private void AddBinkEffect() { if (!m_AddBlinkEffect) { int callTimes = 0; DelayCallBack call = gameObject.AddComponent <DelayCallBack>(); call.SetAction(() => { if (!m_IsDeath) { callTimes++; if (callTimes % 2 == 0) { m_Appear.transform.localPosition = m_OriPos; } else { m_Appear.transform.localPosition = m_OffsetPos; } } } , 0.5f); call.SetCallTimes(9999); m_AddBlinkEffect = true; } }
private void DelayVisible() { DynamicNode.gameObject.SetActive(false); StaticNode.gameObject.SetActive(false); int callTimes = 0; DelayCallBack callBack = gameObject.AddComponent <DelayCallBack>(); callBack.SetCallTimes(3); callBack.SetAction( () => { callTimes++; if (callTimes == 3) { DynamicNode.gameObject.SetActive(true); StaticNode.gameObject.SetActive(true); if (m_LastTaskIconIndex > 0) { Image image; if (m_TaskIconImages.TryGetValue(m_LastTaskIconIndex, out image)) { image.transform.Find(m_ArrowName).gameObject.SetActive(false); } if (m_LastTaskIconIndex > 6) { float m_scale = 6.0f / m_LastTaskIconIndex; TaskIconNode.rectTransform.localScale = new Vector3(m_scale, m_scale, m_scale); } } } }, 0.1f, true); }
//private SdkdsPurchaseUtils.Product m_Product; public override void Init <T>(string name, UIInfo info, T arg) { base.Init(name, info, arg); Btn2.button.onClick.AddListener(OnGoTo); BtnC.button.onClick.AddListener(OnCloseBtn); RegisterListeners(); base.ChangeLanguage(); m_IdStr = Global.gApp.gGameData.GeneralConfigData.Get(GeneralConfigConstVal.TIME_GIFT1_PRODUCT).content; string[] prms = m_IdStr.Split('.'); ItemItem itemCfg = Global.gApp.gGameData.ItemData.Get(int.Parse(prms[2])); NextGunName.text.text = itemCfg.gamename; m_RemainStr = Global.gApp.gGameData.GetTipsInCurLanguage(4186); double mills = DateTimeUtil.m_Day_Mills * 7 - DateTimeUtil.GetMills(DateTime.Now) + Global.gApp.gSystemMgr.GetMiscMgr().TimeGiftStartTime; if (mills < 0d) { mills = 0d; } DelayCallBack dcb = gameObject.AddComponent <DelayCallBack>(); TimeCount.text.text = GetTimtTip(mills); dcb.SetAction(() => { double ms = DateTimeUtil.m_Day_Mills * 7 - DateTimeUtil.GetMills(DateTime.Now) + Global.gApp.gSystemMgr.GetMiscMgr().TimeGiftStartTime; if (ms < 0d) { ms = 0d; } TimeCount.text.text = GetTimtTip(ms); }, 1f); List <ItemDTO> itemDTOs = GameItemFactory.GetInstance().DealItems(Global.gApp.gGameData.GeneralConfigData.Get(GeneralConfigConstVal.TIME_GIFT1).contents, BehaviorTypeConstVal.OPT_TIME_GIFT1); ItemIcon1.image.sprite = Global.gApp.gResMgr.LoadAssets <Sprite>(string.Format(CommonResourceConstVal.RESOURCE_PATH, itemDTOs[0].itemId)); ItemCount1.text.text = "X " + (int)itemDTOs[0].num; ItemIcon2.image.sprite = Global.gApp.gResMgr.LoadAssets <Sprite>(string.Format(CommonResourceConstVal.RESOURCE_PATH, itemDTOs[1].itemId)); ItemCount2.text.text = "X " + (int)itemDTOs[1].num; dcb.SetCallTimes(Convert.ToInt32(mills / DateTimeUtil.m_Sec_Mills) + 1); #if (UNITY_EDITOR || DISBLE_PLATFORM) #else //if (SdkdsPurchaseUtils.m_ProductList!= null && SdkdsPurchaseUtils.m_ProductList.Count > 0) //{ // foreach (SdkdsPurchaseUtils.Product product in SdkdsPurchaseUtils.m_ProductList) { // if (SdkdsPurchaseUtils.IsSpecialPruchase(product, GeneralConfigConstVal.TIME_GIFT1_PRODUCT)) // { // m_Product = product; // break; // } // } // moneyNum.text.text = m_Product.price; //} #endif }
