Пример #1
0
 public static UnityEngine.Object GetResoure(this ResourcesComponent resourcesComponent, string uiType, string resName)
 {
     try
     {
         if (cacheResRecord.ContainsKey(resName))
         {
             return(cacheResRecord[resName]);
         }
         abBundleNames[1] = uiType;
         foreach (var bundleName in abBundleNames)
         {
             GameObject         ReferenceCollectorGo = (GameObject)resourcesComponent.AwayPrefixGetAsset($"{bundleName}.unity3d", "ReferenceCollector");
             UnityEngine.Object bundleGameObject     = ReferenceCollectorGo.Get <UnityEngine.Object>(resName);
             if (bundleGameObject != null)
             {
                 cacheResRecord.Add(resName, bundleGameObject);
                 return(bundleGameObject);
             }
         }
     }
     catch (Exception e)
     {
         Log.Error(e);
         throw;
     }
     return(null);
 }