private void DiamondChanged(double val) { if (!m_idEndLock[GoodsType.DIAMOND]) { return; } AssetChangeImp(DiamondTxt.text, UiTools.FormateMoney(val)); }
private void CampRewardChanged(double val) { if (!m_idEndLock[GoodsType.CAMPSITE_REWARD]) { return; } AssetChangeImp(CampRewardTxt.text, UiTools.FormateMoney(val)); }
private void RefreshData(int dataIndex) { if (pointDataMgr != null && dataIndex != pointDataMgr.index) { return; } LvTxt.text.text = string.Format("Lv.{0}", pointDataMgr.Lv); RewardTxt.text.text = UiTools.FormateMoney(pointDataMgr.OnceRewardVal); IntervalTxt.text.text = LanguageMgr.GetText("CampDetail_Text_Time", pointDataMgr.RewardInterval); AutoTipTxt.text.text = LanguageMgr.GetText("CampDetail_Tips_Auto", pointDataMgr.AutoLv); if (pointDataMgr.isAuto) { UIGray.Recovery(AutoIcon.image); AutoTxt.text.text = LanguageMgr.GetText("CampDetail_Rule_AutoOpen"); AutoTxt.text.color = Color.green; AutoTipTxt.text.color = Color.green; DescTxt.text.text = LanguageMgr.GetText("CampDetail_Text_Upgrade"); } else { UIGray.SetUIGray(AutoIcon.image); AutoTxt.text.text = LanguageMgr.GetText("CampDetail_Rule_AutoClose"); AutoTxt.text.color = Color.red; AutoTipTxt.text.color = Color.red; if (pointDataMgr.equipGunId > 0) { DescTxt.text.text = LanguageMgr.GetText("CampDetail_Text_NOAuto"); } else { DescTxt.text.text = LanguageMgr.GetText("CampDetail_Text_NoWeapon"); } } var lvUpCost = pointDataMgr.GetLvUpCost(1); CostTxt.text.text = UiTools.FormateMoney(lvUpCost); if (lvUpCost <= CampsiteMgr.singleton.TotalRewardVal) { CostTxt.text.color = Color.white; } else { CostTxt.text.color = Color.red; } if (pointDataMgr.equipGunId > 0) { CardData.gameObject.SetActive(true); CardData.GunUI_GunCard.Init(TableMgr.singleton.GunCardTable.GetItemByID(pointDataMgr.equipGunId)); SetGunTxt.text.text = LanguageMgr.GetText("CampDetail_Button_Change"); } else { CardData.gameObject.SetActive(false); SetGunTxt.text.text = LanguageMgr.GetText("CampDetail_Button_Equi"); } }
public override void Init <T>(string name, UIInfo info, T arg) { base.Init(name, info, arg); var pointDataMgr = arg as CampsitePointMgr; Title.text.text = pointDataMgr.buildingRes.buildingName; RewardBase.CampDetailItem.SetValue(UiTools.FormateMoney(pointDataMgr.RewardBase)); RewardPlayer.CampDetailItem.SetTitle(LanguageMgr.GetText("CampDetail_Rule_Rank", PlayerDataMgr.singleton.GetPlayerLevel())); RewardPlayer.CampDetailItem.SetValue(string.Format("x{0}", pointDataMgr.RewardFactorByPlayer)); RewardSettleTxt.text.text = UiTools.FormateMoney(pointDataMgr.OnceRewardVal); IntervalBase.CampDetailItem.SetValue(LanguageMgr.GetText("CampDetail_Text_Time", pointDataMgr.RewardIntervalBase)); IntervalSettleTxt.text.text = LanguageMgr.GetText("CampDetail_Text_Time", pointDataMgr.RewardInterval); CostBase.CampDetailItem.SetValue(UiTools.FormateMoney(pointDataMgr.LvUpCostBase)); CostSettleTxt.text.text = UiTools.FormateMoney(pointDataMgr.GetLvUpCost(1)); string autoColorHex = ColorUtility.ToHtmlStringRGB(pointDataMgr.isAuto ? Color.green : Color.red); AutoSettleTxt.text.color = pointDataMgr.isAuto ? Color.green : Color.red; AutoSettleTxt.text.text = LanguageMgr.GetText(pointDataMgr.isAuto ? "CampDetail_Rule_AutoOpen" : "CampDetail_Rule_AutoClose"); if (pointDataMgr.equipGunId > 0) { var gunRes = TableMgr.singleton.GunCardTable.GetItemByID(pointDataMgr.equipGunId); var cardSprite = Global.gApp.gResMgr.LoadAssets <Sprite>(gunRes.icon); RewardCardBase.CampDetailItem.SetIcon(cardSprite); RewardCardBase.CampDetailItem.SetValue(string.Format("x{0}", pointDataMgr.RewardFactorByCardBase)); var rewardFactorByCardSkill = pointDataMgr.RewardFactorByCardSkill; if (rewardFactorByCardSkill > 1) { RewardCardSkill.CampDetailItem.SetIcon(cardSprite); RewardCardSkill.CampDetailItem.SetValue(string.Format("x{0}", rewardFactorByCardSkill)); } else { RewardCardSkill.gameObject.SetActive(false); } var intervalFactorByCardSkill = pointDataMgr.RewardIntervalFactorByCardSkill; if (intervalFactorByCardSkill > 1) { IntervalCardSkill.CampDetailItem.SetIcon(cardSprite); IntervalCardSkill.CampDetailItem.SetValue(string.Format("x{0}", intervalFactorByCardSkill)); } else { IntervalCardSkill.gameObject.SetActive(false); } var gunLv = PlayerDataMgr.singleton.GetCardLevel(pointDataMgr.equipGunId); AutoCardLv.CampDetailItem.SetValue(string.Format("<color=#{0}>{1}</color>/{2}", autoColorHex, gunLv, pointDataMgr.AutoLv)); } else { RewardCardBase.gameObject.SetActive(false); RewardCardSkill.gameObject.SetActive(false); IntervalCardSkill.gameObject.SetActive(false); AutoCardLv.CampDetailItem.SetValue(string.Format("<color=#{0}>{1}</color>/{2}", autoColorHex, 0, pointDataMgr.AutoLv)); } }
