/*public void AddOrUpdate(UnityEngine.Object obj, long id) * { * long existingId = Get(obj); * * // If there's not an existing ID, we're adding a new object. * if(existingId == -1) * { * // If an id wasn't specified, add the object with a new ID. * if(id == -1) * Add(obj, GetNewRefID()); * // If an object already exists with this id, do not add the object. * else if(Get(id) == null) * Add(obj, GetNewRefID); * } * // Else we're updating an existing object. * else * { * var existingObj = Get(existingId); * * } * * // If there's an existing id and one wasn't specified as as parameter, use the existing id. * if(existingId != -1 && id == -1) * id = existingId; * // If there's not an existing id and one wasn't specified as a parameter, generate a new id. * else if(existingId == -1 && id == -1) * id = GetNewRefID(); * * // Add the reference to the Dictionary. * idRef[id] = obj; * //refId[obj] = id; * }*/ public void AddPrefab(ES3Prefab prefab) { if (!prefabs.Contains(prefab)) { prefabs.Add(prefab); } }
public bool AddPrefab(ES3Prefab prefab) { if (!prefabs.Contains(prefab)) { prefabs.Add(prefab); return(true); } return(false); }
public long GetPrefab(ES3Prefab prefab) { for (int i = 0; i < prefabs.Count; i++) { if (prefabs[i] == prefab) { return(prefabs[i].prefabId); } } return(-1); }
public long GetPrefab(ES3Prefab prefab, bool suppressWarnings = false) { for (int i = 0; i < prefabs.Count; i++) { if (prefabs[i] == prefab) { return(prefabs[i].prefabId); } } if (!suppressWarnings) { ES3Internal.ES3Debug.LogWarning("Prefab with name " + prefab.name + " could not be found in Easy Save's reference manager. Try pressing the Refresh References button on the ES3ReferenceMgr Component of the Easy Save 3 Manager in your scene.", prefab); } return(-1); }
public long GetPrefab(ES3Prefab prefabToFind, bool suppressWarnings = false) { foreach (var mgr in mgrs) { if (mgr == null) { continue; } foreach (var prefab in prefabs) { if (prefab == prefabToFind) { return(prefab.prefabId); } } } if (!suppressWarnings) { ES3Debug.LogWarning("Prefab with name " + prefabToFind.name + " could not be found in Easy Save's reference manager. Try pressing the Refresh References button on the ES3ReferenceMgr Component of the Easy Save 3 Manager in your scene.", prefabToFind); } return(-1); }