Пример #1
0
        protected override async void Run(Session session, C2G_AddUserProductRecord message, Action <G2C_AddUserProductRecord> reply)
        {
            G2C_AddUserProductRecord response = new G2C_AddUserProductRecord();

            response.IsOk = false;
            try
            {
                DBProxyComponent dBProxyComponent = Game.Scene.GetComponent <DBProxyComponent>();

                UserProductRecord UserProductRecord = ComponentFactory.Create <UserProductRecord>();

                UserProductRecord._AccountID     = message.AccountID;
                UserProductRecord._InfoID        = message.InfoID;
                UserProductRecord._ProductID     = message.ProductID;
                UserProductRecord._Level         = message.Level;
                UserProductRecord._StartDate     = message.StartDate;
                UserProductRecord._EndDate       = message.EndDate;
                UserProductRecord._RightCodeList = RepeatedFieldAndListChangeTool.RepeatedFieldToList(message.RightCodeList);
                UserProductRecord._BuyType       = message.BuyType;
                UserProductRecord._Price         = message.Price;
                response.IsOk = true;

                await dBProxyComponent.Save(UserProductRecord);

                await dBProxyComponent.SaveLog(UserProductRecord);

                reply(response);
            }
            catch (Exception e)
            {
                response.IsOk    = false;
                response.Message = "数据库异常";
                ReplyError(response, e, reply);
            }
        }
        protected override async void Run(Session session, C2G_QueryUserMessage message, Action <G2C_QueryUserMessage> reply)
        {
            G2C_QueryUserMessage response = new G2C_QueryUserMessage();

            response.IsSuccess = false;
            try
            {
                DBProxyComponent dBProxyComponent = Game.Scene.GetComponent <DBProxyComponent>();

                var acounts = await dBProxyComponent.Query <UserMessage>("{ '_id': " + message.UserMessageID + "}");

                if (acounts.Count > 0)
                {
                    UserMessage user = acounts[0] as UserMessage;
                    response.MessageInfo = RepeatedFieldAndListChangeTool.ListToRepeatedField(user._Message);
                    response.ByAccountID = user._ByInvAccountID;
                    response.AccountID   = user._InvAccountID;
                    response.SendDate    = user._SendDate;

                    response.IsSuccess = true;
                    response.Message   = MethodBase.GetCurrentMethod().DeclaringType.FullName + "." + MethodBase.GetCurrentMethod().Name + "好友消息获取成功";
                }

                reply(response);
            }
            catch (Exception e)
            {
                response.Message = MethodBase.GetCurrentMethod().DeclaringType.FullName + "." + MethodBase.GetCurrentMethod().Name + "好友列表获取或创建失败,服务器维护中。";

                ReplyError(response, e, reply);
            }
        }
        protected override async void Run(Session session, C2G_AddUserMessage message, Action <G2C_AddUserMessage> reply)
        {
            G2C_AddUserMessage response = new G2C_AddUserMessage();

            response.IsSuccess = false;
            try
            {
                DBProxyComponent dBProxyComponent = Game.Scene.GetComponent <DBProxyComponent>();

                UserMessage relationInfo = ComponentFactory.Create <UserMessage>();
                relationInfo._ByInvAccountID = message.ByAccount;
                relationInfo._InvAccountID   = message.Account;
                relationInfo._SendDate       = message.SendDate;
                relationInfo._State          = 1;
                relationInfo._Message        = RepeatedFieldAndListChangeTool.RepeatedFieldToList(message.Message);

                await dBProxyComponent.Save(relationInfo);

                //TODO 如果对方在线就添加好友信息的聊天日期数据ID列表并提醒用户,如果对方不在线则添加到留言消息列表


                reply(response);
            }
            catch (Exception e)
            {
                response.Message = MethodBase.GetCurrentMethod().DeclaringType.FullName + "." + MethodBase.GetCurrentMethod().Name + "好友列表获取或创建失败,服务器维护中。";