public override void Init <T>(string name, UIInfo info, T arg) { base.Init(name, info, arg); m_ItemDTO = arg as ItemDTO; ConsumeValue.text.text = "×" + UiTools.FormateMoneyUP(m_ItemDTO.num); ConsumeIcon.image.sprite = Global.gApp.gResMgr.LoadAssets <Sprite>(string.Format(CommonResourceConstVal.RESOURCE_PATH, m_ItemDTO.itemId)); box_open.gameObject.SetActive(false); box_close.gameObject.SetActive(true); ItemItem itemCfg = Global.gApp.gGameData.ItemData.Get(m_ItemDTO.itemId); if (itemCfg != null) { if (itemCfg.openBoxImg != null && itemCfg.openBoxImg != string.Empty) { box_open.image.sprite = Global.gApp.gResMgr.LoadAssets <Sprite>(itemCfg.openBoxImg); } if (itemCfg.closeBoxImg != null && itemCfg.closeBoxImg != string.Empty) { box_close.image.sprite = Global.gApp.gResMgr.LoadAssets <Sprite>(itemCfg.closeBoxImg); } } m_UI_openbox_white.gameObject.SetActive(m_ItemDTO.itemId == SpecialItemIdConstVal.ENERGY); m_UI_openbox_purple.gameObject.SetActive(m_ItemDTO.itemId == SpecialItemIdConstVal.MDT); m_UI_openbox.gameObject.SetActive(m_ItemDTO.itemId != SpecialItemIdConstVal.ENERGY && m_ItemDTO.itemId != SpecialItemIdConstVal.MDT); bool haveThree = itemCfg.id == SpecialItemIdConstVal.GOLD; Btn1.gameObject.SetActive(haveThree); Btn2.gameObject.SetActive(haveThree); if (haveThree) { Btn1.button.onClick.AddListener(OnClick1); Btn2.button.onClick.AddListener(OnClick3); CmNum.text.text = UiTools.FormateMoney(m_ItemDTO.num); CmNumAd.text.text = UiTools.FormateMoney(m_ItemDTO.num * m_ADTimes); } else { gameObject.AddComponent <DelayCallBack>().SetAction(() => { if (m_ItemDTO.param3 > 0) { Global.gApp.gSystemMgr.GetQuestMgr().ReceiveQuest((int)m_ItemDTO.param3, 1, BehaviorTypeConstVal.OPT_LEVEL_DETAIL); } OnOpen(); }, 0.8f, true); } RegisterListeners(); base.ChangeLanguage(); }
private void CheckPointDataChange() { var curRewardVal = pointDataMgr.OnceRewardVal; var curInterval = pointDataMgr.RewardInterval; var curIsAuto = pointDataMgr.isAuto; var curLvUpCost = pointDataMgr.GetLvUpCost(1); bool hasChange = false; if (curRewardVal != lastRewardVal) { RewardChangeItem.CampsitePointUI_DataChangeItem.Init (UiTools.FormateMoney(lastRewardVal), UiTools.FormateMoney(curRewardVal), curRewardVal > lastRewardVal); RewardChangeItem.gameObject.SetActive(true); hasChange = true; } else { RewardChangeItem.gameObject.SetActive(false); } if (curInterval != lastInterval) { IntervalChangeItem.CampsitePointUI_DataChangeItem.Init (LanguageMgr.GetText("CampDetail_Text_Time", lastInterval), LanguageMgr.GetText("CampDetail_Text_Time", curInterval), curInterval < lastInterval); IntervalChangeItem.gameObject.SetActive(true); hasChange = true; } else { IntervalChangeItem.gameObject.SetActive(false); } if (curIsAuto != lastIsAuto) { AutoChangeItem.CampsitePointUI_DataChangeItem.Init (LanguageMgr.GetText(lastIsAuto ? "CampDetail_Rule_AutoOpen" : "CampDetail_Rule_AutoClose"), LanguageMgr.GetText(curIsAuto ? "CampDetail_Rule_AutoOpen" : "CampDetail_Rule_AutoClose"), curIsAuto); AutoChangeItem.gameObject.SetActive(true); hasChange = true; } else { AutoChangeItem.gameObject.SetActive(false); } if (hasChange) { StopAllCoroutines(); StartCoroutine(ShowChangeDataPanelIE()); } }
private void Deal4Level(ItemItem itemConfig) { m_ItemConfig = itemConfig; int gunLevel = Global.gApp.gSystemMgr.GetWeaponMgr().GetWeaponLevel(itemConfig.name); int gunShowLevel = Global.gApp.gSystemMgr.GetWeaponMgr().GetWeaponShowLevel(itemConfig.name); WeaponLvTxt.text.text = "lv: " + gunShowLevel; Guns_dataItem weaponLevelData = Global.gApp.gGameData.GunDataConfig.Get(gunLevel); double[] paramValue; if (Global.gApp.gSystemMgr.GetWeaponMgr().GetQualityLv(m_ItemConfig) == 0) { paramValue = ReflectionUtil.GetValueByProperty <Guns_dataItem, double[]>(itemConfig.name, weaponLevelData); double showVal = itemConfig.showParam / itemConfig.dtime * paramValue[0]; Param1Txt.text.text = UiTools.FormateMoney(showVal); } else { paramValue = ReflectionUtil.GetValueByProperty <Guns_dataItem, double[]>(itemConfig.name + "_super", weaponLevelData); double showVal = itemConfig.showParam / itemConfig.dtime * paramValue[0]; Param1Txt.text.text = UiTools.FormateMoney(showVal); } m_WeaponName = itemConfig.name; int m_QualityLevel = itemConfig.qualevel; GeneralConfigItem colorConfig = Global.gApp.gGameData.GeneralConfigData.Get(GeneralConfigConstVal.QUALITY_COLOR); WeaponNameTxt.text.color = ColorUtil.GetColor(colorConfig.contents[m_QualityLevel]); WeaponBg.image.sprite = Resources.Load(string.Format(CommonResourceConstVal.WEAPON_BG_PATH, m_QualityLevel), typeof(Sprite)) as Sprite; if (m_QualityLevel > 0) { EffectItem effectItem = Global.gApp.gGameData.EffectData.Get(EffectConstVal.QUALITY); GameObject effect = UiTools.GetEffect(string.Format(effectItem.path, m_QualityLevel), transform); if (mEffect != null) { GameObject.Destroy(mEffect); } mEffect = effect; mEffect.transform.SetParent(WeaponIcon.rectTransform, true); if (m_IconParentNode == null) { m_IconParentNode = WeaponIcon.gameObject.transform.parent; WeaponIcon.gameObject.GetComponent <WeaponUI_Item_Follow>().SetFollowNode(m_IconParentNode); WeaponIcon.gameObject.transform.SetParent(m_Parent.GetViewPoint2().transform, true); } } }
private void RefreshData(bool refreshUI) { if (campPointMgr == null) { return; } double rewardFactor; float intervalFactor; campPointMgr.GetCardTotalFactorOnPoint(cardId, out rewardFactor, out intervalFactor); bool auto = campPointMgr.CheckCardIsAuto(cardId); if (refreshUI) { RewardFactorBefore.text.text = string.Format("x{0}", UiTools.FormateMoney(recordRewardFactor)); RewardFactorCur.text.text = string.Format("x{0}", UiTools.FormateMoney(rewardFactor)); if (auto != recordAuto) { AutoDataChange.gameObject.SetActive(true); AutoData.gameObject.SetActive(false); AutoValBefore.text.text = LanguageMgr.GetText(recordAuto ? "CardPage_Tips_Open" : "CardPage_Tips_Close"); AutoValCur.text.text = LanguageMgr.GetText(auto ? "CardPage_Tips_Open" : "CardPage_Tips_Close"); } else { AutoDataChange.gameObject.SetActive(false); AutoData.gameObject.SetActive(true); if (auto) { AutoVal.text.text = LanguageMgr.GetText("CardPage_Tips_Open"); AutoLvTip.gameObject.SetActive(false); } else { AutoVal.text.text = LanguageMgr.GetText("CardPage_Tips_Close"); AutoLvTip.text.text = LanguageMgr.GetText("CardPage_Tips_Tips", campPointMgr.AutoLv); AutoLvTip.gameObject.SetActive(true); } } } recordRewardFactor = rewardFactor; recordAuto = auto; }
private void SetConsumeCoin() { m_ComsumeItem = Global.gApp.gSystemMgr.GetSkillMgr().GetSkillUpdateItem(); CmIcon.gameObject.SetActive(m_ComsumeItem != null); CmNum.gameObject.SetActive(m_ComsumeItem != null); Maxtxt.gameObject.SetActive(m_ComsumeItem == null); dotxt.gameObject.SetActive(m_ComsumeItem != null); if (m_ComsumeItem != null) { int itemId = m_ComsumeItem.itemId; CmIcon.gameObject.SetActive(true); CmIcon.image.sprite = Global.gApp.gResMgr.LoadAssets <Sprite>(string.Format(CommonResourceConstVal.RESOURCE_PATH, itemId)); CmNum.text.text = UiTools.FormateMoney(m_ComsumeItem.num); CmNum.text.color = ColorUtil.GetTextColor(GameItemFactory.GetInstance().GetItem((int)m_ComsumeItem.itemId) < m_ComsumeItem.num, Global.gApp.gGameData.GeneralConfigData.Get(GeneralConfigConstVal.YELLOW_COLOR).content); } }
public override void Init <T>(string name, UIInfo info, T arg) { base.Init(name, info, arg); ClaimBtn.button.onClick.AddListener(OnClaimBtnClick); double dt; double reward; if (CampsiteMgr.singleton.CheckOfflineReward(out dt, out reward)) { RewardValTxt.text.text = UiTools.FormateMoney(reward); TimeSpan ts = new TimeSpan((long)(10000000 * dt)); OfflineTimeTxt.text.text = string.Format("{0:00}:{1:00}:{2:00}", (int)ts.TotalHours, ts.Minutes, ts.Seconds); OfflineTimeBar.slider.value = Mathf.Clamp01((float)(dt / (CampsiteMgr.singleton.GetMaxOfflineHour() * 60 * 60))); MinHourTxt.text.text = "0"; MaxHourTxt.text.text = LanguageMgr.GetText("IdelPage_Text_MaxTime", CampsiteMgr.singleton.GetMaxOfflineHour()); MaxDurationDocTxt.text.text = LanguageMgr.GetText("IdelPage_Text_Tips", CampsiteMgr.OFFLINE_HOUR_EACH_CARD); CollectCardCountTxt.text.text = LanguageMgr.GetText("IdelPage_Text_Number", PlayerDataMgr.singleton.GetCollectCardCount()); } }
