public override void Dispose() { if (this.IsDisposed) { return; } base.Dispose(); this.Body.Dispose(); this.B2S_CollisionInstance = null; this.B2S_ColliderDataStructureBase.Clear(); }
public override void Dispose() { if (this.IsDisposed) { return; } base.Dispose(); Game.Scene.GetComponent <B2S_WorldComponent>().GetWorld().DestroyBody(this.Body); this.B2S_CollisionInstance = null; this.B2S_ColliderDataStructureBase.Clear(); }