public static float SmoothStartSpike2(float duration) { if (duration <= .5f) { return(SmoothStart.SmoothStart2(duration / 0.5f)); } return(SmoothStart.SmoothStart2(GeneralEase.Flip(duration) / .5f)); }
public static float SmoothStopSpike2(float duration) { if (duration <= 0.5f) { return(SmoothStop.SmoothStop2(duration / 0.5f)); } else { return(SmoothStop.SmoothStop2(GeneralEase.Flip(duration) / 0.5f)); } }
public static float SmoothStop5(float t) { return(GeneralEase.Flip(SmoothStart.SmoothStart5(GeneralEase.Flip(t)))); }