public async Task Handle(Session session, Entity entity, uint rpcId, ActorRequest message) { Message msg = message.AMessage as Message; if (msg == null) { Log.Error($"消息类型转换错误: {message.GetType().FullName} to {typeof (Message).Name}"); return; } E e = entity as E; if (e == null) { Log.Error($"Actor类型转换错误: {entity.GetType().Name} to {typeof(E).Name}"); return; } await this.Run(e, msg); // 等回调回来,session可以已经断开了,所以需要判断session id是否为0 if (session.IsDisposed) { return; } ActorResponse response = new ActorResponse(); session.Reply(rpcId, response); }
public async Task Handle(Session session, Entity entity, uint rpcId, ActorRequest message) { try { Request request = message.AMessage as Request; if (request == null) { Log.Error($"消息类型转换错误: {message.GetType().FullName} to {typeof (Request).Name}"); return; } E e = entity as E; if (e == null) { Log.Error($"Actor类型转换错误: {entity.GetType().Name} to {typeof(E).Name}"); return; } await this.Run(e, request, response => { // 等回调回来,session可以已经断开了,所以需要判断session id是否为0 if (session.IsDisposed) { return; } ActorResponse actorResponse = new ActorResponse { AMessage = response }; session.Reply(rpcId, actorResponse); }); } catch (Exception e) { throw new Exception($"解释消息失败: {message.GetType().FullName}", e); } }
public async Task <IResponse> Run() { Session session = Game.Scene.GetComponent <NetInnerComponent>().Get(this.proxy.Address); OpcodeTypeComponent opcodeTypeComponent = session.Network.Entity.GetComponent <OpcodeTypeComponent>(); ushort opcode = opcodeTypeComponent.GetOpcode(message.GetType()); byte[] requestBytes = session.Network.MessagePacker.SerializeToByteArray(message); ActorRequest actorRequest = new ActorRequest() { Id = this.proxy.Id, Op = opcode, AMessage = requestBytes }; ActorResponse actorResponse = (ActorResponse)await session.Call(actorRequest, this.proxy.CancellationTokenSource.Token); if (actorResponse.Error != ErrorCode.ERR_NotFoundActor) { if (this.Tcs != null) { Type type = opcodeTypeComponent.GetType(actorResponse.Op); IResponse response = (IResponse)session.Network.MessagePacker.DeserializeFrom(type, actorResponse.AMessage); this.Tcs?.SetResult(response); } } return(actorResponse); }
public async Task Handle(Session session, Entity entity, ActorRequest actorRequest, IMessage message) { if (!this.handlers.TryGetValue(message.GetType(), out IMActorHandler handler)) { throw new Exception($"not found message handler: {MongoHelper.ToJson(message)}"); } await handler.Handle(session, entity, actorRequest, message); }
public async Task <IResponse> Run() { ActorRequest request = new ActorRequest() { Id = this.proxy.Id, AMessage = this.message }; ActorResponse response = (ActorResponse)await this.proxy.RealCall(request, this.proxy.CancellationTokenSource.Token); if (response.Error != ErrorCode.ERR_NotFoundActor) { this.Tcs?.SetResult((IResponse)response.AMessage); } return(response); }
public async Task Handle(Session session, Entity entity, ActorRequest actorRequest, object message) { try { Request request = message as Request; if (request == null) { Log.Error($"消息类型转换错误: {message.GetType().FullName} to {typeof (Request).Name}"); return; } E e = entity as E; if (e == null) { Log.Error($"Actor类型转换错误: {entity.GetType().Name} to {typeof(E).Name}"); return; } int rpcId = request.RpcId; await this.Run(e, request, response => { // 等回调回来,session可以已经断开了,所以需要判断session id是否为0 if (session.IsDisposed) { return; } response.RpcId = rpcId; OpcodeTypeComponent opcodeTypeComponent = session.Network.Entity.GetComponent <OpcodeTypeComponent>(); ushort opcode = opcodeTypeComponent.GetOpcode(response.GetType()); byte[] repsponseBytes = session.Network.MessagePacker.SerializeToByteArray(response); ActorResponse actorResponse = new ActorResponse { Flag = 0x01, Op = opcode, AMessage = repsponseBytes }; actorResponse.RpcId = actorRequest.RpcId; session.Reply(actorResponse); }); } catch (Exception e) { throw new Exception($"解释消息失败: {message.GetType().FullName}", e); } }
public async Task <IResponse> RealCall(ActorRequest request, CancellationToken cancellationToken) { try { //Log.Debug($"realcall {MongoHelper.ToJson(request)} {this.Address}"); request.Id = this.Id; Session session = Game.Scene.GetComponent <NetInnerComponent>().Get(this.Address); IResponse response = await session.Call(request, cancellationToken); return(response); } catch (RpcException e) { Log.Error($"{this.Address} {e}"); throw; } }