                ReplyError(response, e, reply);
            }
        }
Пример #4
0
        protected override async void Run(Session session, C2G_QueryChatRoom message, Action <G2C_QueryChatRoom> reply)
        {
            G2C_QueryChatRoom response = new G2C_QueryChatRoom();

            response.IsSuccess = false;
            try
            {
                DBProxyComponent dBProxyComponent = Game.Scene.GetComponent <DBProxyComponent>();
                var acountsC = await dBProxyComponent.Query <ChatRoom>("{'_id' : '" + message.ChatRoomID + "'}");

                if (acountsC.Count > 0)
                {
                    ChatRoom chatRoom = acountsC[0] as ChatRoom;
                    if (chatRoom._State == 2)
                    {
                        var acounts = await dBProxyComponent.Query <RelationInfo>("{'_id' : '" + message.Acount + "'}");

                        RelationInfo info = acounts[0] as RelationInfo;
                        info._ChatRoomList.Remove(message.ChatRoomID);

                        response.IsSuccess = true;
                        response.Message   = "聊天室已删除退出聊天室成功";
                        await dBProxyComponent.Save(info);
                    }
                    else
                    {
                        response.GroupType         = chatRoom._GroupType;
                        response.CreateDate        = chatRoom._CreateDate;
                        response.ManagePassword    = chatRoom._ManagePassword;
                        response.PublicBorad       = chatRoom._PublicBorad;
                        response.Name              = chatRoom._Name;
                        response.UserList          = RepeatedFieldAndListChangeTool.ListToRepeatedField(chatRoom._UserList);
                        response.DateMessageIDList = RepeatedFieldAndListChangeTool.ListToRepeatedField(chatRoom._DateMessageIDList);

                        response.IsSuccess = true;
                        response.Message   = "聊天室获取成功";
                    }
                }
                else
                {
                    response.IsSuccess = false;
                    response.Message   = "聊天室数据库异常";
                    Log.Debug(MethodBase.GetCurrentMethod().DeclaringType.FullName + "." + MethodBase.GetCurrentMethod().Name + "聊天室数据库异常");
                }
                reply(response);
            }
            catch (Exception e)
            {
                response.Message = MethodBase.GetCurrentMethod().DeclaringType.FullName + "." + MethodBase.GetCurrentMethod().Name + "聊天室获取失败,服务器维护中。";

                ReplyError(response, e, reply);
            }
        }
Пример #5
0
        /// <summary>
        /// 查询用户画像表
        /// </summary>
        async void QueryUserPortrait()
        {
            try
            {
                G2C_QueryUserPortrait AccountInfo = (G2C_QueryUserPortrait)await SessionComponent.Instance.Session.Call(new C2G_QueryUserPortrait()
                {
                    AccountID = AccountID,
                });

                PortraitList = RepeatedFieldAndListChangeTool.RepeatedFieldToList(AccountInfo.PortraitList);
            }
            catch (Exception e)
            {
                Debug.Log("UserPortraitComponent QueryUserPortrait" + e.Message);
            }
        }
Пример #6
0
        /// <summary>
        /// 查询用户地址表
        /// </summary>
        async void QueryMainAccount()
        {
            try
            {
                G2C_QueryUserAdress AccountInfo = (G2C_QueryUserAdress)await SessionComponent.Instance.Session.Call(new C2G_QueryUserAdress()
                {
                    AccountID = AccountID,
                    InfoID    = InfoID,
                });

                AddressList = RepeatedFieldAndListChangeTool.RepeatedFieldToList(AccountInfo.AdressList);
            }
            catch (Exception e)
            {
                Debug.Log("UserAddressComponent QueryMainAccount" + e.Message);
            }
        }
Пример #7
0
        protected override async void Run(Session session, C2G_QueryUserProductInfo message, Action <G2C_QueryUserProductInfo> reply)
        {
            G2C_QueryUserProductInfo response        = new G2C_QueryUserProductInfo();
            UserProductInfo          UserProductInfo = null;

            try
            {
                DBProxyComponent dBProxyComponent = Game.Scene.GetComponent <DBProxyComponent>();

                var acounts = await dBProxyComponent.Query <UserProductInfo>("{ '_AccountID': " + message.AccountID + "}");

                if (acounts.Count <= 0)
                {
                    UserProductInfo Info = ComponentFactory.Create <UserProductInfo>();

