (ICompiledBody)FirstOverload.CommandBody;

            for (int i = 1; i < node.OverloadList.Count; i++)
            {
                ICommandOverload ThisOverload     = node.OverloadList[i];
                ICompiledBody    ThisOverloadBody = (ICompiledBody)ThisOverload.CommandBody;

                if (ThisOverloadBody.IsDeferredBody != FirstOverloadBody.IsDeferredBody)
                {
                    ErrorList.AddError(new ErrorBodyTypeMismatch(ThisOverload, EntityName.ValidText.Item));
                    Success = false;
                    break;
                }
            }

            IList <ICommandOverloadType> OverloadTypeList = new List <ICommandOverloadType>();

            foreach (ICommandOverload Overload in node.OverloadList)
            {
                Debug.Assert(Overload.ResolvedAssociatedType.IsAssigned);
                OverloadTypeList.Add(Overload.ResolvedAssociatedType.Item);
            }

            if (!Feature.DisjoinedParameterCheck(OverloadTypeList, ErrorList))
            {
                Debug.Assert(!ErrorList.IsEmpty);
                Success = false;
            }

            return(Success);
        }
        /// <summary>
        /// Checks for errors before applying a rule.
        /// </summary>
        /// <param name="node">The node instance to check.</param>
        /// <param name="dataList">Optional data collected during inspection of sources.</param>
        /// <param name="data">Private data to give to Apply() upon return.</param>
        /// <returns>True if an error occured.</returns>
        public override bool CheckConsistency(IRename node, IDictionary <ISourceTemplate, object> dataList, out object data)
        {
            bool Success = true;

            data = null;

            IIdentifier SourceIdentifier      = (IIdentifier)node.SourceIdentifier;
            IIdentifier DestinationIdentifier = (IIdentifier)node.DestinationIdentifier;

            Debug.Assert(SourceIdentifier.ValidText.IsAssigned);
            Debug.Assert(DestinationIdentifier.ValidText.IsAssigned);

            if (SourceIdentifier.ValidText.Item == DestinationIdentifier.ValidText.Item)
            {
                ErrorList.AddError(new ErrorNameUnchanged(node, SourceIdentifier.ValidText.Item));
                Success = false;
            }

            return(Success);
        }
Пример #3
0
        /// <summary></summary>
        protected virtual bool CheckClassNames(IRoot root)
        {
            IList <IClass> ValidatedClassList = new List <IClass>();
            bool           IsClassNamesValid  = true;

            // Basic name checks.
            foreach (IClass Class in root.ClassList)
            {
                IsClassNamesValid &= Class.CheckClassNames(ClassTable, ValidatedClassList, ErrorList);
            }

            foreach (KeyValuePair <string, ISealableDictionary <string, IClass> > Entry in ClassTable)
            {
                string ValidClassName = Entry.Key;

                // List all classes with the same name and no source.
                List <IClass> DuplicateClassList = new List <IClass>();
                foreach (IClass Item in ValidatedClassList)
                {
                    if (Item.ValidClassName == ValidClassName && !Item.FromIdentifier.IsAssigned)
                    {
                        DuplicateClassList.Add(Item);
                    }
                }

                // If more than one, report an error for each of them.
                if (DuplicateClassList.Count > 1)
                {
                    IsClassNamesValid = false;

                    foreach (IClass Item in DuplicateClassList)
                    {
                        ErrorList.AddError(new ErrorSourceRequired((IName)Item.EntityName));
                    }
                }
            }

            Debug.Assert(IsClassNamesValid || !ErrorList.IsEmpty);
            return(IsClassNamesValid);
        }
Пример #4
0
        /// <summary></summary>
        protected virtual bool CheckLibrariesConsistency(IRoot root)
        {
            List <ILibrary> ResolvedLibraryList   = new List <ILibrary>();
            List <ILibrary> UnresolvedLibraryList = new List <ILibrary>(root.LibraryList);

            bool Success  = true;
            bool Continue = true;

            while (UnresolvedLibraryList.Count > 0 && Success && Continue)
            {
                // Continue while there is a library to process.
                Continue = false;

                foreach (ILibrary Library in UnresolvedLibraryList)
                {
                    Success &= Library.Resolve(LibraryTable, ResolvedLibraryList, ref Continue, ErrorList);
                }

