/// <summary>
        /// 出牌
        /// </summary>
        /// <param name="self"></param>
        public static async Task <MahjongInfo> PopCard(this HandCardsComponent self)
        {
            if (self == null)
            {
                return(null);
            }
            Gamer gamer = self.GetParent <Gamer>();

            HandCardsComponent handCardsComponent = gamer.GetComponent <HandCardsComponent>();

            List <MahjongInfo> mahjongInfos = self.GetAll();
            MahjongInfo        mahjongInfo  = handCardsComponent.GrabCard;
            int index = -1;

            for (int i = 0; i < handCardsComponent.GetAll().Count; i++)
            {
                MahjongInfo info = handCardsComponent.GetAll()[i];
                if (info.m_weight == mahjongInfo.m_weight)
                {
                    index = i;
                    break;
                }
            }

            //最右边的一张
            if (index < 0)
            {
                mahjongInfo = handCardsComponent.GetAll()[handCardsComponent.GetAll().Count - 1];
                index       = handCardsComponent.GetAll().Count - 1;
            }
//            int randomNumber = RandomHelper.RandomNumber(0, mahjongInfos.Count);
//
//            MahjongInfo mahjongInfo = mahjongInfos[randomNumber];
            //Log.Info("超时自动出牌");
            await Actor_GamerPlayCardHandler.PlayCard(gamer, new Actor_GamerPlayCard()
            {
                Uid    = gamer.UserID,
                weight = (int)mahjongInfo.m_weight,
                index  = index
            });

            return(mahjongInfo);
        }