                    Info._AccountID   = message.AccountID;
                    Info._InfoID      = message.InfoID;
                    Info._ProductList = new List <int>();
                    Info._UserPoint   = 0;

                    response.ProductList = RepeatedFieldAndListChangeTool.ListToRepeatedField(Info._ProductList);
                    response.UserPoint   = Info._UserPoint;
                    await dBProxyComponent.Save(Info);

                    await dBProxyComponent.SaveLog(Info);
                }
                else
                {
                    UserProductInfo = acounts[0] as UserProductInfo;

                    response.ProductList = RepeatedFieldAndListChangeTool.ListToRepeatedField(UserProductInfo._ProductList);
                    response.UserPoint   = UserProductInfo._UserPoint;

                    await dBProxyComponent.Save(UserProductInfo);

                    await dBProxyComponent.SaveLog(UserProductInfo);
                }

                reply(response);
            }
            catch (Exception e)
            {
                response.Message = "数据库异常";
                ReplyError(response, e, reply);
            }
        }
Пример #8
0
        protected override async void Run(Session session, C2G_QueryUserProductRecord message, Action <G2C_QueryUserProductRecord> reply)
        {
            G2C_QueryUserProductRecord response          = new G2C_QueryUserProductRecord();
            UserProductRecord          UserProductRecord = null;

            try
            {
                DBProxyComponent dBProxyComponent = Game.Scene.GetComponent <DBProxyComponent>();

                var acounts = await dBProxyComponent.Query <UserProductRecord>("{ '_AccountID': " + message.AccountID + "}");

                if (acounts.Count > 0)
                {
                    for (int i = 0; i < acounts.Count; i++)
                    {
                        UserProductRecord = acounts[i] as UserProductRecord;

                        ProductRecord record = new ProductRecord();
                        record.AccountID     = UserProductRecord._AccountID;
                        record.InfoID        = UserProductRecord._InfoID;
                        record.ProductID     = UserProductRecord._ProductID;
                        record.Level         = UserProductRecord._Level;
                        record.StartDate     = UserProductRecord._StartDate;
                        record.EndDate       = UserProductRecord._EndDate;
                        record.RightCodeList = RepeatedFieldAndListChangeTool.ListToRepeatedField(UserProductRecord._RightCodeList);
                        record.BuyType       = UserProductRecord._BuyType;
                        record.Price         = UserProductRecord._Price;
                        response.Userlist.Add(record);
                    }
                }

                await dBProxyComponent.Save(UserProductRecord);

                await dBProxyComponent.SaveLog(UserProductRecord);

                reply(response);
            }
            catch (Exception e)
            {
                response.Message = "数据库异常";
                ReplyError(response, e, reply);
            }
        }
Пример #9
0
        protected override async void Run(Session session, C2G_QueryUserAdress message, Action <G2C_QueryUserAdress> reply)
        {
            G2C_QueryUserAdress response   = new G2C_QueryUserAdress();
            UserAdress          userAdress = null;

            try
            {
                DBProxyComponent dBProxyComponent = Game.Scene.GetComponent <DBProxyComponent>();

                var acounts = await dBProxyComponent.Query <UserAdress>("{ '_AccountID': " + message.AccountID + "}");

                if (acounts.Count <= 0)
                {
                    UserAdress Info = ComponentFactory.Create <UserAdress>();