private void FlushCD() { double leftMills = Global.gApp.gSystemMgr.GetMiscMgr().lastAdEnegyMills + m_AdAddEnergyCD * 1000 - DateTimeUtil.GetMills(DateTime.Now); if (leftMills > 0 && m_AdAddEnergyTimesLimit - Global.gApp.gSystemMgr.GetMiscMgr().adEnegyTimes > 0) { DelayCallBack dcb = gameObject.AddComponent <DelayCallBack>(); int leftSecs = (int)Math.Round(leftMills / 1000); AdBtntxt.text.text = EZMath.FormateTime(leftSecs); if (leftSecs > 0) { m_AdBtn.button.interactable = false; } dcb.SetCallTimes(leftSecs); dcb.SetAction(() => { leftMills = Global.gApp.gSystemMgr.GetMiscMgr().lastAdEnegyMills + m_AdAddEnergyCD * 1000 - DateTimeUtil.GetMills(DateTime.Now); leftSecs = (int)Math.Round(leftMills / 1000); if (leftSecs > 0) { AdBtntxt.text.text = EZMath.FormateTime(leftSecs); m_AdBtn.button.interactable = false; } else { AdBtntxt.text.text = "Get"; m_AdBtn.button.interactable = true; } }, 1f); } else { AdBtntxt.text.text = "Get"; } }
public void LockMove(float time) { if (time > 0) { m_Fight.Move(0, 0); SetLockState(true); Transform lockTsf = transform.Find("lockCallBack"); if (lockTsf == null) { GameObject emepty = new GameObject(); emepty.transform.SetParent(transform); emepty.name = "lockCallBack"; DelayCallBack delayCallBack = emepty.AddComponent <DelayCallBack>(); delayCallBack.SetAction(() => { Destroy(emepty); SetLockState(false); }, time); } else { lockTsf.GetComponent <DelayCallBack>().ResteTime(); } } }
protected override void Awake() { gameObject.GetComponent <CircleCollider2D>().enabled = false; base.Awake(); DelayCallBack callBack = gameObject.AddComponent <DelayCallBack>(); callBack.SetAction(GenerateRes, 0.1f, true); callBack.SetCallTimes(2); AdapterName(m_ResProp.ToString()); }
protected override void InitOnceInfo() { base.InitOnceInfo(); m_RedHeartPickRecord = gameObject.AddComponent <RedHeartPickRecord>(); m_NpcMgr = Global.gApp.gSystemMgr.GetNpcMgr(); m_EnemyTypeCount = m_EnemyPath.Length; m_ShowNode = GameObject.Find("binansuo_03"); m_ControllerNode = m_ShowNode.transform.Find("ControllerNode").gameObject; m_ControllerNode.SetActive(true); m_FightNode = m_ControllerNode.transform.Find("FightNode"); m_FightNode.gameObject.SetActive(true); m_MainCamera = Camera.main; Global.gApp.gGameAdapter.AdaptCamera(ref m_MainCamera); m_NoTaskNpcBornNode = m_ControllerNode.transform.Find("FightNode/NPCBornNode/Dynamic"); m_TaskNpcBronNode = m_ControllerNode.transform.Find("FightNode/NPCBornNode/Static"); m_NpcNode = m_ControllerNode.transform.Find("FightNode/NpcNode"); m_DrstrangeIconBtn.button.onClick.AddListener(OpenWeaponRaiseUi); m_RecycleIconBtn.button.onClick.AddListener(OpenMatBg); Transform adFollowNode = m_ControllerNode.transform.Find("FightNode/AdNode"); AdIconBtn.button.onClick.AddListener(RespondBillboardClick); AdIcon.gameObject.GetComponent <FollowNode>().SetFloowNode(adFollowNode); m_NameBg.button.onClick.AddListener(OpenDetail); m_ResourceBtn.button.onClick.AddListener(OpenResourceDetail); m_OldWamonIconBtn.button.onClick.AddListener(OpenCampTaskDetails); m_Buff.button.onClick.AddListener(OpenCampBuff); m_BadgeIconBtn.button.onClick.AddListener(OpenBadge); //检测npc是否离开 m_NpcMgr.NpcLeave(); //获取营地点位配置list var campsitePoints = m_FightNode.GetComponentsInChildren <CampsiteNpcPoint>(true); for (int i = 0; i < campsitePoints.Length; i++) { var point = campsitePoints[i]; int linkDataIndex = point.PointId - 1; if (CampsiteMgr.singleton.HasPoint(linkDataIndex)) { point.SetValid(linkDataIndex); } else { point.SetInvalid(); } } DelayCallBack delayCallBack = gameObject.AddComponent <DelayCallBack>(); delayCallBack.SetCallTimes(9999999); delayCallBack.SetAction(FreshDropRedHeartData, 30, true); }
