private void Awake() { m_PursureAct = gameObject.GetComponent <AIPursueAct>(); m_BeatBackAct = gameObject.GetComponent <AIBeatBackAct>(); m_SprayVenomAct = gameObject.GetComponent <AISprayVenomAct>(); }
private void Awake() { m_SprayVenomAct = gameObject.GetComponent <AISprayVenomAct>(); m_DunLandAct = gameObject.GetComponent <AIDunLandAct>(); }