                    Info._AccountID  = message.AccountID;
                    Info._InfoID     = message.InfoID;
                    Info._AdressList = new List <string>();

                    response.AdressList = RepeatedFieldAndListChangeTool.ListToRepeatedField(Info._AdressList);
                    await dBProxyComponent.Save(Info);

                    await dBProxyComponent.SaveLog(Info);
                }
                else
                {
                    userAdress = acounts[0] as UserAdress;

                    response.AdressList = RepeatedFieldAndListChangeTool.ListToRepeatedField(userAdress._AdressList);
                    await dBProxyComponent.Save(userAdress);

                    await dBProxyComponent.SaveLog(userAdress);
                }

                reply(response);
            }
            catch (Exception e)
            {
                response.Message = "数据库异常";
                ReplyError(response, e, reply);
            }
        }
Пример #10
0
        protected override async void Run(Session session, C2G_AddChatRoomMessage message, Action <G2C_AddChatRoomMessage> reply)
        {
            G2C_AddChatRoomMessage response = new G2C_AddChatRoomMessage();

            response.IsSuccess = false;
            try
            {
                DBProxyComponent dBProxyComponent = Game.Scene.GetComponent <DBProxyComponent>();

                ChatRoomMessage relationInfo = ComponentFactory.Create <ChatRoomMessage>();
                relationInfo._InvAccountID = message.AccountID;
                relationInfo._SendDate     = message.SendDate;
                relationInfo._ChatRoomID   = message.ChatRoomID;
                relationInfo._Message      = RepeatedFieldAndListChangeTool.RepeatedFieldToList(message.Message);

                await dBProxyComponent.Save(relationInfo);

                //添加到对应的聊天室中,并广播给聊天室中的所有成员
                var acounts = await dBProxyComponent.Query <ChatRoom>("{ '_id': " + message.ChatRoomID + "}");

                if (acounts.Count > 0)
                {
                    ChatRoom chatRoom = acounts[0] as ChatRoom;
                    chatRoom._DateMessageIDList.Add(relationInfo._SendDate + "|" + relationInfo.Id);

                    foreach (long item in chatRoom._UserList)
                    {
                        //广播给所有该聊天室用户
                        Log.Debug(MethodBase.GetCurrentMethod().DeclaringType.FullName + "." + MethodBase.GetCurrentMethod().Name + "广播给:" + item);
                    }
                }

                reply(response);
            }
            catch (Exception e)
            {
                response.Message = MethodBase.GetCurrentMethod().DeclaringType.FullName + "." + MethodBase.GetCurrentMethod().Name + "好友列表获取或创建失败,服务器维护中。";

                ReplyError(response, e, reply);
            }
        }
Пример #11
0
 /// <summary>
 /// 添加用户产品记录
 /// </summary>
 async void AddUserProductRecord()
 {
     try
     {
         G2C_AddUserProductRecord AccountInfo = (G2C_AddUserProductRecord)await SessionComponent.Instance.Session.Call(new C2G_AddUserProductRecord()
         {
             AccountID     = AccountID,
             InfoID        = InfoID,
             ProductID     = ProductID,
             Level         = Level,
             StartDate     = DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss"),
             EndDate       = EndDate,
             RightCodeList = RepeatedFieldAndListChangeTool.ListToRepeatedField(RightCodeList),
             BuyType       = BuyType,
             Price         = Price,
         });
     }
     catch (Exception e)
     {
         Debug.Log("UserProductInfoComponent AddUserProductRecord" + e.Message);
     }
 }
Пример #12
0
        protected override async void Run(Session session, C2G_FriendApplyCount message, Action <G2C_FriendApplyCount> reply)
        {
            G2C_FriendApplyCount response = new G2C_FriendApplyCount();

            response.IsSuccess = false;
            List <long> Idlist = new List <long>();

            try
            {
                DBProxyComponent dBProxyComponent = Game.Scene.GetComponent <DBProxyComponent>();

                var acounts = await dBProxyComponent.Query <RequestInfo>("{'_InvAccountID' : '" + message.Account + "','_ByInvAccountID' : '" + message.Account + "'}");