private void AddAppearWarningEffect() { Global.gApp.CurScene.Pause(); GameObject BossWarning = Global.gApp.gResMgr.InstantiateObj("Prefabs/UI/BossWarning"); DelayCallBack delayCallBack = BossWarning.AddComponent <DelayCallBack>(); delayCallBack.SetAction(() => { Global.gApp.CurScene.Resume(); Object.Destroy(BossWarning); }, 1.2f, true); BossWarning.GetComponent <DelayDestroy>().enabled = false; BossWarning.transform.SetParent(Global.gApp.gUiMgr.GetUiCanvasTsf(), false); BossWarning.transform.SetAsFirstSibling(); }
//private SdkdsPurchaseUtils.Product m_Product; public override void Init <T>(string name, UIInfo info, T arg) { base.Init(name, info, arg); Btn2.button.onClick.AddListener(OnGoTo); BtnC.button.onClick.AddListener(OnCloseBtn); RegisterListeners(); base.ChangeLanguage(); m_IdStr = Global.gApp.gGameData.GeneralConfigData.Get(GeneralConfigConstVal.TIME_GIFT2_PRODUCT).content; string[] prms = m_IdStr.Split('.'); ItemItem itemCfg = Global.gApp.gGameData.ItemData.Get(int.Parse(prms[2])); m_RemainStr = Global.gApp.gGameData.GetTipsInCurLanguage(4186); double mills = DateTimeUtil.m_Day_Mills * 7 - DateTimeUtil.GetMills(DateTime.Now) + Global.gApp.gSystemMgr.GetMiscMgr().TimeGiftStartTime; DelayCallBack dcb = gameObject.AddComponent <DelayCallBack>(); if (mills < 0d) { mills = 0d; } TimeCount.text.text = string.Format(m_RemainStr, Global.gApp.gGameData.GetTimeInCurLanguage(mills)); dcb.SetAction(() => { double ms = DateTimeUtil.m_Day_Mills * 7 - DateTimeUtil.GetMills(DateTime.Now) + Global.gApp.gSystemMgr.GetMiscMgr().TimeGiftStartTime; if (ms < 0d) { ms = 0d; } TimeCount.text.text = string.Format(m_RemainStr, Global.gApp.gGameData.GetTimeInCurLanguage(ms)); }, 1f); dcb.SetCallTimes(Convert.ToInt32(mills / DateTimeUtil.m_Sec_Mills) + 1); #if (UNITY_EDITOR || DISBLE_PLATFORM) #else //if (SdkdsPurchaseUtils.m_ProductList!= null && SdkdsPurchaseUtils.m_ProductList.Count > 0) //{ // foreach (SdkdsPurchaseUtils.Product product in SdkdsPurchaseUtils.m_ProductList) { // if (SdkdsPurchaseUtils.IsSpecialPruchase(product, GeneralConfigConstVal.TIME_GIFT2_PRODUCT)) // { // m_Product = product; // break; // } // } // moneyNum.text.text = m_Product.price; //} #endif }
public void InitNode() { GeneralConfigItem initPassIdConfig = Global.gApp.gGameData.GeneralConfigData.Get(GeneralConfigConstVal.INIT_PASS_ID); m_InitId = Convert.ToInt32(initPassIdConfig.content); m_BackDis = Viewport.rectTransform.rect.size.y / 6; Debug.Log("m_BackDis = " + m_BackDis); CloseBtn.button.onClick.AddListener(OnCloseBtn); topTip.button.onClick.AddListener(OnToCur); bottomTip.button.onClick.AddListener(OnToCur); progress.gameObject.SetActive(false); step.gameObject.SetActive(false); gun.gameObject.SetActive(false); List <QuestItem> configs = Global.gApp.gGameData.QuestTypeMapData[QuestConst.TYPE_LEVEL_DETAIL]; foreach (QuestItem questItem in configs) { passQuestDic.Add((int)questItem.condition[1], questItem); } int curId = Global.gApp.gSystemMgr.GetPassMgr().GetCurPassId() - m_InitId; m_UserStep = Global.gApp.gSystemMgr.GetPassMgr().GetUserStep(); for (int i = 0; i < Global.gApp.gGameData.PassStep.Count && i <= m_UserStep; i++) { m_ScrolViewHeightList.Add(-m_Height - step.rectTransform.sizeDelta.y / 2); m_Height += step.rectTransform.sizeDelta.y; m_ScrolViewList.Add(null); int stepStart = i == 0 ? 