                MoveResolvedLibraries(UnresolvedLibraryList, ResolvedLibraryList, ref Continue);
            }

            // If we're stuck at processing remaining libraries, it's because they are referencing each other in a cycle.
            if (UnresolvedLibraryList.Count > 0 && Success)
            {
                Success = false;

                IList <string> NameList = new List <string>();
                foreach (ILibrary Library in UnresolvedLibraryList)
                {
                    NameList.Add(Library.ValidLibraryName);
                }

                ErrorList.AddError(new ErrorCyclicDependency(NameList, "Library"));
            }

            Debug.Assert(Success || !ErrorList.IsEmpty);
            return(Success);
        }
Пример #5
0
        /// <summary>
        /// Compiles the file. The file must contain a serialized Easly Root object.
        /// </summary>
        /// <param name="fileName">The file to compile.</param>
        public virtual void Compile(string fileName)
        {
            FileName = fileName ?? throw new ArgumentNullException(nameof(fileName));
            ErrorList.ClearErrors();

            if (File.Exists(FileName))
            {
                try
                {
                    using (FileStream fs = new FileStream(fileName, FileMode.Open, FileAccess.Read))
                    {
                        Compile(fs);
                    }
                }
                catch (Exception e)
                {
                    ErrorList.AddError(new ErrorInputFileInvalid(e));
                }
            }
            else
            {
                ErrorList.AddError(new ErrorInputFileNotFound(FileName));
            }
        }
        private bool CheckRename(KeyValuePair <IIdentifier, IIdentifier> entry, IDictionaryIndex <IFeatureName>[] renamedItemTables, ISealableDictionary <string, string> sourceIdentifierTable, ISealableDictionary <string, string> destinationIdentifierTable, Func <IFeatureName, string> key2String, Func <string, IFeatureName> string2Key)
        {
            IIdentifier SourceIdentifier      = entry.Key;
            IIdentifier DestinationIdentifier = entry.Value;

            OnceReference <ISealableDictionary> SourceTable = new OnceReference <ISealableDictionary>();
            OnceReference <IFeatureName>        SourceKey   = new OnceReference <IFeatureName>();
            OnceReference <object> SourceItem = new OnceReference <object>();

            foreach (ISealableDictionary Table in renamedItemTables)
            {
                foreach (System.Collections.DictionaryEntry SourceEntry in (System.Collections.IDictionary)Table)
                {
                    IFeatureName EntryKey   = SourceEntry.Key as IFeatureName;
                    object       EntryValue = SourceEntry.Value;

                    string ValidName = key2String(EntryKey);
                    if (ValidName == SourceIdentifier.Text)
                    {
                        SourceTable.Item = Table;
                        SourceKey.Item   = EntryKey;
                        SourceItem.Item  = EntryValue;
                        break;
                    }
                }

                if (SourceTable.IsAssigned)
                {
                    break;
                }
            }

            if (!SourceTable.IsAssigned)
            {
                ErrorList.AddError(new ErrorUnknownIdentifier(SourceIdentifier, SourceIdentifier.Text));
                return(false);
            }

            foreach (ISealableDictionary Table in renamedItemTables)
            {
                foreach (System.Collections.DictionaryEntry SourceEntry in (System.Collections.IDictionary)Table)
                {
                    IFeatureName EntryKey = SourceEntry.Key as IFeatureName;

                    string ValidName = key2String(EntryKey);
                    if (ValidName == DestinationIdentifier.Text)
                    {
                        ErrorList.AddError(new ErrorIdentifierAlreadyListed(DestinationIdentifier, DestinationIdentifier.Text));
                        return(false);
                    }
                }
            }

            sourceIdentifierTable.Add(SourceIdentifier.Text, DestinationIdentifier.Text);
            destinationIdentifierTable.Add(DestinationIdentifier.Text, SourceIdentifier.Text);

            ((System.Collections.IDictionary)SourceTable.Item).Remove(SourceKey.Item);
            ((System.Collections.IDictionary)SourceTable.Item).Add(string2Key(DestinationIdentifier.Text), SourceItem.Item);

            return(true);
        }