                if (acounts.Count > 0)
                {
                    foreach (RequestInfo item in acounts)
                    {
                        Idlist.Add(item.Id);
                    }
                    response.RequestInfoidlist = RepeatedFieldAndListChangeTool.ListToRepeatedField(Idlist);
                    response.IsSuccess         = true;
                    response.Message           = "获取好友申请id列表成功";
                }
                else
                {
                    response.IsSuccess = false;
                    response.Message   = "好友列表数据库异常";
                    Log.Debug(MethodBase.GetCurrentMethod().DeclaringType.FullName + "." + MethodBase.GetCurrentMethod().Name + "好友列表数据库异常");
                }

                reply(response);
            }
            catch (Exception e)
            {
                response.Message = MethodBase.GetCurrentMethod().DeclaringType.FullName + "." + MethodBase.GetCurrentMethod().Name + "好友列表获取或创建失败,服务器维护中。";

                ReplyError(response, e, reply);
            }
        }
Пример #13
0
        /// <summary>
        /// 添加交易订单信息
        /// </summary>
        async void DealOrder()
        {
            try
            {
                G2C_AddDealOrder AccountInfo = (G2C_AddDealOrder)await SessionComponent.Instance.Session.Call(new C2G_AddDealOrder()
                {
                    InvAccountID        = AccountID,
                    ByInvAccountID      = ByInvAccountID,
                    ProductID           = ProductID,
                    InvItemList         = RepeatedFieldAndListChangeTool.ListToRepeatedField(InvItemList),
                    InvProductPoint     = InvProductPoint,
                    InvProductDiamond   = InvProductDiamond,
                    ByInvItemList       = RepeatedFieldAndListChangeTool.ListToRepeatedField(ByInvItemList),
                    ByInvProductPoint   = ByInvProductPoint,
                    ByInvProductDiamond = ByInvProductDiamond,
                    MessageList         = RepeatedFieldAndListChangeTool.ListToRepeatedField(MessageList),
                    CreateDate          = CreateDate,
                    DealDate            = DealDate,
                    InvIP   = InvIP,
                    ByInvIP = ByInvIP,
                    State   = State,
                });

                if (AccountInfo.IsOk)
                {
                    Debug.Log("DealOrderComponent DealOrder" + "添加交易订单信息成功");
                }
                else
                {
                    Debug.Log("DealOrderComponent DealOrder" + "添加交易订单信息失败");
                }
            }
            catch (Exception e)
            {
                Debug.Log("DealOrderComponent DealOrder" + e.Message);
            }
        }
Пример #14
0
        /// <summary>
        /// 修改主账户数据
        /// </summary>
        async void UpdateMainAccount()
        {
            try
            {
                G2C_UpdateDealOrder g2C_UpdateMainAccount = (G2C_UpdateDealOrder)await SessionComponent.Instance.Session.Call(new C2G_UpdateDealOrder()
                {
                    ByInvAccountID      = ByInvAccountID,
                    ProductID           = ProductID,
                    InvItemList         = RepeatedFieldAndListChangeTool.ListToRepeatedField(InvItemList),
                    InvProductPoint     = InvProductPoint,
                    InvProductDiamond   = InvProductDiamond,
                    ByInvItemList       = RepeatedFieldAndListChangeTool.ListToRepeatedField(ByInvItemList),
                    ByInvProductPoint   = ByInvProductPoint,
                    ByInvProductDiamond = ByInvProductDiamond,
                    MessageList         = RepeatedFieldAndListChangeTool.ListToRepeatedField(MessageList),
                    CreateDate          = CreateDate,
                    DealDate            = DealDate,
                    InvIP   = InvIP,
                    ByInvIP = ByInvIP,
                    State   = State,
                });

                if (g2C_UpdateMainAccount.IsOk)
                {
                    Debug.Log("DealOrderComponent UpdateMainAccount" + "交易订单修改成功");
                }
                else
                {
                    Debug.Log("DealOrderComponent UpdateMainAccount" + "交易订单修改失败");
                }
            }
            catch (Exception e)
            {
                Debug.Log("DealOrderComponent UpdateMainAccount" + e.Message);
            }
        }
        protected override async void Run(Session session, C2G_QueryWalletData message, Action <G2C_QueryWalletData> reply)
        {
            G2C_QueryWalletData response = new G2C_QueryWalletData();

