private static async ETTask <IActorResponse> CallInner(this ActorLocationSenderComponent self, ActorLocationSender actorLocationSender, int rpcId, MemoryStream memoryStream) { int failTimes = 0; long instanceId = actorLocationSender.InstanceId; actorLocationSender.LastSendOrRecvTime = TimeHelper.ServerNow(); while (true) { if (actorLocationSender.ActorId == 0) { actorLocationSender.ActorId = await LocationProxyComponent.Instance.Get(actorLocationSender.Id); if (actorLocationSender.InstanceId != instanceId) { throw new RpcException(ErrorCore.ERR_ActorLocationSenderTimeout2, $"{memoryStream.ToActorMessage()}"); } } if (actorLocationSender.ActorId == 0) { IActorRequest iActorRequest = (IActorRequest)memoryStream.ToActorMessage(); return(ActorHelper.CreateResponse(iActorRequest, ErrorCore.ERR_NotFoundActor)); } IActorResponse response = await ActorMessageSenderComponent.Instance.Call(actorLocationSender.ActorId, rpcId, memoryStream, false); if (actorLocationSender.InstanceId != instanceId) { throw new RpcException(ErrorCore.ERR_ActorLocationSenderTimeout3, $"{memoryStream.ToActorMessage()}"); } switch (response.Error) { case ErrorCore.ERR_NotFoundActor: { // 如果没找到Actor,重试 ++failTimes; if (failTimes > 20) { Log.Debug($"actor send message fail, actorid: {actorLocationSender.Id}"); actorLocationSender.Error = ErrorCore.ERR_NotFoundActor; // 这里不能删除actor,要让后面等待发送的消息也返回ERR_NotFoundActor,直到超时删除 return(response); } // 等待0.5s再发送 await TimerComponent.Instance.WaitAsync(500); if (actorLocationSender.InstanceId != instanceId) { throw new RpcException(ErrorCore.ERR_ActorLocationSenderTimeout4, $"{memoryStream.ToActorMessage()}"); } actorLocationSender.ActorId = 0; continue; } case ErrorCore.ERR_ActorTimeout: { throw new RpcException(response.Error, $"{memoryStream.ToActorMessage()}"); } } if (ErrorCore.IsRpcNeedThrowException(response.Error)) { throw new RpcException(response.Error, $"Message: {response.Message} Request: {memoryStream.ToActorMessage()}"); } return(response); } }
private static void FailResponse(IActorRequest iActorRequest, int error, Action <IActorResponse> reply) { IActorResponse response = ActorHelper.CreateResponse(iActorRequest, error); reply.Invoke(response); }