private void RefreshData(CampsitePointMgr targetPoint, int cardId) { var gunRes = TableMgr.singleton.GunCardTable.GetItemByID(cardId); CardData.gameObject.SetActive(true); CardData.GunUI_GunCard.Init(gunRes); int skillId = PlayerDataMgr.singleton.GetCampSkillID(cardId); CampSkill.CampSkill.Init(skillId); CampSkill.CampSkill.SetValid(targetPoint.CheckIsValidSkill(skillId)); AutoTipTxt.text.text = LanguageMgr.GetText("CampDetail_Tips_Auto", targetPoint.AutoLv); if (targetPoint.CheckCardIsAuto(cardId)) { UIGray.Recovery(AutoIcon.image); AutoTxt.text.text = LanguageMgr.GetText("CampDetail_Rule_AutoOpen"); AutoTxt.text.color = Color.green; AutoTipTxt.text.color = Color.green; } else { UIGray.SetUIGray(AutoIcon.image); AutoTxt.text.text = LanguageMgr.GetText("CampDetail_Rule_AutoClose"); AutoTxt.text.color = Color.red; AutoTipTxt.text.color = Color.red; } double rewardFactor; float intervalFactor; targetPoint.GetCardTotalFactorOnPoint(cardId, out rewardFactor, out intervalFactor); RewardFactorTxt.text.text = string.Format("x{0}", UiTools.FormateMoney(rewardFactor)); if (Mathf.Approximately(intervalFactor, 1f)) { IntervalFactorNode.gameObject.SetActive(false); } else { IntervalFactorTxt.text.text = string.Format("-{0:#0.##%}", intervalFactor); } }
private void InitNode() { m_CloseBtn.button.onClick.AddListener(TouchClose); m_CurWpnIcon.image.sprite = Resources.Load(m_ItemItem.image_grow, typeof(Sprite)) as Sprite; m_NextWpnIcon.image.sprite = Resources.Load(m_ItemItem.image_grow + "_s", typeof(Sprite)) as Sprite; int gunLevel = Global.gApp.gSystemMgr.GetWeaponMgr().GetWeaponLevel(m_ItemItem.name); int gunShowLevel = Global.gApp.gSystemMgr.GetWeaponMgr().GetWeaponShowLevel(m_ItemItem.name); Guns_dataItem weaponLevelData = Global.gApp.gGameData.GunDataConfig.Get(gunLevel); double[] paramValuePpre = ReflectionUtil.GetValueByProperty <Guns_dataItem, double[]>(m_ItemItem.name, weaponLevelData); double[] paramValueSuper = ReflectionUtil.GetValueByProperty <Guns_dataItem, double[]>(m_ItemItem.name + "_super", weaponLevelData); double showVal1 = m_ItemItem.showParam / m_ItemItem.dtime * paramValuePpre[0]; double nextVal = m_ItemItem.showParam / m_ItemItem.dtime * paramValueSuper[0]; CurVal.text.text = UiTools.FormateMoney(showVal1); IncreaseVal.text.text = "+" + UiTools.FormateMoney(nextVal - showVal1); }
private void RefreshCampRate() { CampRateTxt.text.text = string.Format("{0}/s", UiTools.FormateMoney(CampsiteMgr.singleton.TotalRewardRate)); }
private void FreshItem(CampBuffItem cbi, SkillItemDTO dto, bool lockBuff, CampBUFF_ItemSmall item, CampBUFF_ItemDetail itemDetail) { item.name.text.text = Global.gApp.gGameData.GetTipsInCurLanguage(cbi.name); itemDetail.name.text.text = Global.gApp.gGameData.GetTipsInCurLanguage(cbi.name); item.goods.image.sprite = Global.gApp.gResMgr.LoadAssets <Sprite>(cbi.icon); itemDetail.icon.image.sprite = Global.gApp.gResMgr.LoadAssets <Sprite>(cbi.icon); item.level.text.text = dto.level.ToString(); itemDetail.level.text.text = dto.level.ToString(); CampBuff_dataItem curData; CampBuff_dataItem nextData; string curPercent; float[] cost; float heartCost; if (dto.level < Global.gApp.gGameData.CampBuffDataConfig.items.Length) { itemDetail.Button.gameObject.SetActive(dto.state != WeaponStateConstVal.NONE); itemDetail.unlockTips.gameObject.SetActive(dto.state == WeaponStateConstVal.NONE); if (dto.state == WeaponStateConstVal.NONE) { itemDetail.unlockTips.text.text = string.Format(Global.gApp.gGameData.GetTipsInCurLanguage(4378), cbi.campLevel); } //升级 if (dto.level > 0) { curData = Global.gApp.gGameData.CampBuffDataConfig.items[dto.level - 1]; nextData = Global.gApp.gGameData.CampBuffDataConfig.items[dto.level]; float[] curVal = ReflectionUtil.GetValueByProperty <CampBuff_dataItem, float[]>(cbi.id, curData); float[] nextVal = ReflectionUtil.GetValueByProperty <CampBuff_dataItem, float[]>(cbi.id, nextData); curPercent = GetPercentStr(cbi, curVal[0]); string nextPercent = GetPercentStr(cbi, nextVal[0]); itemDetail.desc.text.text = string.Format(Global.gApp.gGameData.GetTipsInCurLanguage(cbi.desc), curPercent, nextPercent); item.text.text.text = "+" + curPercent; cost = ReflectionUtil.GetValueByProperty <CampBuff_dataItem, float[]>(cbi.id + "_cost", curData); heartCost = cost[0]; itemDetail.upgrade.gameObject.SetActive(true); itemDetail.unlock.gameObject.SetActive(false); itemDetail.cost.text.text = UiTools.FormateMoney(heartCost); } else { //解锁 nextData = Global.gApp.gGameData.CampBuffDataConfig.items[dto.level]; float[] nextVal = ReflectionUtil.GetValueByProperty <CampBuff_dataItem, float[]>(cbi.id, nextData); string nextPercent = GetPercentStr(cbi, nextVal[0]); itemDetail.desc.text.text = string.Format(Global.gApp.gGameData.GetTipsInCurLanguage(cbi.desc_nolearn), nextPercent); itemDetail.upgrade.gameObject.SetActive(false); itemDetail.unlock.gameObject.SetActive(true); heartCost = cbi.unlockCost; itemDetail.cost.text.text = UiTools.FormateMoney(heartCost); } bool red = GameItemFactory.GetInstance().GetItem(SpecialItemIdConstVal.RED_HEART) < heartCost; itemDetail.cost.text.color = ColorUtil.GetTextColor(red, ColorUtil.m_YellowColor); itemDetail.up.gameObject.SetActive(!lockBuff && !red); } else { //满级 curData = Global.gApp.gGameData.CampBuffDataConfig.items[dto.level - 2]; nextData = Global.gApp.gGameData.CampBuffDataConfig.items[dto.level - 1]; float[] curVal = ReflectionUtil.GetValueByProperty <CampBuff_dataItem, float[]>(cbi.id, curData); float[] nextVal = ReflectionUtil.GetValueByProperty <CampBuff_dataItem, float[]>(cbi.id, nextData); curPercent = GetPercentStr(cbi, nextVal[0]); itemDetail.desc.text.text = string.Format(Global.gApp.gGameData.GetTipsInCurLanguage(cbi.max_desc), curPercent); itemDetail.Button.gameObject.SetActive(false); itemDetail.unlockTips.gameObject.SetActive(true); itemDetail.unlockTips.text.text = Global.gApp.gGameData.GetTipsInCurLanguage(4383); itemDetail.up.gameObject.SetActive(false); item.text.text.text = "+" + curPercent; } item.lockIcon.gameObject.SetActive(lockBuff); itemDetail.lockIcon.gameObject.SetActive(lockBuff); item.numberBg.gameObject.SetActive(!lockBuff); item.text.gameObject.SetActive(!lockBuff); item.goods.image.color = ColorUtil.GetSpecialColor(lockBuff, ColorUtil.m_HalfColor); itemDetail.icon.image.color = ColorUtil.GetSpecialColor(lockBuff, ColorUtil.m_HalfColor); itemDetail.lvBg.gameObject.SetActive(!lockBuff); item.lvBg.gameObject.SetActive(!lockBuff); }
private void InitPlayerInfo() { RateValue.text.text = string.Format("{0}/s", UiTools.FormateMoney(CampsiteMgr.singleton.TotalRewardRate)); CampValue.text.text = CampsiteMgr.singleton.Id.ToString(); LevelValue.text.text = PlayerDataMgr.singleton.GetPlayerLevel().ToString(); DPSValue.text.text = (PlayerDataMgr.singleton.GetUseWeaponPower() / TableMgr.singleton.ValueTable.combat_capability).ToString("f0"); Dictionary <CombatAttr.CombatAttrType, float> attrDic = new Dictionary <CombatAttr.CombatAttrType, float>(); var skills = PlayerDataMgr.singleton.GetFuseSkills(); for (int i = 0; i < skills.Count; ++i) { var data = TableMgr.singleton.FuseGunSkillTable.GetItemByID(skills[i]); if (data == null) { continue; } var type = (CombatAttr.CombatAttrType)(data.id / 100); if (!attrDic.ContainsKey(type)) { attrDic[type] = data.value; } else { attrDic[type] += data.value; } } var life = Mathf.Ceil(TableMgr.singleton.ValueTable.player_levelup_hp_k1 * Mathf.Pow((1 + TableMgr.singleton.ValueTable.player_levelup_hp_k2), (PlayerDataMgr.singleton.GetPlayerLevel() - 1))); var value = 0.0f; if (attrDic.TryGetValue(CombatAttr.CombatAttrType.Life_Add, out value)) { life *= (1.0f + value); } HpValue.text.text = life.ToString("f0"); /////////////////////////////////////////////////////////// var atk = PlayerDataMgr.singleton.GetUseWeaponAtk(); value = 0.0f; if (attrDic.TryGetValue(CombatAttr.CombatAttrType.Attack, out value)) { atk += value; } value = 0.0f; if (attrDic.TryGetValue(CombatAttr.CombatAttrType.Attack_Add, out value)) { atk *= (1.0f + value); } AtkValue.text.text = atk.ToString("f0"); ///////////////////////////////////////////////////////// var speed = 1.0f; value = 0.0f; if (attrDic.TryGetValue(CombatAttr.CombatAttrType.MoveSpeed, out value)) { speed += value; } SpeedValue.text.text = speed.ToString("f0"); ///////////////////////////////////////////////////////// var crit = 1.0f; value = 0.0f; if (attrDic.TryGetValue(CombatAttr.CombatAttrType.Crit_Rate, out value)) { crit += value; } CritValue.text.text = crit.ToString("f0"); ///////////////////////////////////////////////////////// var critDamage = 1.0f; value = 0.0f; if (attrDic.TryGetValue(CombatAttr.CombatAttrType.Crit_Damage, out value)) { critDamage += value; } CritDamageValue.text.text = critDamage.ToString("f0"); ///////////////////////////////////////////////////////// var dodge = 1.0f; value = 0.0f; if (attrDic.TryGetValue(CombatAttr.CombatAttrType.Dodge, out value)) { dodge += value; } DodgeValue.text.text = critDamage.ToString("f0"); ///////////////////////////////////////////////////////// var atkSpeed = 1.0f; value = 0.0f; if (attrDic.TryGetValue(CombatAttr.CombatAttrType.Attack_Speed, out value)) { atkSpeed += value; } AtkSpeedValue.text.text = atkSpeed.ToString("f0"); ///////////////////////////////////////////////////////// }