            response.IsSuccess = false;
            try
            {
                DBProxyComponent dBProxyComponent = Game.Scene.GetComponent <DBProxyComponent>();

                var acounts = await dBProxyComponent.Query <WalletData>("{ '_AccountID': " + message.AccountID + "}");

                if (acounts.Count > 0)
                {
                    WalletData user = acounts[0] as WalletData;
                    response.PayPassword   = user._PayPassword;
                    response.CreateDate    = user._CreateDate;
                    response.Diamond       = user._Diamond;
                    response.Point         = user._Point;
                    response.WalletType    = user._WalletType;
                    response.OffList       = RepeatedFieldAndListChangeTool.ListToRepeatedField(user._OffList);
                    response.State         = user._State;
                    response.WalletTipList = RepeatedFieldAndListChangeTool.ListToRepeatedField(user._WalletTipList);

                    response.IsSuccess = true;
                    response.Message   = MethodBase.GetCurrentMethod().DeclaringType.FullName + "." + MethodBase.GetCurrentMethod().Name + "钱包数据获取成功";
                }

                reply(response);
            }
            catch (Exception e)
            {
                response.Message = MethodBase.GetCurrentMethod().DeclaringType.FullName + "." + MethodBase.GetCurrentMethod().Name + "钱包数据获取失败,服务器维护中。";

                ReplyError(response, e, reply);
            }
        }
Пример #16
0
        protected override async void Run(Session session, C2G_FriendList message, Action <G2C_FriendList> reply)
        {
            G2C_FriendList response = new G2C_FriendList();

            response.IsSuccess = false;
            try
            {
                DBProxyComponent dBProxyComponent = Game.Scene.GetComponent <DBProxyComponent>();


                var acounts = await dBProxyComponent.Query <RelationInfo>("{'_Account' : '" + message.Account + "'}");

                if (message.Type == 1)
                {
                    if (acounts.Count < 1)
                    {
                        RelationInfo relationInfo = ComponentFactory.Create <RelationInfo>();
                        relationInfo._InfoID       = message.InfoID;
                        relationInfo._AccountID    = message.Account;
                        relationInfo._BlackIDList  = new List <long>();
                        relationInfo._ChatRoomList = new List <long>();
                        relationInfo._FriendIDList = new List <long>();
                        relationInfo._GroupList    = new List <long>();

                        await dBProxyComponent.Save(relationInfo);

                        response.IsSuccess = true;
                        response.Message   = "好友列表创建成功";

                        Log.Debug(MethodBase.GetCurrentMethod().DeclaringType.FullName + "." + MethodBase.GetCurrentMethod().Name + "好友列表创建成功");
                    }
                }
                else if (message.Type == 2)
                {
                    if (acounts.Count > 0)
                    {
                        RelationInfo item = acounts[0] as RelationInfo;
                        response.BlackIDList  = RepeatedFieldAndListChangeTool.ListToRepeatedField(item._BlackIDList);
                        response.ChatRoomList = RepeatedFieldAndListChangeTool.ListToRepeatedField(item._ChatRoomList);
                        response.FriendIDList = RepeatedFieldAndListChangeTool.ListToRepeatedField(item._FriendIDList);
                        response.GroupList    = RepeatedFieldAndListChangeTool.ListToRepeatedField(item._GroupList);

                        response.IsSuccess = true;
                        response.Message   = "好友列表获取成功";
                    }
                    else
                    {
                        response.IsSuccess = false;
                        response.Message   = "好友列表数据库异常";
                        Log.Debug(MethodBase.GetCurrentMethod().DeclaringType.FullName + "." + MethodBase.GetCurrentMethod().Name + "好友列表数据库异常");
                    }
                }
                reply(response);
            }
            catch (Exception e)
            {
                response.Message = MethodBase.GetCurrentMethod().DeclaringType.FullName + "." + MethodBase.GetCurrentMethod().Name + "好友列表获取或创建失败,服务器维护中。";

