} //秒杀小怪概率 #endregion public BuffMgr(Player player) { m_Player = player; m_BuffMap = new SafeMap <int, BaseBuff>(); m_Action = UpdateImp; //InitCampBuff(); }
public AiBuffMgr(Monster monster) { m_Monster = monster; m_BuffMap = new SafeMap <int, AiBaseBuff>(); m_Action = UpdateImp; }
public TimerMgr() { m_TimerMap = new SafeMap <int, Timer>(); m_Action = TimerUpdate; }