public void Fresh(double val) { RewardCount.text.text = UiTools.FormateMoney(val); }
private void RefreshData() { if (pointDataMgr == null) { return; } if (pointDataMgr.isFrozen) { LockRoot.gameObject.SetActive(false); UnlockRoot.gameObject.SetActive(false); } else { if (!pointDataMgr.isUnlock) { LockRoot.gameObject.SetActive(true); UnlockRoot.gameObject.SetActive(false); } else { LockRoot.gameObject.SetActive(false); UnlockRoot.gameObject.SetActive(true); var reward = pointDataMgr.SettlementRewardVal; if (reward > 0) { RewardCount.text.text = UiTools.FormateMoney(reward); RewardNode.gameObject.SetActive(true); } else { RewardNode.gameObject.SetActive(false); } if (pointDataMgr.equipGunId > 0) { var cardRes = TableMgr.singleton.GunCardTable.GetItemByID(pointDataMgr.equipGunId); CardIconImg.image.sprite = Global.gApp.gResMgr.LoadAssets <Sprite>(cardRes.icon); CardIconImg.gameObject.SetActive(true); } else { CardIconImg.gameObject.SetActive(false); } if (pointDataMgr.isAuto) { if (nonAutoAnim.tween.IsPlaying()) { nonAutoAnim.DORewind(); } ProgressImg.image.color = autoColor; } else { ProgressImg.image.color = nonAutoColor; } if (PlayerDataMgr.singleton.ModuleIsOpen(GameModuleType.BuildSetGun) && CampsiteMgr.singleton.PointCanSetGun(pointDataMgr.index)) { RedPoint.gameObject.SetActive(true); } else { RedPoint.gameObject.SetActive(false); } RewardFlag.gameObject.SetActive(!pointDataMgr.isFight); } } }
public void UIFresh() { if (m_ItemConfig == null) { return; } if (Global.gApp.gSystemMgr.GetWeaponMgr().GetCurMainWeapon().Equals(m_ItemConfig.name)) { Equip.gameObject.SetActive(true); EquipBg.gameObject.SetActive(true); } else { Equip.gameObject.SetActive(false); EquipBg.gameObject.SetActive(false); } if (Global.gApp.gSystemMgr.GetWeaponMgr().GetQualityLv(m_ItemConfig) == 0) { WeaponIcon.image.sprite = Resources.Load(m_ItemConfig.image_grow, typeof(Sprite)) as Sprite; } else { WeaponIcon.image.sprite = Resources.Load(m_ItemConfig.image_grow + "_s", typeof(Sprite)) as Sprite; } WeaponNameTxt.text.text = m_ItemConfig.gamename; gameObject.SetActive(true); UnlockBtn.gameObject.SetActive(false); if (!Global.gApp.gSystemMgr.GetWeaponMgr().GetWeaponOpenState(m_ItemConfig)) { if (m_ItemConfig.opencondition[0] == FilterTypeConstVal.CUR_ITEM_NUM) { Mask1.gameObject.SetActive(true); MaskTxt.gameObject.SetActive(false); MaskTxt.text.text = FilterFactory.GetInstance().GetUnfinishTips(m_ItemConfig.opencondition); UnlockBtn.gameObject.SetActive(true); u_CmNum.text.text = UiTools.FormateMoney(m_ItemConfig.opencondition[2]); u_CmNum.text.color = ColorUtil.GetTextColor(GameItemFactory.GetInstance().GetItem((int)m_ItemConfig.opencondition[1]) < m_ItemConfig.opencondition[2], null); u_CmIcon.image.sprite = Global.gApp.gResMgr.LoadAssets <Sprite>(string.Format(CommonResourceConstVal.RESOURCE_PATH, m_ItemConfig.opencondition[1])); } else { Mask1.gameObject.SetActive(true); MaskTxt.gameObject.SetActive(true); MaskTxt.text.text = FilterFactory.GetInstance().GetUnfinishTips(m_ItemConfig.opencondition); } Equip.gameObject.SetActive(false); EquipBg.gameObject.SetActive(false); WeaponNameTxt.gameObject.SetActive(false); WeaponLvTxt.gameObject.SetActive(false); Param1NameTxt.gameObject.SetActive(false); UpBtn.gameObject.SetActive(false); WeaponIcon.image.color = ColorUtil.GetColor(ColorUtil.m_BlackColor); } else { Mask1.gameObject.SetActive(false); WeaponNameTxt.gameObject.SetActive(true); WeaponLvTxt.gameObject.SetActive(true); Param1NameTxt.gameObject.SetActive(true); UpBtn.gameObject.SetActive(true); WeaponIcon.image.color = ColorUtil.GetColor(ColorUtil.m_DeaultColor); //新获得的武器显示特效 if (Global.gApp.gSystemMgr.GetWeaponMgr().GetWeaponOpenState(m_ItemConfig.name) == WeaponStateConstVal.NEW) { NewWeapon.gameObject.SetActive(true); NewIMG.gameObject.SetActive(true); } } int gunLevel = Global.gApp.gSystemMgr.GetWeaponMgr().GetWeaponLevel(m_ItemConfig.name); Guns_dataItem weaponLevelData = Global.gApp.gGameData.GunDataConfig.Get(gunLevel); double[] costValue = ReflectionUtil.GetValueByProperty <Guns_dataItem, double[]>(m_ItemConfig.name + "_cost", weaponLevelData); if ((int)costValue[0] != SpecialItemIdConstVal.REAL_MONEY) { CmNum.text.color = ColorUtil.GetTextColor(GameItemFactory.GetInstance().GetItem((int)costValue[0]) < costValue[1], m_CM_COLOR); } //可升级提示 if (Global.gApp.gSystemMgr.GetWeaponMgr().CanUpdateWeapon(m_ItemConfig)) { WeaponUp.gameObject.SetActive(true); } else { WeaponUp.gameObject.SetActive(false); } Guns_dataItem nextLevelCfg = Global.gApp.gGameData.GunDataConfig.Get(gunLevel + 1); double[] weaponParams = null; if (nextLevelCfg != null) { weaponParams = ReflectionUtil.GetValueByProperty <Guns_dataItem, double[]>(m_ItemConfig.name, nextLevelCfg); } bool max = weaponParams == null || weaponParams.Length == 0; CmIcon.gameObject.SetActive(!max); CmNum.gameObject.SetActive(!max); dotxt.gameObject.SetActive(!max); MaxTxt.gameObject.SetActive(max); if (m_ItemConfig.opencondition[0] == FilterTypeConstVal.WEAPON_UNLOCK) { u_CmNum.text.text = UiTools.FormateMoney(m_ItemConfig.opencondition[2]); u_CmNum.text.color = ColorUtil.GetTextColor(GameItemFactory.GetInstance().GetItem((int)m_ItemConfig.opencondition[1]) < m_ItemConfig.opencondition[2], null); u_CmIcon.image.sprite = Global.gApp.gResMgr.LoadAssets <Sprite>(string.Format(CommonResourceConstVal.RESOURCE_PATH, m_ItemConfig.opencondition[1])); } }
private void Deal4Level(ItemItem itemConfig) { m_ItemConfig = itemConfig; int gunLevel = Global.gApp.gSystemMgr.GetWeaponMgr().GetWeaponLevel(itemConfig.name); int gunShowLevel = Global.gApp.gSystemMgr.GetWeaponMgr().GetWeaponShowLevel(itemConfig.name); WeaponLvTxt.text.text = "lv: " + gunShowLevel; Guns_dataItem weaponLevelData = Global.gApp.gGameData.GunDataConfig.Get(gunLevel); double[] costValue = ReflectionUtil.GetValueByProperty <Guns_dataItem, double[]>(itemConfig.name + "_cost", weaponLevelData); CmNum.text.text = UiTools.FormateMoney(costValue[1]); CmNum.text.color = ColorUtil.GetTextColor(GameItemFactory.GetInstance().GetItem((int)costValue[0]) < costValue[1], m_CM_COLOR); CmIcon.image.sprite = Global.gApp.gResMgr.LoadAssets <Sprite>(string.Format(CommonResourceConstVal.RESOURCE_PATH, costValue[0])); m_ConsumItemId = (int)costValue[0]; double[] paramValue; if (Global.gApp.gSystemMgr.GetWeaponMgr().GetQualityLv(m_ItemConfig) == 0) { paramValue = ReflectionUtil.GetValueByProperty <Guns_dataItem, double[]>(itemConfig.name, weaponLevelData); double showVal = itemConfig.showParam / itemConfig.dtime * paramValue[0]; Param1Txt.text.text = UiTools.FormateMoney(showVal); } else { paramValue = ReflectionUtil.GetValueByProperty <Guns_dataItem, double[]>(itemConfig.name + "_super", weaponLevelData); double showVal = itemConfig.showParam / itemConfig.dtime * paramValue[0]; Param1Txt.text.text = UiTools.FormateMoney(showVal); } if (paramValue.Length <= 1) { Param2Txt.text.text = "None"; } else { Param2Txt.text.text = paramValue[1].ToString(); } m_WeaponName = itemConfig.name; int m_QualityLevel = itemConfig.qualevel; GeneralConfigItem colorConfig = Global.gApp.gGameData.GeneralConfigData.Get(GeneralConfigConstVal.QUALITY_COLOR); WeaponNameTxt.text.color = ColorUtil.GetColor(colorConfig.contents[m_QualityLevel]); WeaponBg.image.sprite = Resources.Load(string.Format(CommonResourceConstVal.WEAPON_BG_PATH, m_QualityLevel), typeof(Sprite)) as Sprite; if (m_QualityLevel > 0) { EffectItem effectItem = Global.gApp.gGameData.EffectData.Get(EffectConstVal.QUALITY); GameObject effect = UiTools.GetEffect(string.Format(effectItem.path, m_QualityLevel), transform); if (mEffect != null) { GameObject.Destroy(mEffect); } mEffect = effect; mEffect.transform.SetParent(WeaponIcon.rectTransform, true); if (m_IconParentNode == null) { m_IconParentNode = WeaponIcon.gameObject.transform.parent; WeaponIcon.gameObject.GetComponent <WeaponUI_Item_Follow>().SetFollowNode(m_IconParentNode); WeaponIcon.gameObject.transform.SetParent(m_Parent.GetViewPoint2().transform, true); } } //if (m_QualityLevel < itemConfig.qualevel.Length - 1 && gunLevel - itemConfig.qualevel[m_QualityLevel] <= itemConfig.qualevel[m_QualityLevel + 1] - itemConfig.qualevel[m_QualityLevel]) //{ // LvPro.image.fillAmount = (float)(gunLevel - itemConfig.qualevel[m_QualityLevel]) / (itemConfig.qualevel[m_QualityLevel + 1] - itemConfig.qualevel[m_QualityLevel]); //} //else if (m_QualityLevel >= itemConfig.qualevel.Length - 1) //{ // LvPro.image.fillAmount = 0; //} //else //{ // LvPro.image.fillAmount = 1; //} }
