Пример #1
0
        public override void Recycle()
        {
            base.Recycle();
            UnregisterListeners();
            CommonUI commonUi = Global.gApp.gUiMgr.GetPanelCompent <CommonUI>(Wndid.CommonPanel);

            commonUi.ResetOrderLayer();
            TokenUI tokenUi = Global.gApp.gUiMgr.GetPanelCompent <TokenUI>(Wndid.TokenUI);

            tokenUi?.SetAddGoldValid(true);
            Global.gApp.gMainRoleUI.RemoveDragCtrl();
            Global.gApp.gMainRoleUI.Hide();
            CloseSubPanels();
        }
Пример #2
0
        public override void Release()
        {
            base.Release();
            UnregisterListeners();
            CommonUI commonUi = Global.gApp.gUiMgr.GetPanelCompent <CommonUI>(Wndid.CommonPanel);

            commonUi.ResetOrderLayer();
            TokenUI tokenUi = Global.gApp.gUiMgr.GetPanelCompent <TokenUI>(Wndid.TokenUI);

            tokenUi?.SetAddGoldValid(true);
            if (gameObject.activeSelf)
            {
                Global.gApp.gMainRoleUI.Hide();
            }
            CloseSubPanels();
        }
Пример #3
0
        public override void Release()
        {
            CommonUI commonui = Global.gApp.gUiMgr.GetPanelCompent <CommonUI>(Wndid.CommonPanel);

            if (commonui != null)
            {
                commonui.ResetOrderLayer();
            }
            UnRegisterListeners();
            if (m_WeaponNode != null)
            {
                m_WeaponNode.Destroy();
            }
            if (m_ExchangeNode != null)
            {
                m_ExchangeNode.Destroy();
            }
            base.Release();
        }