public override async ETTask Frame_ClickMapHandler(Unit unit, Frame_ClickMap message) { Vector3 target = new Vector3(message.X, message.Y, message.Z); unit.GetComponent <UnitPathComponent>().MoveTo(target).Coroutine(); await ETTask.CompletedTask; }
public virtual async ETTask Frame_ClickMapHandler(Unit unit, Frame_ClickMap message) { }