public void UIFresh() { if (m_ItemConfig == null) { return; } int lv = Global.gApp.gSystemMgr.GetWeaponMgr().GetWeaponLevel(m_ItemConfig.name); int state = Global.gApp.gSystemMgr.GetWeaponMgr().GetWeaponOpenState(m_ItemConfig.name); int filterType = Convert.ToInt32(m_ItemConfig.opencondition[0]); GunsSub_dataItem lvCfg = Global.gApp.gGameData.GunSubDataConfig.Get(lv); //SubLvtxt //passProgress //BtnUnlock //BtnUpgrade //Unlocktxt //Moneyiconbtn //Moneycostbtn //m_Lock //SubWeaponIcon bottom.image.sprite = Global.gApp.gResMgr.LoadAssets <Sprite>(string.Format(CommonResourceConstVal.SUB_BOTTOM, m_ItemConfig.qualevel)); if (Effect.rectTransform.childCount == 0) { EffectItem effectItem = Global.gApp.gGameData.EffectData.Get(EffectConstVal.SUB_EFFECT); GameObject effect = UiTools.GetEffect(string.Format(effectItem.path, m_ItemConfig.qualevel), Effect.rectTransform); } PetWeaponBg.image.sprite = Global.gApp.gResMgr.LoadAssets <Sprite>(string.Format(CommonResourceConstVal.SUB_BG, m_ItemConfig.qualevel)); if (filterType != FilterTypeConstVal.CUR_ITEM_NUM) { //if (state == WeaponStateConstVal.NONE && FilterFactory.GetInstance().Filter(m_ItemConfig.opencondition)) //{ // state = WeaponStateConstVal.NEW; // Global.gApp.gSystemMgr.GetWeaponMgr().SetWeaponOpenState(m_ItemConfig.name, state); //} //应该显示解锁 bool unLock = state == WeaponStateConstVal.NEW || state == WeaponStateConstVal.EXIST; PetLvtxt.gameObject.SetActive(unLock); progress_bg.gameObject.SetActive(false); BtnUnlock.gameObject.SetActive(false); BtnUpgrade.gameObject.SetActive(unLock); Unlocktxt.gameObject.SetActive(!unLock); Moneyiconbtn.gameObject.SetActive(unLock); Moneycostbtn.gameObject.SetActive(unLock); m_Lock.gameObject.SetActive(!unLock); PetWeaponIcon.gameObject.SetActive(true); PetWeaponIcon.image.color = unLock ? ColorUtil.GetColor(ColorUtil.m_DeaultColor) : ColorUtil.GetColor(ColorUtil.m_WhiteColor); AtkMsg.gameObject.SetActive(unLock); } else { //应该显示解锁 bool unLock = state == WeaponStateConstVal.NEW || state == WeaponStateConstVal.EXIST; PetLvtxt.gameObject.SetActive(unLock); progress_bg.gameObject.SetActive(false); BtnUnlock.gameObject.SetActive(!unLock); BtnUpgrade.gameObject.SetActive(unLock); Unlocktxt.gameObject.SetActive(false); Moneyiconbtn.gameObject.SetActive(true); Moneycostbtn.gameObject.SetActive(true); m_Lock.gameObject.SetActive(!unLock); PetWeaponIcon.gameObject.SetActive(true); PetWeaponIcon.image.color = unLock ? ColorUtil.GetColor(ColorUtil.m_DeaultColor) : ColorUtil.GetColor(ColorUtil.m_WhiteColor); AtkMsg.gameObject.SetActive(unLock); } Unlocktxt.text.text = FilterFactory.GetInstance().GetMiddleUnfinishTips(m_ItemConfig.opencondition); PetLvtxt.text.text = "LV:" + lv; if (lvCfg != null) { if (filterType == FilterTypeConstVal.CUR_ITEM_NUM && state == WeaponStateConstVal.NONE) { int itemId = Convert.ToInt32(m_ItemConfig.opencondition[1]); double unlockItemNum = Convert.ToDouble(m_ItemConfig.opencondition[2]); m_ReduceItemDTO = new ItemDTO(itemId, unlockItemNum, BehaviorTypeConstVal.OPT_WEAPON_UNLOCK); double itemCount = GameItemFactory.GetInstance().GetItem(itemId); passProgress.image.fillAmount = (float)(itemCount / unlockItemNum); Moneyiconbtn.image.sprite = Global.gApp.gResMgr.LoadAssets <Sprite>(string.Format(CommonResourceConstVal.RESOURCE_PATH, itemId)); Moneycostbtn.text.text = UiTools.FormateMoney(unlockItemNum); Moneycostbtn.text.color = ColorUtil.GetTextColor(itemCount < unlockItemNum, null); } else { double[] costValue = ReflectionUtil.GetValueByProperty <GunsSub_dataItem, double[]>("base_cost_" + m_ItemConfig.qualevel, lvCfg); int itemId = Convert.ToInt32(costValue[0]); double unlockItemNum = Convert.ToDouble(costValue[1]); m_ReduceItemDTO = new ItemDTO(itemId, unlockItemNum, BehaviorTypeConstVal.OPT_WEAPON_LEVEL_UP); double itemCount = GameItemFactory.GetInstance().GetItem(itemId); passProgress.image.fillAmount = (float)(itemCount / unlockItemNum); Moneyiconbtn.image.sprite = Global.gApp.gResMgr.LoadAssets <Sprite>(string.Format(CommonResourceConstVal.RESOURCE_PATH, itemId)); Moneycostbtn.text.text = UiTools.FormateMoney(unlockItemNum); Moneycostbtn.text.color = ColorUtil.GetTextColor(itemCount < unlockItemNum, null); } double[] prm = ReflectionUtil.GetValueByProperty <GunsSub_dataItem, double[]>("base_params_" + m_ItemConfig.qualevel, lvCfg); Atk.text.text = string.Format("{0}%", (prm[0] * 100).ToString()); if (Global.gApp.gGameData.GunSubDataConfig.Get(lv + 1) == null) { MaxLevel(lv); } } else { MaxLevel(lv); } PetUp.gameObject.SetActive(Global.gApp.gSystemMgr.GetWeaponMgr().CanUpdateWeapon(m_ItemConfig)); NewPet.gameObject.SetActive(state == WeaponStateConstVal.NEW); NewIMG_pet.gameObject.SetActive(state == WeaponStateConstVal.NEW); }