public override void Dispose() { if (IsDisposed) { return; } base.Dispose(); Instance = null; }
public void Awake() { Instance = this; world = new World(Vector2.Zero); //俯视角游戏,无重力 // world.ContinuousPhysics = true; }
public override void Dispose() { if (IsDisposed) { return; } base.Dispose(); Instance = null; }
public void Awake() { Instance = this; world = new World(Vector2.Zero); //俯视角游戏,无重力 // world.ContinuousPhysics = true; }