//存储物品 变化记录 只会存储钻石的
 public static async void SaveGoodsDealRecord(this UserComponent self, User user, List <GetGoodsOne> goodsOnes, int changeType)
 {
     for (int i = 0; i < goodsOnes.Count; i++)
     {
         if (goodsOnes[i].GoodsId != GoodsId.Jewel)
         {
             continue;
         }
         GoodsDealRecord goodsDealRecord = ComponentFactory.Create <GoodsDealRecord>();
         goodsDealRecord.UserId          = user.UserId;
         goodsDealRecord.Amount          = goodsOnes[i].GetAmount;
         goodsDealRecord.Type            = changeType;
         goodsDealRecord.Time            = TimeTool.GetCurrenTimeStamp();
         goodsDealRecord.FinishNowAmount = (int)user.Jewel;
         await self.dbProxyComponent.Save(goodsDealRecord);
     }
 }
        public static async Task <User> UserGetGoods(this UserComponent self, long userId, List <GetGoodsOne> goodsOnes, int goodsChangeType, bool isShowHintPanel)
        {
            bool userOnline = true;
            User user       = self.GetUser(userId);

            if (user == null)
            {
                user = await self.Query(userId);

                userOnline = false;
            }
            if (user == null)
            {
                Log.Error("要增加物品的玩家更本不存在UserId:" + userId);
                return(null);
            }

            user.UpdataGoods(goodsOnes);                                //更新物品数量
            self.SaveGoodsDealRecord(user, goodsOnes, goodsChangeType); //存储物品 变化记录 只会存储钻石的
            await self.SaveUserDB(user);

            if (userOnline)
            {
                Actor_UserGetGoods actorUserGetGoods = new Actor_UserGetGoods();

                foreach (var goods in goodsOnes)
                {
                    switch (goods.GoodsId)
                    {
                    case GoodsId.Besans:
                        goods.NowAmount = user.Beans;
                        break;

                    case GoodsId.Jewel:
                        goods.NowAmount = user.Jewel;
                        break;
                    }
                }
                actorUserGetGoods.GetGoodsList.AddRange(goodsOnes.ToArray());
                actorUserGetGoods.IsShowHintPanel = isShowHintPanel;
                //向User发送Actor
                user.SendeSessionClientActor(actorUserGetGoods);
            }
            return(user);
        }
Пример #3
0
 public void Awake()
 {
     Ins = this;
     dbProxyComponent = Game.Scene.GetComponent <DBProxyComponent>();
 }
Пример #4
0
 public void Awake()
 {
     Instance = this;
 }