1 : Global.gApp.gGameData.PassStep[i - 1] + 1 - m_InitId; int stepEnd = Global.gApp.gGameData.PassStep[i] - m_InitId; Debug.Log("stepStart = " + stepStart + ", stepEnd = " + stepEnd); int start = -1; for (int j = stepStart; j <= stepEnd; j++) { QuestItem questItemCfg = null; ItemItem iCfg = null; bool isWeapon = false; passQuestDic.TryGetValue(j, out questItemCfg); if (questItemCfg != null) { iCfg = Global.gApp.gGameData.ItemData.Get((int)questItemCfg.award[0]); isWeapon = ItemTypeConstVal.isWeapon(iCfg.showtype); } if (isWeapon) { start = -1; m_ScrolViewHeightList.Add(-m_Height - gun.rectTransform.sizeDelta.y / 2); m_Height += gun.rectTransform.sizeDelta.y; m_ScrolViewList.Add(null); } else { if (start == -1) { start = j; } if ((j - start) % 2 == 0) { m_ScrolViewHeightList.Add(-m_Height - progress.rectTransform.sizeDelta.y / 2); m_Height += progress.rectTransform.sizeDelta.y; m_ScrolViewList.Add(null); } } if (j == curId) { m_CurIndex = m_ScrolViewList.Count - 1; m_CurHeight = m_Height; } } if (i == m_UserStep && m_UserStep < Global.gApp.gGameData.PassStep.Count - 1) { m_ScrolViewHeightList.Add(-m_Height - step.rectTransform.sizeDelta.y / 2); m_Height += step.rectTransform.sizeDelta.y; m_ScrolViewList.Add(null); } m_StepHeightDic.Add(i, m_Height); m_StepIndexDic.Add(i, m_ScrolViewList.Count); } Debug.Log("m_CurIndex = " + m_CurIndex); ShowStepUI(m_UserStep); float callSecs = 1f / Application.targetFrameRate; int callTimes = m_UserStep - 1; if (m_UserStep - 1 >= 0) { DelayCallBack delayCallBack = gameObject.AddComponent <DelayCallBack>(); delayCallBack.SetCallTimes(m_UserStep); delayCallBack.SetAction(() => { ShowStepUI(callTimes--); }, callSecs); } m_CurStep = m_UserStep; //float baseHeight = m_CurStep == 0 ? 0f : m_StepHeightDic[m_CurStep - 1]; //Content.rectTransform.sizeDelta = new Vector2(Content.rectTransform.sizeDelta.x, m_StepHeightDic[m_CurStep] - baseHeight); Content.rectTransform.sizeDelta = new Vector2(Content.rectTransform.sizeDelta.x, m_Height); m_TargetValue = Math.Abs(m_ScrolViewHeightList[m_CurIndex]) - Viewport.rectTransform.rect.size.y / 2; if (m_TargetValue < 0f) { m_TargetValue = 0f; } else if (m_TargetValue > m_Height - Viewport.rectTransform.rect.size.y) { m_TargetValue = m_Height - Viewport.rectTransform.rect.size.y; } Content.rectTransform.localPosition = new Vector3(Content.rectTransform.localPosition.x, m_TargetValue, Content.rectTransform.localPosition.z); m_NeedMove = false; PassItem passItemCfg = Global.gApp.gGameData.PassData.Get(Global.gApp.gGameData.PassStep[m_CurStep]); //bg.image.sprite = Global.gApp.gResMgr.LoadAssets<Sprite>(passItemCfg.mainUIbg); m_ShowMin = Content.rectTransform.localPosition.y; m_ShowMax = Content.rectTransform.localPosition.y + Viewport.rectTransform.rect.size.y; topTip.gameObject.SetActive(false); bottomTip.gameObject.SetActive(false); }
private void FireToMainPlayer() { DelayCallBack delayCallBack = gameObject.AddComponent <DelayCallBack>();; delayCallBack.SetAction(m_Action, m_FireDelay); }
