public RendererControl() { InitializeComponent(); lapWatch = new Stopwatch(); globalWatch = new Stopwatch(); camera = new Camera(); frameNumber = 0; Renderables = new RenderList(); objects = new ObjectDisplay(); objects.Color = ForeColor; objects.Location = new PointF(0, 50); Renderables.Add(objects); }
public RendererWindow() : base(800, 600, GraphicsMode.Default, "EZ Terrain") { Context.ErrorChecking = true; VSync = VSyncMode.Off; ClearColor = Color.LightBlue; lapWatch = new Stopwatch(); globalWatch = new Stopwatch(); camera = new Camera(); frameNumber = 0; Renderables = new RenderList(); objects = new ObjectDisplay(); objects.Color = Color.Black; objects.Location = new PointF(0, 50); Renderables.Add(objects); }
public ViewerInfo(Camera camera) : this(camera.Attitude, camera.Position, camera.Perspective) { }