public static void Create(A0008_GetUserInfo_G2C message) { FUIComponent fuiComponent = Game.Scene.GetComponent <FUIComponent>(); FUI fui = ComponentFactory.Create <FUI, GObject>(UIPackage.CreateObject(FUIType.Sekia, FUIType.CreateCharacter)); fui.Name = FUIType.CreateCharacter; fui.AddComponent <CreateCharacterComponent, A0008_GetUserInfo_G2C>(message); fuiComponent.Add(fui); }
public static void Create() { FUIComponent fuiComponent = Game.Scene.GetComponent <FUIComponent>(); FUI fui = ComponentFactory.Create <FUI, GObject>(UIPackage.CreateObject(FUIType.Sekia, FUIType.NoneFGUI)); fui.Name = FUIType.NoneFGUI; fui.AddComponent <SelectCharacterComponent>(); fuiComponent.Add(fui); }
public static void Create() { FUIComponent fuiComponent = Game.Scene.GetComponent <FUIComponent>(); FUI fui = ComponentFactory.Create <FUI, GObject>(UIPackage.CreateObject(FUIType.Sekia, FUIType.SekiaLogin)); //fui.GObject.Center(); fui.Name = FUIType.SekiaLogin; fui.AddComponent <SekiaLoginComponent>(); fuiComponent.Add(fui); }
public static void Create() { FUIComponent fuiComponent = Game.Scene.GetComponent <FUIComponent>(); //从整个LandFUI资源包中取得并创建LandLogin登录界面资源 FUI fui = ComponentFactory.Create <FUI, GObject>(UIPackage.CreateObject(FUIType.LandFUI, FUIType.LandLogin)); fui.Name = FUIType.LandLogin; //给fui添加LandLoginComponent组件,此组件是给UI元件添加事件方法 fui.AddComponent <FUILandLoginComponent>(); //把登录界面fui添加到全局的FUI组件中 fuiComponent.Add(fui); }