private void FlushMDTUI() { //看广告得狗牌 //for (int i = 0; i < mGetMDTConfig.Count; i++) //{ // RectTransform_Container timesRT = ReflectionUtil.GetValueByProperty<NoMDTUI, RectTransform_Container>("mdtItem" + (i + 1), this); // timesRT.rectTransform.GetChild(1).gameObject.SetActive(mAdsTimes == i); // //timesRT.rectTransform.GetChild(2).GetComponent<Image>().sprite = Global.gApp.gResMgr.LoadAssets<Sprite>(getMDTConfig.contents[i * 2]); // timesRT.rectTransform.GetChild(3).GetComponent<Text>().text = mGetMDTConfig[i].goodsNum.ToString(); // timesRT.rectTransform.GetChild(4).gameObject.SetActive(mAdsTimes > i); //} //progress.image.fillAmount = (float)mAdsTimes / mGetMDTConfig.Count; //Ad4Mdt 的UI totalChance.text.text = "/ " + mGetMDTConfig.Count.ToString(); int leftTimes = mGetMDTConfig.Count - mAdsTimes; leftChance.text.text = leftTimes.ToString(); newHas.gameObject.SetActive(leftTimes > 0); m_num.text.text = leftTimes.ToString(); if (mAdsTimes == mGetMDTConfig.Count) { mdtNum.text.text = "0"; } else { mdtNum.text.text = mGetMDTConfig[mAdsTimes].goodsNum.ToString(); } for (int i = 1; i <= mGetMDTConfig.Count; i++) { RectTransform_Image_Container rt = ReflectionUtil.GetValueByProperty <NoMDTUI, RectTransform_Image_Container>("m" + i, this); rt.gameObject.SetActive(i <= mGetMDTConfig.Count - mAdsTimes); } double leftMills = Global.gApp.gSystemMgr.GetMiscMgr().LastVideoMDTDataMills + m_AdAddMDTCD * 1000 - DateTimeUtil.GetMills(DateTime.Now); MdtCDbg.gameObject.SetActive(false); if (leftMills > 0 && leftTimes > 0) { DelayCallBack dcb = gameObject.AddComponent <DelayCallBack>(); int leftSecs = (int)Math.Round(leftMills / 1000); MdtCDbg.gameObject.SetActive(true); MdtCDText.text.text = string.Format(Global.gApp.gGameData.GetTipsInCurLanguage(3059), EZMath.FormateTime(leftSecs)); dcb.SetAction(() => { leftMills = Global.gApp.gSystemMgr.GetMiscMgr().LastVideoMDTDataMills + m_AdAddMDTCD * 1000 - DateTimeUtil.GetMills(DateTime.Now); leftSecs = (int)Math.Round(leftMills / 1000); if (leftSecs > 0) { MdtCDbg.gameObject.SetActive(true); MdtCDText.text.text = string.Format(Global.gApp.gGameData.GetTipsInCurLanguage(3059), EZMath.FormateTime(leftSecs)); } else { MdtCDbg.gameObject.SetActive(false); } }, 1f); dcb.SetIgnoreSceneTimeScale(true); dcb.SetCallTimes(leftSecs); } Global.gApp.gMsgDispatcher.Broadcast(MsgIds.DogeAdTimesChanged); }
private void UIFresh() { GetMDT.gameObject.GetComponent <Animator>().enabled = (Global.gApp.gSystemMgr.GetMiscMgr().VideoMDTDataGift != 1); GetMDTLight.gameObject.SetActive(Global.gApp.gSystemMgr.GetMiscMgr().VideoMDTDataGift != 1); InitPassInfo(); Global.gApp.gSystemMgr.GetQuestMgr().CheckLoginWeaponAward(); int questId = Global.gApp.gSystemMgr.GetQuestMgr().GetShouldReceiveId4SevenDay(); SevenDayBg.gameObject.SetActive(questId > 0); m_LevelDetailDTO = Global.gApp.gSystemMgr.GetQuestMgr().GetLevelDetailQuest(); ItemItem canReceiveItem = null; if (m_LevelDetailDTO != null) { canReceiveItem = Global.gApp.gGameData.ItemData.Get((int)Global.gApp.gGameData.QuestData.Get(m_LevelDetailDTO.id).award[0]); } QuestItemDTO nextLevelDetailDTO = Global.gApp.gSystemMgr.GetQuestMgr().GetNextLevelDetailQuest(); if (nextLevelDetailDTO != null) { m_LDAGunCfg = Global.gApp.gGameData.ItemData.Get((int)Global.gApp.gGameData.QuestData.Get(nextLevelDetailDTO.id).award[0]); } m_NDCfg = Global.gApp.gSystemMgr.GetPassMgr().GetNextGun(FilterTypeConstVal.SUM_LOGIN_DAY); //可领取红点 LDARedPoint.gameObject.SetActive(m_LevelDetailDTO != null && canReceiveItem != null); if (m_LevelDetailDTO != null && canReceiveItem != null) { InitNextUI(m_LevelDetailDTO, canReceiveItem); //可以领取 LDAGunName.gameObject.SetActive(false); LDAAwardIcon.gameObject.GetComponent <DOTweenAnimation>().DORestart(); } else if (m_LDAGunCfg != null) { LDAAwardIcon.gameObject.GetComponent <DOTweenAnimation>().DOPause(); LDAAwardIcon.rectTransform.localPosition = m_LDAIconInitPos; InitNextUI(nextLevelDetailDTO, m_LDAGunCfg); LDAGunName.gameObject.SetActive(true); } else { LDAAwardIcon.gameObject.GetComponent <DOTweenAnimation>().DOPause(); LDAAwardIcon.rectTransform.localPosition = m_LDAIconInitPos; LDAGunName.gameObject.SetActive(true); LevelDetailAward.gameObject.SetActive(false); } if (m_NDCfg != null) { bool isWeapon = ItemTypeConstVal.isWeapon(m_NDCfg.showtype); GeneralConfigItem colorConfig = Global.gApp.gGameData.GeneralConfigData.Get(GeneralConfigConstVal.QUALITY_COLOR); //NextGunName.text.color = ColorUtil.GetColor(colorConfig.contents[itemConfig.qualevel]); NDGunName.text.text = FilterFactory.GetInstance().GetTinyUnfinishTips(m_NDCfg.opencondition); NDGunIcon.gameObject.SetActive(m_NDCfg.showtype == ItemTypeConstVal.BASE_MAIN_WEAPON); NDGunIcon.image.sprite = Resources.Load(m_NDCfg.image_grow, typeof(Sprite)) as Sprite; NDSubWepIcon.gameObject.SetActive(m_NDCfg.showtype == ItemTypeConstVal.SUB_WEAPON); NDSubWepIcon.image.sprite = Resources.Load(m_NDCfg.image_grow, typeof(Sprite)) as Sprite; NDPetIcon.gameObject.SetActive(m_NDCfg.showtype == ItemTypeConstVal.PET); NDPetIcon.image.sprite = Resources.Load(m_NDCfg.image_grow, typeof(Sprite)) as Sprite; NDAwardIcon.gameObject.SetActive(false); if (isWeapon) { if (m_NDCfg.showtype == ItemTypeConstVal.BASE_MAIN_WEAPON) { NDGunDown.image.sprite = Resources.Load(string.Format(CommonResourceConstVal.MAIN_UI_WEAPON_DOWN_PATH, m_NDCfg.qualevel), typeof(Sprite)) as Sprite; } else { NDGunDown.image.sprite = Resources.Load(string.Format(CommonResourceConstVal.MAIN_UI_WEAPON_DOWN_PATH, 2), typeof(Sprite)) as Sprite; } NDGunEffect.image.enabled = false; if (NDGunEffect.rectTransform.childCount == 0) { EffectItem effectItem = Global.gApp.gGameData.EffectData.Get(EffectConstVal.QUALITY); string effectName = m_NDCfg.showtype == ItemTypeConstVal.BASE_MAIN_WEAPON ? m_NDCfg.qualevel.ToString() : "common"; GameObject effect = UiTools.GetEffect(string.Format(effectItem.path, effectName), NDGunEffect.rectTransform); effect.transform.GetChild(0).localPosition = new Vector3(0f, 0f, 0f); ParticleSystem[] particleRenderers = effect.GetComponentsInChildren <ParticleSystem>(); foreach (ParticleSystem ps in particleRenderers) { ps.GetComponent <Renderer>().sortingOrder = 39; } } } else { NDGunDown.image.sprite = Resources.Load(string.Format(CommonResourceConstVal.MAIN_UI_WEAPON_DOWN_PATH, 2), typeof(Sprite)) as Sprite; } } else { NextDay.gameObject.SetActive(false); } FirstCharge.gameObject.SetActive(Global.gApp.gSystemMgr.GetMiscMgr().FirstPurchase == 0); fTip.gameObject.SetActive(Global.gApp.gSystemMgr.GetMiscMgr().FirstPurchase == 0 && Global.gApp.gSystemMgr.GetMiscMgr().EveryDayFP == 0); double mls = DateTimeUtil.m_Day_Mills * 7 - DateTimeUtil.GetMills(DateTime.Now) + Global.gApp.gSystemMgr.GetMiscMgr().TimeGiftStartTime; bool showTimeGift1 = Global.gApp.gSystemMgr.GetMiscMgr().IsShowTimeGift(mls, GeneralConfigConstVal.TIME_GIFT1_PRODUCT); bool showTimeGift2 = Global.gApp.gSystemMgr.GetMiscMgr().IsShowTimeGift(mls, GeneralConfigConstVal.TIME_GIFT2_PRODUCT); TimeGift1.gameObject.SetActive(showTimeGift1); TimeGift2.gameObject.SetActive(showTimeGift2); if (showTimeGift1 && m_TimeGift1Tick == 0) { m_TimeGift1Tick = 1; DelayCallBack dcb = gameObject.AddComponent <DelayCallBack>(); TimeTip1.text.text = GetTimtTip(mls); dcb.SetAction(() => { double ms = DateTimeUtil.m_Day_Mills * 7 - DateTimeUtil.GetMills(DateTime.Now) + Global.gApp.gSystemMgr.GetMiscMgr().TimeGiftStartTime; if (ms < 0d) { ms = 0d; } TimeTip1.text.text = GetTimtTip(ms); }, 1f); dcb.SetCallTimes(Convert.ToInt32(mls / DateTimeUtil.m_Sec_Mills) + 1); } if (showTimeGift2 && m_TimeGift2Tick == 0) { m_TimeGift2Tick = 1; DelayCallBack dcb = gameObject.AddComponent <DelayCallBack>(); TimeTip2.text.text = GetTimtTip(mls); dcb.SetAction(() => { double ms = DateTimeUtil.m_Day_Mills * 7 - DateTimeUtil.GetMills(DateTime.Now) + Global.gApp.gSystemMgr.GetMiscMgr().TimeGiftStartTime; if (ms < 0d) { ms = 0d; } TimeTip2.text.text = GetTimtTip(ms); }, 1f); dcb.SetCallTimes(Convert.ToInt32(mls / DateTimeUtil.m_Sec_Mills) + 1); } #if (UNITY_EDITOR || DISBLE_PLATFORM) #else //if (SdkdsPurchaseUtils.m_ProductList == null || SdkdsPurchaseUtils.m_ProductList.Count == 0) //{ // FirstCharge.gameObject.SetActive(false); // TimeGift1.gameObject.SetActive(false); // TimeGift2.gameObject.SetActive(false); //} #endif }
private void UpdateBtn() { //InfoCLogUtil.instance.SendClickLog(ClickEnum.SKILL_UPDATE); OnTipsBtn(-1); int nextLevel = (Global.gApp.gSystemMgr.GetSkillMgr().GetTimes() / m_LevelSkillTimes + 1) * m_LevelSkillTimes; int timesLimit = (Global.gApp.gSystemMgr.GetBaseAttrMgr().GetLevel() / m_LevelSkillTimes) * m_LevelSkillTimes; if (timesLimit <= Global.gApp.gSystemMgr.GetSkillMgr().GetTimes()) { Global.gApp.gMsgDispatcher.Broadcast <int, string>(MsgIds.ShowGameTipsByIDAndParam, 3045, nextLevel.ToString()); return; } if (m_ComsumeItem == null) { Global.gApp.gMsgDispatcher.Broadcast <int>(MsgIds.ShowGameTipsByID, 4177); return; } if (m_RandomList.Count == 0) { Global.gApp.gMsgDispatcher.Broadcast <int>(MsgIds.ShowGameTipsByID, 3042); return; } if (!GameItemFactory.GetInstance().CanReduce(m_ComsumeItem)) { Global.gApp.gMsgDispatcher.Broadcast <int>(MsgIds.ShowGameTipsByID, 1006); return; } UpBtn.button.enabled = false; Global.gApp.gGameCtrl.AddGlobalTouchMask(); //UpBtn.button.interactable = false; int lastIndex = 0; //保底逻辑 bool securiy = false; for (int i = 0; i < m_LevelSecurity.Length; i++) { bool tmp = Global.gApp.gSystemMgr.GetSkillMgr().GetTimes() >= m_LevelSecurity[i] && Global.gApp.gSystemMgr.GetSkillMgr().GetSkillLevel(GameConstVal.SExHp) < i + 1; if (tmp) { securiy = tmp; break; } } if (securiy) { for (int i = 0; i < m_RandomList.Count; i++) { if (m_RandomList[i].id.Equals(GameConstVal.SExHp)) { lastIndex = i; break; } } } else { int value = UnityEngine.Random.Range(0, m_RandomMax); int cur = 0; for (int i = 0; i < m_RandomList.Count; i++) { if (value >= cur && value < cur + m_RandomList[i].weight) { lastIndex = i; break; } cur += m_RandomList[i].weight; } } SkillItem finalConfig = m_RandomList[lastIndex]; m_ComsumeItem.paramStr1 = Global.gApp.gSystemMgr.GetSkillMgr().GetTimes().ToString(); m_ComsumeItem.paramStr2 = finalConfig.id; m_ComsumeItem.paramStr3 = Global.gApp.gSystemMgr.GetSkillMgr().GetSkillLevel(finalConfig.id).ToString(); GameItemFactory.GetInstance().ReduceItem(m_ComsumeItem); Global.gApp.gSystemMgr.GetSkillMgr().SetTimes(); Global.gApp.gSystemMgr.GetSkillMgr().LevelUp(finalConfig.id); Global.gApp.gMsgDispatcher.Broadcast(MsgIds.UIFresh); if (m_RandomList.Count == 1) { gameObject.AddComponent <DelayCallBack>().SetAction(() => { RandomIndex(lastIndex, 1); }, 0.1f); } else { int m_MaxTime = 52; DelayCallBack callBack = gameObject.AddComponent <DelayCallBack>(); callBack.SetAction( () => { RandomIndex(lastIndex, m_MaxTime); if (m_RanTimes == 15) { callBack.ResteTime(); callBack.SetLiveOffset(0); } else if (m_RanTimes == 40) { callBack.SetLiveTime(0); callBack.ResteTime(); callBack.SetLiveOffset(0.02f); } ; }, 0.2f); callBack.SetCallTimes(m_MaxTime - 1); callBack.SetLiveOffset(-0.016f); RandomIndex(lastIndex, m_MaxTime); } }
private void RandomIndex(int lastIndex, int m_CallTimes) { //Debug.Log(string.Format("m_CurIndex = {0} and m_RanTimes = {1} in mills {2}", m_CurIndex, m_RanTimes, DateTimeUtil.GetMills(DateTime.Now))); if (m_CurIndex != -1 || m_CallTimes == 1) { foreach (SkillItem itemConfig in Global.gApp.gGameData.SkillData.items) { RectTransform_Button_Image_Container itemRect = ReflectionUtil.GetValueByProperty <SkillUI, RectTransform_Button_Image_Container>("skill_item" + itemConfig.location, this); itemRect.rectTransform.GetChild(3).gameObject.SetActive(false); } if (m_RanTimes < m_CallTimes - 1) { int newIndex = UnityEngine.Random.Range(0, m_RandomList.Count - 1); if (newIndex >= m_CurIndex) { m_CurIndex = newIndex + 1; } else { m_CurIndex = newIndex; } } else { m_CurIndex = lastIndex; SkillItem finalConfig = m_RandomList[m_CurIndex]; //Global.gApp.gSystemMgr.GetSkillMgr().SetTimes(); //Global.gApp.gSystemMgr.GetSkillMgr().LevelUp(finalConfig.id); SetConsumeCoin(); SetSkillInfo(finalConfig); m_RandomList.Clear(); m_RandomMax = 0; foreach (SkillItem item in Global.gApp.gGameData.SkillData.items) { if (Global.gApp.gSystemMgr.GetSkillMgr().CanLevelUp(item)) { m_RandomMax += item.weight; m_RandomList.Add(item); } } m_RanTimes = 0; RectTransform_Button_Image_Container finalSkillItemRect = ReflectionUtil.GetValueByProperty <SkillUI, RectTransform_Button_Image_Container>("skill_item" + finalConfig.location, this); finalSkillItemRect.rectTransform.GetChild(3).gameObject.SetActive(true); m_FinaleRectTransform_Container = finalSkillItemRect; //UpBtn.button.interactable = true; if (finalConfig != null) { if (finalConfig.id == GameConstVal.SExHp) { gameObject.AddComponent <DelayCallBack>().SetAction(() => { FreshShowUi(EffectConfig.UI_Skill_1); }, 0.5f); } else { gameObject.AddComponent <DelayCallBack>().SetAction(() => { FreshShowUi(EffectConfig.UI_Skill_2); }, 0.5f); } } DelayCallBack dcb = gameObject.AddComponent <DelayCallBack>(); dcb.SetAction(() => { Global.gApp.gUiMgr.OpenPanel(Wndid.SkillUpUI, finalConfig); if (m_SelectEffect != null) { Destroy(m_SelectEffect); m_SelectEffect = null; } Global.gApp.gGameCtrl.RemoveGlobalTouchMask(); }, 1f); UpBtn.button.enabled = true; return; } } else { m_CurIndex = UnityEngine.Random.Range(0, m_RandomList.Count); } SkillItem skillItem = m_RandomList[m_CurIndex]; RectTransform_Button_Image_Container skillItemRect = ReflectionUtil.GetValueByProperty <SkillUI, RectTransform_Button_Image_Container>("skill_item" + skillItem.location, this); skillItemRect.rectTransform.GetChild(3).gameObject.SetActive(true); m_RanTimes++; }