                ReplyError(response, e, reply);
            }
        }
        protected override async void Run(Session session, C2G_AddressManager message, Action <G2C_AddressManager> reply)
        {
            G2C_AddressManager response = new G2C_AddressManager();

            try
            {
                Log.Debug("地址管理");
                DBProxyComponent dBProxyComponent = Game.Scene.GetComponent <DBProxyComponent>();

                //读取数据表
                if (message.DoState == 1)
                {
                    var acounts = await dBProxyComponent.Query <UserAdress>("{'_AccountID' : " + message.AccountID + "}");

                    if (acounts.Count == 1)
                    {
                        foreach (UserAdress item in acounts)
                        {
                            response.InfoID     = item._InfoID;
                            response.AdressList = RepeatedFieldAndListChangeTool.ListToRepeatedField(item._AdressList);
                        }
                        response.IsSuccess = true;
                        response.Message   = MethodBase.GetCurrentMethod().DeclaringType.FullName + "." + MethodBase.GetCurrentMethod().Name + "拿取数据成功";
                    }
                    else if (acounts.Count == 0)
                    {
                        response.IsSuccess = false;
                        response.Message   = MethodBase.GetCurrentMethod().DeclaringType.FullName + "." + MethodBase.GetCurrentMethod().Name + "无数据";
                    }
                    else
                    {
                        response.IsSuccess = false;
                        response.Message   = MethodBase.GetCurrentMethod().DeclaringType.FullName + "." + MethodBase.GetCurrentMethod().Name + "地址数据错误";
                    }
                }
                //操作数据表
                else if (message.DoState == 2)
                {
                    Log.Debug("操作数据表");
                    var acounts = await dBProxyComponent.Query <UserAdress>("{'_AccountID' : " + message.AccountID + "}");

                    //修改
                    if (acounts.Count == 1)
                    {
                        foreach (UserAdress item in acounts)
                        {
                            if (message.AddressType == 1)
                            {
                                item._AdressList.Insert(0, message.DetailsAddress);
                                await dBProxyComponent.Save(item);

                                response.IsSuccess = true;
                                response.Message   = MethodBase.GetCurrentMethod().DeclaringType.FullName + "." + MethodBase.GetCurrentMethod().Name + "修改地址成功";
                            }
                            if (message.AddressType == 2)
                            {
                                item._AdressList.Remove(message.DetailsAddress);
                                await dBProxyComponent.Save(item);

                                response.IsSuccess = true;
                                response.Message   = MethodBase.GetCurrentMethod().DeclaringType.FullName + "." + MethodBase.GetCurrentMethod().Name + "修改地址成功";
                            }
                        }
                    }
                    //保存数据表
                    else if (acounts.Count == 0)
                    {
                        UserAdress adressData = ComponentFactory.Create <UserAdress>();

                        adressData._AccountID  = message.AccountID;
                        adressData._InfoID     = adressData.Id;
                        adressData._AdressList = new List <string>();

                        await dBProxyComponent.Save(adressData);

                        Log.Debug(MethodBase.GetCurrentMethod().DeclaringType.FullName + "." + MethodBase.GetCurrentMethod().Name + "添加地址成功");

                        response.IsSuccess = true;
                        response.Message   = MethodBase.GetCurrentMethod().DeclaringType.FullName + "." + MethodBase.GetCurrentMethod().Name + "添加地址成功";
                    }
                    else
                    {
                        response.IsSuccess = false;
                        response.Message   = MethodBase.GetCurrentMethod().DeclaringType.FullName + "." + MethodBase.GetCurrentMethod().Name + "地址数据错误";
                    }
                }

                reply(response);
            }
            catch (Exception e)
            {
                response.IsSuccess = false;
                response.Message   = MethodBase.GetCurrentMethod().DeclaringType.FullName + "." + MethodBase.GetCurrentMethod().Name + "数据库异常";
                ReplyError(response, e, reply);
            }
        }