Пример #1
0
        public UIEx Create(Scene scene, string type, GameObject parent)
        {
            try
            {
                ResourcesComponent resourcesComponent = ETModel.Game.Scene.GetComponent <ResourcesComponent>();
                resourcesComponent.LoadBundle(type.StringToAB());
                GameObject bundleGameObject = (GameObject)resourcesComponent.GetAsset(type.StringToAB(), type);
                GameObject gameObject       = UnityEngine.Object.Instantiate(bundleGameObject);
                gameObject.layer = LayerMask.NameToLayer(LayerNames.UI);

                UIEx ui = ComponentFactory.Create <UIEx, GameObject>(gameObject);

                ui.AddUiComponent <TestComponent>();
                return(ui);
            }
            catch (Exception e)
            {
                Log.Error(e);
                throw;
            }
        }
Пример #2
0
 public void Add(UIEx ui)
 {
     this.children.Add(ui.Name, ui);
     ui.Parent = this;
 }