Пример #1
0
        private static async ETTask <IActorResponse> CallInner(this ActorLocationSenderComponent self, ActorLocationSender actorLocationSender, int rpcId, MemoryStream memoryStream)
        {
            int  failTimes  = 0;
            long instanceId = actorLocationSender.InstanceId;

            actorLocationSender.LastSendOrRecvTime = TimeHelper.ServerNow();

            while (true)
            {
                if (actorLocationSender.ActorId == 0)
                {
                    actorLocationSender.ActorId = await LocationProxyComponent.Instance.Get(actorLocationSender.Id);

                    if (actorLocationSender.InstanceId != instanceId)
                    {
                        throw new RpcException(ErrorCore.ERR_ActorLocationSenderTimeout2, $"{memoryStream.ToActorMessage()}");
                    }
                }

                if (actorLocationSender.ActorId == 0)
                {
                    IActorRequest iActorRequest = (IActorRequest)memoryStream.ToActorMessage();
                    return(ActorHelper.CreateResponse(iActorRequest, ErrorCore.ERR_NotFoundActor));
                }
                IActorResponse response = await ActorMessageSenderComponent.Instance.Call(actorLocationSender.ActorId, rpcId, memoryStream, false);

                if (actorLocationSender.InstanceId != instanceId)
                {
                    throw new RpcException(ErrorCore.ERR_ActorLocationSenderTimeout3, $"{memoryStream.ToActorMessage()}");
                }

                switch (response.Error)
                {
                case ErrorCore.ERR_NotFoundActor:
                {
                    // 如果没找到Actor,重试
                    ++failTimes;
                    if (failTimes > 20)
                    {
                        Log.Debug($"actor send message fail, actorid: {actorLocationSender.Id}");
                        actorLocationSender.Error = ErrorCore.ERR_NotFoundActor;
                        // 这里不能删除actor,要让后面等待发送的消息也返回ERR_NotFoundActor,直到超时删除
                        return(response);
                    }

                    // 等待0.5s再发送
                    await TimerComponent.Instance.WaitAsync(500);

                    if (actorLocationSender.InstanceId != instanceId)
                    {
                        throw new RpcException(ErrorCore.ERR_ActorLocationSenderTimeout4, $"{memoryStream.ToActorMessage()}");
                    }

                    actorLocationSender.ActorId = 0;
                    continue;
                }

                case ErrorCore.ERR_ActorTimeout:
                {
                    throw new RpcException(response.Error, $"{memoryStream.ToActorMessage()}");
                }
                }

                if (ErrorCore.IsRpcNeedThrowException(response.Error))
                {
                    throw new RpcException(response.Error, $"Message: {response.Message} Request: {memoryStream.ToActorMessage()}");
                }

                return(response);
            }
        }
Пример #2
0
        private static void FailResponse(IActorRequest iActorRequest, int error, Action <IActorResponse> reply)
        {
            IActorResponse response = ActorHelper.CreateResponse(iActorRequest, error);

            reply.Invoke(response);
        }